Files
MinecraftConsoles/Minecraft.World/FoodConstants.cpp
ModMaker101 a9be52c41a Project modernization (#630)
* Fixed boats falling and a TP glitch #266

* Replaced every C-style cast with C++ ones

* Replaced every C-style cast with C++ ones

* Fixed boats falling and a TP glitch #266

* Updated NULL to nullptr and fixing some type issues

* Modernized and fixed a few bugs

- Replaced most instances of `NULL` with `nullptr`.
- Replaced most `shared_ptr(new ...)` with `make_shared`.
- Removed the `nullptr` macro as it was interfering with the actual nullptr keyword in some instances.

* Fixing more conflicts

* Replace int loops with size_t and start work on overrides
2026-03-08 09:56:03 +07:00

36 lines
1.6 KiB
C++

#include "stdafx.h"
#include "FoodConstants.h"
const int FoodConstants::MAX_FOOD = 20;
const float FoodConstants::MAX_SATURATION = static_cast<float>(FoodConstants::MAX_FOOD);
const float FoodConstants::START_SATURATION = static_cast<float>(FoodConstants::MAX_SATURATION) / 4.0f;
const float FoodConstants::SATURATION_FLOOR = FoodConstants::MAX_SATURATION / 8.0f;
// this value modifies how quickly food is dropped
const float FoodConstants::EXHAUSTION_DROP = 4.0f;
// number of game ticks to change health because of food
const int FoodConstants::HEALTH_TICK_COUNT = 80;
const int FoodConstants::HEAL_LEVEL = 18;
const int FoodConstants::STARVE_LEVEL = 0;
// some saturation guidelines
const float FoodConstants::FOOD_SATURATION_POOR = .1f;
const float FoodConstants::FOOD_SATURATION_LOW = .3f;
const float FoodConstants::FOOD_SATURATION_NORMAL = .6f;
const float FoodConstants::FOOD_SATURATION_GOOD = .8f;
const float FoodConstants::FOOD_SATURATION_MAX = 1.0f;
const float FoodConstants::FOOD_SATURATION_SUPERNATURAL = 1.2f;
// some exhaustion guidelines
const float FoodConstants::EXHAUSTION_HEAL = 3.0f;
const float FoodConstants::EXHAUSTION_JUMP = .2f;
const float FoodConstants::EXHAUSTION_SPRINT_JUMP = FoodConstants::EXHAUSTION_JUMP * 4;
const float FoodConstants::EXHAUSTION_MINE = .025f;
const float FoodConstants::EXHAUSTION_ATTACK = .3f;
const float FoodConstants::EXHAUSTION_DAMAGE = .1f;
const float FoodConstants::EXHAUSTION_WALK = .010f;
const float FoodConstants::EXHAUSTION_SPRINT = FoodConstants::EXHAUSTION_WALK * 10;
const float FoodConstants::EXHAUSTION_SWIM = .015f;