Files
MinecraftConsoles/Minecraft.World/DefendVillageTargetGoal.cpp
ModMaker101 a9be52c41a Project modernization (#630)
* Fixed boats falling and a TP glitch #266

* Replaced every C-style cast with C++ ones

* Replaced every C-style cast with C++ ones

* Fixed boats falling and a TP glitch #266

* Updated NULL to nullptr and fixing some type issues

* Modernized and fixed a few bugs

- Replaced most instances of `NULL` with `nullptr`.
- Replaced most `shared_ptr(new ...)` with `make_shared`.
- Removed the `nullptr` macro as it was interfering with the actual nullptr keyword in some instances.

* Fixing more conflicts

* Replace int loops with size_t and start work on overrides
2026-03-08 09:56:03 +07:00

38 lines
1.1 KiB
C++

#include "stdafx.h"
#include "net.minecraft.world.entity.ai.village.h"
#include "net.minecraft.world.entity.animal.h"
#include "DefendVillageTargetGoal.h"
DefendVillageTargetGoal::DefendVillageTargetGoal(VillagerGolem *golem) : TargetGoal(golem, false, true)
{
this->golem = golem;
setRequiredControlFlags(TargetGoal::TargetFlag);
}
bool DefendVillageTargetGoal::canUse()
{
shared_ptr<Village> village = golem->getVillage();
if (village == nullptr) return false;
potentialTarget = weak_ptr<LivingEntity>(village->getClosestAggressor(dynamic_pointer_cast<LivingEntity>(golem->shared_from_this())));
shared_ptr<LivingEntity> potTarget = potentialTarget.lock();
if (!canAttack(potTarget, false))
{
// look for bad players
if (mob->getRandom()->nextInt(20) == 0)
{
potentialTarget = village->getClosestBadStandingPlayer(dynamic_pointer_cast<LivingEntity>(golem->shared_from_this() ));
return canAttack(potTarget, false);
}
return false;
}
else
{
return true;
}
}
void DefendVillageTargetGoal::start()
{
golem->setTarget(potentialTarget.lock());
TargetGoal::start();
}