* Fixed boats falling and a TP glitch #266 * Replaced every C-style cast with C++ ones * Replaced every C-style cast with C++ ones * Fixed boats falling and a TP glitch #266 * Updated NULL to nullptr and fixing some type issues * Modernized and fixed a few bugs - Replaced most instances of `NULL` with `nullptr`. - Replaced most `shared_ptr(new ...)` with `make_shared`. - Removed the `nullptr` macro as it was interfering with the actual nullptr keyword in some instances. * Fixing more conflicts * Replace int loops with size_t and start work on overrides
36 lines
1.6 KiB
C++
36 lines
1.6 KiB
C++
#include "stdafx.h"
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#include "FoodConstants.h"
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const int FoodConstants::MAX_FOOD = 20;
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const float FoodConstants::MAX_SATURATION = static_cast<float>(FoodConstants::MAX_FOOD);
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const float FoodConstants::START_SATURATION = static_cast<float>(FoodConstants::MAX_SATURATION) / 4.0f;
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const float FoodConstants::SATURATION_FLOOR = FoodConstants::MAX_SATURATION / 8.0f;
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// this value modifies how quickly food is dropped
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const float FoodConstants::EXHAUSTION_DROP = 4.0f;
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// number of game ticks to change health because of food
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const int FoodConstants::HEALTH_TICK_COUNT = 80;
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const int FoodConstants::HEAL_LEVEL = 18;
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const int FoodConstants::STARVE_LEVEL = 0;
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// some saturation guidelines
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const float FoodConstants::FOOD_SATURATION_POOR = .1f;
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const float FoodConstants::FOOD_SATURATION_LOW = .3f;
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const float FoodConstants::FOOD_SATURATION_NORMAL = .6f;
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const float FoodConstants::FOOD_SATURATION_GOOD = .8f;
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const float FoodConstants::FOOD_SATURATION_MAX = 1.0f;
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const float FoodConstants::FOOD_SATURATION_SUPERNATURAL = 1.2f;
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// some exhaustion guidelines
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const float FoodConstants::EXHAUSTION_HEAL = 3.0f;
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const float FoodConstants::EXHAUSTION_JUMP = .2f;
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const float FoodConstants::EXHAUSTION_SPRINT_JUMP = FoodConstants::EXHAUSTION_JUMP * 4;
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const float FoodConstants::EXHAUSTION_MINE = .025f;
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const float FoodConstants::EXHAUSTION_ATTACK = .3f;
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const float FoodConstants::EXHAUSTION_DAMAGE = .1f;
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const float FoodConstants::EXHAUSTION_WALK = .010f;
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const float FoodConstants::EXHAUSTION_SPRINT = FoodConstants::EXHAUSTION_WALK * 10;
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const float FoodConstants::EXHAUSTION_SWIM = .015f; |