Files
MinecraftConsoles/Minecraft.World/MemoryLevelStorage.cpp
ModMaker101 a9be52c41a Project modernization (#630)
* Fixed boats falling and a TP glitch #266

* Replaced every C-style cast with C++ ones

* Replaced every C-style cast with C++ ones

* Fixed boats falling and a TP glitch #266

* Updated NULL to nullptr and fixing some type issues

* Modernized and fixed a few bugs

- Replaced most instances of `NULL` with `nullptr`.
- Replaced most `shared_ptr(new ...)` with `make_shared`.
- Removed the `nullptr` macro as it was interfering with the actual nullptr keyword in some instances.

* Fixing more conflicts

* Replace int loops with size_t and start work on overrides
2026-03-08 09:56:03 +07:00

63 lines
1.2 KiB
C++

#include "stdafx.h"
#include "net.minecraft.world.entity.player.h"
#include "net.minecraft.world.level.h"
#include "net.minecraft.world.level.chunk.storage.h"
#include "net.minecraft.world.level.dimension.h"
#include "com.mojang.nbt.h"
#include "MemoryLevelStorage.h"
#include "ConsoleSaveFileIO.h"
MemoryLevelStorage::MemoryLevelStorage()
{
}
LevelData *MemoryLevelStorage::prepareLevel()
{
return nullptr;
}
void MemoryLevelStorage::checkSession()
{
}
ChunkStorage *MemoryLevelStorage::createChunkStorage(Dimension *dimension)
{
return new MemoryChunkStorage();
}
void MemoryLevelStorage::saveLevelData(LevelData *levelData, vector<shared_ptr<Player> > *players)
{
}
void MemoryLevelStorage::saveLevelData(LevelData *levelData)
{
}
PlayerIO *MemoryLevelStorage::getPlayerIO()
{
return this;
}
void MemoryLevelStorage::closeAll()
{
}
void MemoryLevelStorage::save(shared_ptr<Player> player)
{
}
bool MemoryLevelStorage::load(shared_ptr<Player> player)
{
return false;
}
CompoundTag *MemoryLevelStorage::loadPlayerDataTag(const wstring& playerName)
{
return nullptr;
}
ConsoleSavePath MemoryLevelStorage::getDataFile(const wstring& id)
{
return ConsoleSaveFile(wstring(L""));
}