Files
MinecraftConsoles/Minecraft.World/MemoryLevelStorageSource.cpp
ModMaker101 a9be52c41a Project modernization (#630)
* Fixed boats falling and a TP glitch #266

* Replaced every C-style cast with C++ ones

* Replaced every C-style cast with C++ ones

* Fixed boats falling and a TP glitch #266

* Updated NULL to nullptr and fixing some type issues

* Modernized and fixed a few bugs

- Replaced most instances of `NULL` with `nullptr`.
- Replaced most `shared_ptr(new ...)` with `make_shared`.
- Removed the `nullptr` macro as it was interfering with the actual nullptr keyword in some instances.

* Fixing more conflicts

* Replace int loops with size_t and start work on overrides
2026-03-08 09:56:03 +07:00

61 lines
1.3 KiB
C++

#include "stdafx.h"
#include "net.minecraft.world.level.chunk.storage.h"
#include "MemoryLevelStorage.h"
#include "LevelSummary.h"
#include "MemoryLevelStorageSource.h"
MemoryLevelStorageSource::MemoryLevelStorageSource()
{
}
wstring MemoryLevelStorageSource::getName()
{
return L"Memory Storage";
}
shared_ptr<LevelStorage> MemoryLevelStorageSource::selectLevel(const wstring& levelId, bool createPlayerDir)
{
return shared_ptr<LevelStorage> () new MemoryLevelStorage());
}
vector<LevelSummary *> *MemoryLevelStorageSource::getLevelList()
{
return new vector<LevelSummary *>;
}
void MemoryLevelStorageSource::clearAll()
{
}
LevelData *MemoryLevelStorageSource::getDataTagFor(const wstring& levelId)
{
return nullptr;
}
bool MemoryLevelStorageSource::isNewLevelIdAcceptable(const wstring& levelId)
{
return true;
}
void MemoryLevelStorageSource::deleteLevel(const wstring& levelId)
{
}
void MemoryLevelStorageSource::renameLevel(const wstring& levelId, const wstring& newLevelName)
{
}
bool MemoryLevelStorageSource::isConvertible(const wstring& levelId)
{
return false;
}
bool MemoryLevelStorageSource::requiresConversion(const wstring& levelId)
{
return false;
}
bool MemoryLevelStorageSource::convertLevel(const wstring& levelId, ProgressListener *progress)
{
return false;
}