* Fixed boats falling and a TP glitch #266 * Replaced every C-style cast with C++ ones * Replaced every C-style cast with C++ ones * Fixed boats falling and a TP glitch #266 * Updated NULL to nullptr and fixing some type issues * Modernized and fixed a few bugs - Replaced most instances of `NULL` with `nullptr`. - Replaced most `shared_ptr(new ...)` with `make_shared`. - Removed the `nullptr` macro as it was interfering with the actual nullptr keyword in some instances. * Fixing more conflicts * Replace int loops with size_t and start work on overrides
29 lines
779 B
C++
29 lines
779 B
C++
#include "stdafx.h"
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#include "net.minecraft.world.level.h"
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#include "net.minecraft.world.level.tile.h"
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#include "DaylightDetectorTileEntity.h"
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DaylightDetectorTileEntity::DaylightDetectorTileEntity()
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{
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}
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void DaylightDetectorTileEntity::tick()
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{
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if (level != nullptr && !level->isClientSide && (level->getGameTime() % SharedConstants::TICKS_PER_SECOND) == 0)
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{
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tile = getTile();
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if (tile != nullptr && dynamic_cast<DaylightDetectorTile *>(tile) != nullptr)
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{
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static_cast<DaylightDetectorTile *>(tile)->updateSignalStrength(level, x, y, z);
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}
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}
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}
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// 4J Added
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shared_ptr<TileEntity> DaylightDetectorTileEntity::clone()
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{
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shared_ptr<DaylightDetectorTileEntity> result = std::make_shared<DaylightDetectorTileEntity>();
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TileEntity::clone(result);
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return result;
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} |