* Fixed boats falling and a TP glitch #266 * Replaced every C-style cast with C++ ones * Replaced every C-style cast with C++ ones * Fixed boats falling and a TP glitch #266 * Updated NULL to nullptr and fixing some type issues * Modernized and fixed a few bugs - Replaced most instances of `NULL` with `nullptr`. - Replaced most `shared_ptr(new ...)` with `make_shared`. - Removed the `nullptr` macro as it was interfering with the actual nullptr keyword in some instances. * Fixing more conflicts * Replace int loops with size_t and start work on overrides
57 lines
1.7 KiB
C++
57 lines
1.7 KiB
C++
#include "stdafx.h"
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#include "net.minecraft.commands.h"
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#include "net.minecraft.world.entity.item.h"
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#include "net.minecraft.world.item.h"
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#include "net.minecraft.network.packet.h"
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#include "..\Minecraft.Client\ServerPlayer.h"
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#include "GiveItemCommand.h"
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EGameCommand GiveItemCommand::getId()
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{
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return eGameCommand_Give;
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}
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int GiveItemCommand::getPermissionLevel()
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{
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return LEVEL_GAMEMASTERS;
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}
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void GiveItemCommand::execute(shared_ptr<CommandSender> source, byteArray commandData)
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{
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ByteArrayInputStream bais(commandData);
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DataInputStream dis(&bais);
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PlayerUID uid = dis.readPlayerUID();
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int item = dis.readInt();
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int amount = dis.readInt();
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int aux = dis.readInt();
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wstring tag = dis.readUTF();
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bais.reset();
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shared_ptr<ServerPlayer> player = getPlayer(uid);
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if(player != nullptr && item > 0 && Item::items[item] != nullptr)
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{
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shared_ptr<ItemInstance> itemInstance = std::make_shared<ItemInstance>(item, amount, aux);
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shared_ptr<ItemEntity> drop = player->drop(itemInstance);
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drop->throwTime = 0;
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//logAdminAction(source, L"commands.give.success", ChatPacket::e_ChatCustom, Item::items[item]->getName(itemInstance), item, amount, player->getAName());
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logAdminAction(source, ChatPacket::e_ChatCustom, L"commands.give.success", item, player->getAName());
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}
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}
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shared_ptr<GameCommandPacket> GiveItemCommand::preparePacket(shared_ptr<Player> player, int item, int amount, int aux, const wstring &tag)
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{
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if(player == nullptr) return nullptr;
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ByteArrayOutputStream baos;
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DataOutputStream dos(&baos);
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dos.writePlayerUID(player->getXuid());
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dos.writeInt(item);
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dos.writeInt(amount);
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dos.writeInt(aux);
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dos.writeUTF(tag);
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return std::make_shared<GameCommandPacket>(eGameCommand_Give, baos.toByteArray());
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} |