* Fixed boats falling and a TP glitch #266 * Replaced every C-style cast with C++ ones * Replaced every C-style cast with C++ ones * Fixed boats falling and a TP glitch #266 * Updated NULL to nullptr and fixing some type issues * Modernized and fixed a few bugs - Replaced most instances of `NULL` with `nullptr`. - Replaced most `shared_ptr(new ...)` with `make_shared`. - Removed the `nullptr` macro as it was interfering with the actual nullptr keyword in some instances. * Fixing more conflicts * Replace int loops with size_t and start work on overrides
52 lines
1.4 KiB
C++
52 lines
1.4 KiB
C++
#include "stdafx.h"
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#include "WitherSkullRenderer.h"
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#include "SkeletonHeadModel.h"
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#include "../Minecraft.World/WitherSkull.h"
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ResourceLocation WitherSkullRenderer::WITHER_ARMOR_LOCATION(TN_MOB_WITHER_INVULNERABLE);
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ResourceLocation WitherSkullRenderer::WITHER_LOCATION(TN_MOB_WITHER);
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WitherSkullRenderer::WitherSkullRenderer()
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{
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model = new SkeletonHeadModel();
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}
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void WitherSkullRenderer::render(shared_ptr<Entity> entity, double x, double y, double z, float rot, float a)
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{
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glPushMatrix();
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glDisable(GL_CULL_FACE);
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float headRot = rotlerp(entity->yRotO, entity->yRot, a);
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float headRotx = entity->xRotO + (entity->xRot - entity->xRotO) * a;
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glTranslatef(static_cast<float>(x), static_cast<float>(y), static_cast<float>(z));
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float scale = 1 / 16.0f;
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glEnable(GL_RESCALE_NORMAL);
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glScalef(-1, -1, 1);
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glEnable(GL_ALPHA_TEST);
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bindTexture(entity);
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model->render(entity, 0, 0, 0, headRot, headRotx, scale, true);
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glPopMatrix();
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}
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ResourceLocation *WitherSkullRenderer::getTextureLocation(shared_ptr<Entity> entity)
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{
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shared_ptr<WitherSkull> mob = dynamic_pointer_cast<WitherSkull>(entity);
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return mob->isDangerous() ? &WITHER_ARMOR_LOCATION : &WITHER_LOCATION;
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}
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float WitherSkullRenderer::rotlerp(float from, float to, float a)
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{
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float diff = to - from;
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while (diff < -180)
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diff += 360;
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while (diff >= 180)
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diff -= 360;
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return from + a * diff;
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} |