* Fixed boats falling and a TP glitch #266 * Replaced every C-style cast with C++ ones * Replaced every C-style cast with C++ ones * Fixed boats falling and a TP glitch #266 * Updated NULL to nullptr and fixing some type issues * Modernized and fixed a few bugs - Replaced most instances of `NULL` with `nullptr`. - Replaced most `shared_ptr(new ...)` with `make_shared`. - Removed the `nullptr` macro as it was interfering with the actual nullptr keyword in some instances. * Fixing more conflicts * Replace int loops with size_t and start work on overrides
61 lines
1.3 KiB
C++
61 lines
1.3 KiB
C++
#include "stdafx.h"
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#include "net.minecraft.world.level.chunk.storage.h"
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#include "MemoryLevelStorage.h"
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#include "LevelSummary.h"
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#include "MemoryLevelStorageSource.h"
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MemoryLevelStorageSource::MemoryLevelStorageSource()
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{
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}
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wstring MemoryLevelStorageSource::getName()
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{
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return L"Memory Storage";
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}
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shared_ptr<LevelStorage> MemoryLevelStorageSource::selectLevel(const wstring& levelId, bool createPlayerDir)
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{
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return shared_ptr<LevelStorage> () new MemoryLevelStorage());
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}
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vector<LevelSummary *> *MemoryLevelStorageSource::getLevelList()
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{
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return new vector<LevelSummary *>;
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}
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void MemoryLevelStorageSource::clearAll()
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{
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}
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LevelData *MemoryLevelStorageSource::getDataTagFor(const wstring& levelId)
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{
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return nullptr;
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}
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bool MemoryLevelStorageSource::isNewLevelIdAcceptable(const wstring& levelId)
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{
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return true;
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}
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void MemoryLevelStorageSource::deleteLevel(const wstring& levelId)
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{
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}
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void MemoryLevelStorageSource::renameLevel(const wstring& levelId, const wstring& newLevelName)
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{
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}
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bool MemoryLevelStorageSource::isConvertible(const wstring& levelId)
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{
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return false;
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}
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bool MemoryLevelStorageSource::requiresConversion(const wstring& levelId)
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{
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return false;
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}
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bool MemoryLevelStorageSource::convertLevel(const wstring& levelId, ProgressListener *progress)
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{
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return false;
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} |