Files
MinecraftConsoles/Minecraft.World/DesertBiome.cpp
ModMaker101 a9be52c41a Project modernization (#630)
* Fixed boats falling and a TP glitch #266

* Replaced every C-style cast with C++ ones

* Replaced every C-style cast with C++ ones

* Fixed boats falling and a TP glitch #266

* Updated NULL to nullptr and fixing some type issues

* Modernized and fixed a few bugs

- Replaced most instances of `NULL` with `nullptr`.
- Replaced most `shared_ptr(new ...)` with `make_shared`.
- Removed the `nullptr` macro as it was interfering with the actual nullptr keyword in some instances.

* Fixing more conflicts

* Replace int loops with size_t and start work on overrides
2026-03-08 09:56:03 +07:00

33 lines
957 B
C++

#include "stdafx.h"
#include "net.minecraft.world.level.levelgen.feature.h"
#include "net.minecraft.world.level.h"
#include "net.minecraft.world.level.tile.h"
#include "net.minecraft.world.level.biome.h"
DesertBiome::DesertBiome(int id) : Biome(id)
{
// remove default mob spawn settings
friendlies.clear();
friendlies_chicken.clear(); // 4J added
friendlies_wolf.clear(); // 4J added
topMaterial = static_cast<BYTE>(Tile::sand_Id);
material = static_cast<BYTE>(Tile::sand_Id);
decorator->treeCount = -999;
decorator->deadBushCount = 2;
decorator->reedsCount = 50;
decorator->cactusCount = 10;
}
void DesertBiome::decorate(Level *level, Random *random, int xo, int zo)
{
Biome::decorate(level, random, xo, zo);
if (random->nextInt(1000) == 0)
{
int x = xo + random->nextInt(16) + 8;
int z = zo + random->nextInt(16) + 8;
Feature *well = new DesertWellFeature();
well->place(level, random, x, level->getHeightmap(x, z) + 1, z);
}
}