Files
MinecraftConsoles/Minecraft.World/FixedBiomeSource.cpp
ModMaker101 a9be52c41a Project modernization (#630)
* Fixed boats falling and a TP glitch #266

* Replaced every C-style cast with C++ ones

* Replaced every C-style cast with C++ ones

* Fixed boats falling and a TP glitch #266

* Updated NULL to nullptr and fixing some type issues

* Modernized and fixed a few bugs

- Replaced most instances of `NULL` with `nullptr`.
- Replaced most `shared_ptr(new ...)` with `make_shared`.
- Removed the `nullptr` macro as it was interfering with the actual nullptr keyword in some instances.

* Fixing more conflicts

* Replace int loops with size_t and start work on overrides
2026-03-08 09:56:03 +07:00

153 lines
4.3 KiB
C++

#include "stdafx.h"
#include "Arrays.h"
#include "FixedBiomeSource.h"
FixedBiomeSource::FixedBiomeSource(Biome *fixed, float temperature, float downfall)
{
biome = fixed;
this->temperature = temperature;
this->downfall = downfall;
}
Biome *FixedBiomeSource::getBiome(ChunkPos *cp)
{
return biome;
}
Biome *FixedBiomeSource::getBiome(int x, int z)
{
return biome;
}
float FixedBiomeSource::getTemperature(int x, int z)
{
return temperature;
}
void FixedBiomeSource::getTemperatureBlock(floatArray& temperatures, int x, int z, int w, int h) const
{
if (temperatures.data == nullptr || temperatures.length < w * h)
{
if(temperatures.data != nullptr) delete [] temperatures.data;
temperatures = floatArray(w * h);
}
Arrays::fill(temperatures, 0, w * h, temperature);
}
floatArray FixedBiomeSource::getTemperatureBlock(int x, int z, int w, int h) const
{
floatArray temps(w*h);
getTemperatureBlock(temps, x, z, w, h);
return temps;
}
// 4J - note that caller is responsible for deleting returned array. temperatures array is for output only.
void FixedBiomeSource::getTemperatureBlock(doubleArray& temperatures, int x, int z, int w, int h) const
{
temperatures = doubleArray(w * h);
Arrays::fill(temperatures, 0, w * h, (double)temperature);
}
void FixedBiomeSource::getDownfallBlock(floatArray &downfalls, int x, int z, int w, int h) const
{
if (downfalls.data == nullptr || downfalls.length < w * h)
{
if(downfalls.data != nullptr) delete [] downfalls.data;
downfalls = floatArray(w * h);
}
Arrays::fill(downfalls, 0, w * h, downfall);
}
floatArray FixedBiomeSource::getDownfallBlock(int x, int z, int w, int h) const
{
floatArray downfalls(w*h);
getDownfallBlock(downfalls, x, z, w, h);
return downfalls;
}
float FixedBiomeSource::getDownfall(int x, int z) const
{
return downfall;
}
void FixedBiomeSource::getDownfallBlock(doubleArray downfalls, int x, int z, int w, int h)
{
if (downfalls.data == nullptr || downfalls.length < w * h)
{
if(downfalls.data != nullptr) delete [] downfalls.data;
downfalls = doubleArray(w * h);
}
Arrays::fill(downfalls, 0, w * h, (double) downfall);
}
// 4J - caller is responsible for deleting biomes array, plus any optional arrays output if pointers are passed in (_temperatures, _downfalls)
void FixedBiomeSource::getBiomeBlock(BiomeArray& biomes, int x, int z, int w, int h, bool useCache) const
{
MemSect(36);
biomes = BiomeArray(w * h);
MemSect(0);
Arrays::fill(biomes, 0, w * h, biome);
}
// 4J - caller is responsible for deleting biomes array, plus any optional arrays output if pointers are passed in (_temperatures, _downfalls)
void FixedBiomeSource::getBiomeIndexBlock(byteArray& biomeIndices, int x, int z, int w, int h, bool useCache) const
{
MemSect(36);
biomeIndices = byteArray(w * h);
MemSect(0);
int biomeIndex = biome->id;
Arrays::fill(biomeIndices, 0, w * h, biomeIndex);
}
// 4J-PB added in from beyond 1.8.2
// 4J - caller is responsible for deleting biomes array, plus any optional arrays output if pointers are passed in (_temperatures, _downfalls)
void FixedBiomeSource::getRawBiomeBlock(BiomeArray& biomes,int x, int z, int w, int h) const
{
MemSect(36);
biomes = BiomeArray(w * h);
MemSect(0);
Arrays::fill(biomes, 0, w * h, biome);
}
// 4J-PB added in from beyond 1.8.2
// 4J - caller is responsible for deleting biomes array, plus any optional arrays output if pointers are passed in (_temperatures, _downfalls)
BiomeArray FixedBiomeSource::getRawBiomeBlock( int x, int z, int w, int h) const
{
BiomeArray biomes;
getRawBiomeBlock(biomes, x, z, w, h);
return biomes;
}
TilePos *FixedBiomeSource::findBiome(int x, int z, int r, Biome *toFind, Random *random)
{
if (toFind == biome)
{
return new TilePos(x - r + random->nextInt(r * 2 + 1), 0, z - r + random->nextInt(r * 2 + 1));
}
return nullptr;
}
TilePos *FixedBiomeSource::findBiome(int x, int z, int r, vector<Biome *> allowed, Random *random)
{
if (find(allowed.begin(), allowed.end(), biome) != allowed.end())
{
return new TilePos(x - r + random->nextInt(r * 2 + 1), 0, z - r + random->nextInt(r * 2 + 1));
}
return nullptr;
}
bool FixedBiomeSource::containsOnly(int x, int z, int r, Biome *allowed)
{
return allowed == biome;
}
bool FixedBiomeSource::containsOnly(int x, int z, int r, vector<Biome *> allowed)
{
return find(allowed.begin(), allowed.end(), biome) != allowed.end();
}