Files
MinecraftConsoles/Minecraft.World/MeleeAttackGoal.cpp
ModMaker101 a9be52c41a Project modernization (#630)
* Fixed boats falling and a TP glitch #266

* Replaced every C-style cast with C++ ones

* Replaced every C-style cast with C++ ones

* Fixed boats falling and a TP glitch #266

* Updated NULL to nullptr and fixing some type issues

* Modernized and fixed a few bugs

- Replaced most instances of `NULL` with `nullptr`.
- Replaced most `shared_ptr(new ...)` with `make_shared`.
- Removed the `nullptr` macro as it was interfering with the actual nullptr keyword in some instances.

* Fixing more conflicts

* Replace int loops with size_t and start work on overrides
2026-03-08 09:56:03 +07:00

97 lines
2.7 KiB
C++

#include "stdafx.h"
#include "net.minecraft.world.entity.h"
#include "net.minecraft.world.entity.monster.h"
#include "net.minecraft.world.level.h"
#include "net.minecraft.world.entity.ai.control.h"
#include "net.minecraft.world.entity.ai.navigation.h"
#include "net.minecraft.world.entity.ai.sensing.h"
#include "net.minecraft.world.phys.h"
#include "MeleeAttackGoal.h"
void MeleeAttackGoal::_init(PathfinderMob *mob, double speedModifier, bool trackTarget)
{
this->attackType = eTYPE_NOTSET;
this->mob = mob;
level = mob->level;
this->speedModifier = speedModifier;
this->trackTarget = trackTarget;
setRequiredControlFlags(Control::MoveControlFlag | Control::LookControlFlag);
attackTime = 0;
path = nullptr;
timeToRecalcPath = 0;
}
MeleeAttackGoal::MeleeAttackGoal(PathfinderMob *mob, eINSTANCEOF attackType, double speedModifier, bool trackTarget)
{
_init(mob, speedModifier, trackTarget);
this->attackType = attackType;
}
MeleeAttackGoal::MeleeAttackGoal(PathfinderMob *mob, double speedModifier, bool trackTarget)
{
_init(mob,speedModifier,trackTarget);
}
MeleeAttackGoal::~MeleeAttackGoal()
{
if(path != nullptr) delete path;
}
bool MeleeAttackGoal::canUse()
{
shared_ptr<LivingEntity> target = mob->getTarget();
if (target == nullptr) return false;
if (!target->isAlive()) return false;
if (attackType != eTYPE_NOTSET && !target->instanceof(attackType)) return false;
delete path;
path = mob->getNavigation()->createPath(target);
return path != nullptr;
}
bool MeleeAttackGoal::canContinueToUse()
{
shared_ptr<LivingEntity> target = mob->getTarget();
if (target == nullptr) return false;
if (!target->isAlive()) return false;
if (!trackTarget) return !mob->getNavigation()->isDone();
if (!mob->isWithinRestriction(Mth::floor(target->x), Mth::floor(target->y), Mth::floor(target->z))) return false;
return true;
}
void MeleeAttackGoal::start()
{
mob->getNavigation()->moveTo(path, speedModifier);
path = nullptr;
timeToRecalcPath = 0;
}
void MeleeAttackGoal::stop()
{
mob->getNavigation()->stop();
}
void MeleeAttackGoal::tick()
{
shared_ptr<LivingEntity> target = mob->getTarget();
mob->getLookControl()->setLookAt(target, 30, 30);
if (trackTarget || mob->getSensing()->canSee(target))
{
if (--timeToRecalcPath <= 0)
{
timeToRecalcPath = 4 + mob->getRandom()->nextInt(7);
mob->getNavigation()->moveTo(target, speedModifier);
}
}
attackTime = max(attackTime - 1, 0);
double meleeRadiusSqr = (mob->bbWidth * 2) * (mob->bbWidth * 2) + target->bbWidth;
if (mob->distanceToSqr(target->x, target->bb->y0, target->z) > meleeRadiusSqr) return;
if (attackTime > 0) return;
attackTime = 20;
if (mob->getCarriedItem() != nullptr) mob->swing();
mob->doHurtTarget(target);
}