* Fixed boats falling and a TP glitch #266 * Replaced every C-style cast with C++ ones * Replaced every C-style cast with C++ ones * Fixed boats falling and a TP glitch #266 * Updated NULL to nullptr and fixing some type issues * Modernized and fixed a few bugs - Replaced most instances of `NULL` with `nullptr`. - Replaced most `shared_ptr(new ...)` with `make_shared`. - Removed the `nullptr` macro as it was interfering with the actual nullptr keyword in some instances. * Fixing more conflicts * Replace int loops with size_t and start work on overrides
38 lines
1.1 KiB
C++
38 lines
1.1 KiB
C++
#include "stdafx.h"
|
|
#include "net.minecraft.world.entity.ai.village.h"
|
|
#include "net.minecraft.world.entity.animal.h"
|
|
#include "DefendVillageTargetGoal.h"
|
|
|
|
DefendVillageTargetGoal::DefendVillageTargetGoal(VillagerGolem *golem) : TargetGoal(golem, false, true)
|
|
{
|
|
this->golem = golem;
|
|
setRequiredControlFlags(TargetGoal::TargetFlag);
|
|
}
|
|
|
|
bool DefendVillageTargetGoal::canUse()
|
|
{
|
|
shared_ptr<Village> village = golem->getVillage();
|
|
if (village == nullptr) return false;
|
|
potentialTarget = weak_ptr<LivingEntity>(village->getClosestAggressor(dynamic_pointer_cast<LivingEntity>(golem->shared_from_this())));
|
|
shared_ptr<LivingEntity> potTarget = potentialTarget.lock();
|
|
if (!canAttack(potTarget, false))
|
|
{
|
|
// look for bad players
|
|
if (mob->getRandom()->nextInt(20) == 0)
|
|
{
|
|
potentialTarget = village->getClosestBadStandingPlayer(dynamic_pointer_cast<LivingEntity>(golem->shared_from_this() ));
|
|
return canAttack(potTarget, false);
|
|
}
|
|
return false;
|
|
}
|
|
else
|
|
{
|
|
return true;
|
|
}
|
|
}
|
|
|
|
void DefendVillageTargetGoal::start()
|
|
{
|
|
golem->setTarget(potentialTarget.lock());
|
|
TargetGoal::start();
|
|
} |