Files
MinecraftConsoles/Minecraft.World/ConsoleSaveFileOriginal.h
ModMaker101 a9be52c41a Project modernization (#630)
* Fixed boats falling and a TP glitch #266

* Replaced every C-style cast with C++ ones

* Replaced every C-style cast with C++ ones

* Fixed boats falling and a TP glitch #266

* Updated NULL to nullptr and fixing some type issues

* Modernized and fixed a few bugs

- Replaced most instances of `NULL` with `nullptr`.
- Replaced most `shared_ptr(new ...)` with `make_shared`.
- Removed the `nullptr` macro as it was interfering with the actual nullptr keyword in some instances.

* Fixing more conflicts

* Replace int loops with size_t and start work on overrides
2026-03-08 09:56:03 +07:00

94 lines
3.3 KiB
C++

#pragma once
#include "FileHeader.h"
#include "ConsoleSavePath.h"
#include "ConsoleSaveFile.h"
class ConsoleSaveFileOriginal : public ConsoleSaveFile
{
private:
FileHeader header;
wstring m_fileName;
// HANDLE hHeap;
static void *pvHeap;
static unsigned int pagesCommitted;
#ifdef _LARGE_WORLDS
static const unsigned int CSF_PAGE_SIZE = 64 * 1024;
static const unsigned int MAX_PAGE_COUNT = 32 * 1024; // 2GB virtual allocation
#elif defined(__PS3__)
static const unsigned int CSF_PAGE_SIZE = 1024 * 1024;
static const unsigned int MAX_PAGE_COUNT = 64;
#else
static const unsigned int CSF_PAGE_SIZE = 64 * 1024;
static const unsigned int MAX_PAGE_COUNT = 1024;
#endif
LPVOID pvSaveMem;
CRITICAL_SECTION m_lock;
void PrepareForWrite( FileEntry *file, DWORD nNumberOfBytesToWrite );
void MoveDataBeyond(FileEntry *file, DWORD nNumberOfBytesToWrite);
public:
#if (defined __PS3__ || defined __ORBIS__ || defined __PSVITA__ || defined _DURANGO || defined _WINDOWS64)
static int SaveSaveDataCallback(LPVOID lpParam,bool bRes);
#endif
ConsoleSaveFileOriginal(const wstring &fileName, LPVOID pvSaveData = nullptr, DWORD fileSize = 0, bool forceCleanSave = false, ESavePlatform plat = SAVE_FILE_PLATFORM_LOCAL);
virtual ~ConsoleSaveFileOriginal();
// 4J Stu - Initial implementation is intended to have a similar interface to the standard Xbox file access functions
virtual FileEntry *createFile( const ConsoleSavePath &fileName );
virtual void deleteFile( FileEntry *file );
virtual void setFilePointer(FileEntry *file,LONG lDistanceToMove,PLONG lpDistanceToMoveHigh,DWORD dwMoveMethod);
virtual BOOL writeFile( FileEntry *file, LPCVOID lpBuffer, DWORD nNumberOfBytesToWrite, LPDWORD lpNumberOfBytesWritten );
virtual BOOL zeroFile(FileEntry *file, DWORD nNumberOfBytesToWrite, LPDWORD lpNumberOfBytesWritten);
virtual BOOL readFile( FileEntry *file, LPVOID lpBuffer, DWORD nNumberOfBytesToRead, LPDWORD lpNumberOfBytesRead );
virtual BOOL closeHandle( FileEntry *file );
virtual void finalizeWrite();
virtual bool doesFileExist(ConsoleSavePath file);
virtual void Flush(bool autosave, bool updateThumbnail = true);
#ifndef _CONTENT_PACKAGE
virtual void DebugFlushToFile(void *compressedData = nullptr, unsigned int compressedDataSize = 0);
#endif
virtual unsigned int getSizeOnDisk();
virtual wstring getFilename();
virtual vector<FileEntry *> *getFilesWithPrefix(const wstring &prefix);
virtual vector<FileEntry *> *getRegionFilesByDimension(unsigned int dimensionIndex);
#if defined(__PS3__) || defined(__ORBIS__) || defined(__PSVITA__)
virtual wstring getPlayerDataFilenameForLoad(const PlayerUID& pUID);
virtual wstring getPlayerDataFilenameForSave(const PlayerUID& pUID);
virtual vector<FileEntry *> *getValidPlayerDatFiles();
#endif //__PS3__
virtual int getSaveVersion();
virtual int getOriginalSaveVersion();
virtual void LockSaveAccess();
virtual void ReleaseSaveAccess();
virtual ESavePlatform getSavePlatform();
virtual bool isSaveEndianDifferent();
virtual void setLocalPlatform();
virtual void setPlatform(ESavePlatform plat);
virtual ByteOrder getSaveEndian();
virtual ByteOrder getLocalEndian();
virtual void setEndian(ByteOrder endian);
virtual bool isLocalEndianDifferent(ESavePlatform plat);
virtual void ConvertRegionFile(File sourceFile);
virtual void ConvertToLocalPlatform();
protected:
virtual void *getWritePointer(FileEntry *file);
};