Files
MinecraftConsoles/Minecraft.World/GameModeCommand.cpp
ModMaker101 a9be52c41a Project modernization (#630)
* Fixed boats falling and a TP glitch #266

* Replaced every C-style cast with C++ ones

* Replaced every C-style cast with C++ ones

* Fixed boats falling and a TP glitch #266

* Updated NULL to nullptr and fixing some type issues

* Modernized and fixed a few bugs

- Replaced most instances of `NULL` with `nullptr`.
- Replaced most `shared_ptr(new ...)` with `make_shared`.
- Removed the `nullptr` macro as it was interfering with the actual nullptr keyword in some instances.

* Fixing more conflicts

* Replace int loops with size_t and start work on overrides
2026-03-08 09:56:03 +07:00

50 lines
1.7 KiB
C++

#include "stdafx.h"
#include "net.minecraft.commands.h"
#include "GameModeCommand.h"
EGameCommand GameModeCommand::getId()
{
return eGameCommand_GameMode;
}
int GameModeCommand::getPermissionLevel()
{
return LEVEL_GAMEMASTERS;
}
void GameModeCommand::execute(shared_ptr<CommandSender> source, byteArray commandData)
{
//if (args.length > 0) {
// GameType newMode = getModeForString(source, args[0]);
// Player player = args.length >= 2 ? convertToPlayer(source, args[1]) : convertSourceToPlayer(source);
// player.setGameMode(newMode);
// player.fallDistance = 0; // reset falldistance so flying people do not die :P
// ChatMessageComponent mode = ChatMessageComponent.forTranslation("gameMode." + newMode.getName());
// if (player != source) {
// logAdminAction(source, AdminLogCommand.LOGTYPE_DONT_SHOW_TO_SELF, "commands.gamemode.success.other", player.getAName(), mode);
// } else {
// logAdminAction(source, AdminLogCommand.LOGTYPE_DONT_SHOW_TO_SELF, "commands.gamemode.success.self", mode);
// }
// return;
//}
//throw new UsageException("commands.gamemode.usage");
}
GameType *GameModeCommand::getModeForString(shared_ptr<CommandSender> source, const wstring &name)
{
return nullptr;
//if (name.equalsIgnoreCase(GameType.SURVIVAL.getName()) || name.equalsIgnoreCase("s")) {
// return GameType.SURVIVAL;
//} else if (name.equalsIgnoreCase(GameType.CREATIVE.getName()) || name.equalsIgnoreCase("c")) {
// return GameType.CREATIVE;
//} else if (name.equalsIgnoreCase(GameType.ADVENTURE.getName()) || name.equalsIgnoreCase("a")) {
// return GameType.ADVENTURE;
//} else {
// return LevelSettings.validateGameType(convertArgToInt(source, name, 0, GameType.values().length - 2));
//}
}