Files
MinecraftConsoles/Minecraft.World/MineShaftFeature.cpp
ModMaker101 a9be52c41a Project modernization (#630)
* Fixed boats falling and a TP glitch #266

* Replaced every C-style cast with C++ ones

* Replaced every C-style cast with C++ ones

* Fixed boats falling and a TP glitch #266

* Updated NULL to nullptr and fixing some type issues

* Modernized and fixed a few bugs

- Replaced most instances of `NULL` with `nullptr`.
- Replaced most `shared_ptr(new ...)` with `make_shared`.
- Removed the `nullptr` macro as it was interfering with the actual nullptr keyword in some instances.

* Fixing more conflicts

* Replace int loops with size_t and start work on overrides
2026-03-08 09:56:03 +07:00

49 lines
1.1 KiB
C++

#include "stdafx.h"
#include "net.minecraft.world.level.levelgen.structure.h"
#include "JavaMath.h"
#include "Mth.h"
const wstring MineShaftFeature::OPTION_CHANCE = L"chance";
MineShaftFeature::MineShaftFeature()
{
chance = 0.01;
}
wstring MineShaftFeature::getFeatureName()
{
return L"Mineshaft";
}
MineShaftFeature::MineShaftFeature(unordered_map<wstring, wstring> options)
{
chance = 0.01;
for(auto& option : options)
{
if (option.first.compare(OPTION_CHANCE) == 0)
{
chance = Mth::getDouble(option.second, chance);
}
}
}
bool MineShaftFeature::isFeatureChunk(int x, int z, bool bIsSuperflat)
{
bool forcePlacement = false;
LevelGenerationOptions *levelGenOptions = app.getLevelGenerationOptions();
if( levelGenOptions != nullptr )
{
forcePlacement = levelGenOptions->isFeatureChunk(x,z,eFeature_Mineshaft);
}
return forcePlacement || (random->nextDouble() < chance && random->nextInt(80) < max(abs(x), abs(z)));
}
StructureStart *MineShaftFeature::createStructureStart(int x, int z)
{
// 4J added
app.AddTerrainFeaturePosition(eTerrainFeature_Mineshaft,x,z);
return new MineShaftStart(level, random, x, z);
}