* Fixed boats falling and a TP glitch #266 * Replaced every C-style cast with C++ ones * Replaced every C-style cast with C++ ones * Fixed boats falling and a TP glitch #266 * Updated NULL to nullptr and fixing some type issues * Modernized and fixed a few bugs - Replaced most instances of `NULL` with `nullptr`. - Replaced most `shared_ptr(new ...)` with `make_shared`. - Removed the `nullptr` macro as it was interfering with the actual nullptr keyword in some instances. * Fixing more conflicts * Replace int loops with size_t and start work on overrides
31 lines
837 B
C++
31 lines
837 B
C++
#pragma once
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using namespace std;
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#include "Packet.h"
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class Level;
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// 4J Added this packet so that when a player initially joins the game we just need to send them the area of chunks
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// around them rather than one packet for each chunk
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class ChunkVisibilityAreaPacket : public Packet, public enable_shared_from_this<ChunkVisibilityAreaPacket>
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{
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public:
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int m_minX, m_maxX, m_minZ, m_maxZ;
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private:
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//int size;
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public:
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ChunkVisibilityAreaPacket();
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ChunkVisibilityAreaPacket(int minX, int maxX, int minZ, int maxZ);
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virtual void read(DataInputStream *dis);
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virtual void write(DataOutputStream *dos);
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virtual void handle(PacketListener *listener);
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virtual int getEstimatedSize();
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public:
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static shared_ptr<Packet> create() { return std::make_shared<ChunkVisibilityAreaPacket>(); }
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virtual int getId() { return 155; }
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};
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