* Fixed boats falling and a TP glitch #266 * Replaced every C-style cast with C++ ones * Replaced every C-style cast with C++ ones * Fixed boats falling and a TP glitch #266 * Updated NULL to nullptr and fixing some type issues * Modernized and fixed a few bugs - Replaced most instances of `NULL` with `nullptr`. - Replaced most `shared_ptr(new ...)` with `make_shared`. - Removed the `nullptr` macro as it was interfering with the actual nullptr keyword in some instances. * Fixing more conflicts * Replace int loops with size_t and start work on overrides
30 lines
855 B
C++
30 lines
855 B
C++
#include "stdafx.h"
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#include "TileEntityRenderer.h"
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#include "TileEntityRenderDispatcher.h"
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void TileEntityRenderer::bindTexture(ResourceLocation *location)
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{
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Textures *t = tileEntityRenderDispatcher->textures;
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if(t != nullptr) t->bind(t->loadTexture(location->getTexture()));
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}
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void TileEntityRenderer::bindTexture(const wstring& urlTexture, ResourceLocation *location)
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{
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Textures *t = tileEntityRenderDispatcher->textures;
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if(t != nullptr) t->bind(t->loadHttpTexture(urlTexture, location->getTexture()));
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}
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Level *TileEntityRenderer::getLevel()
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{
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return tileEntityRenderDispatcher->level;
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}
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void TileEntityRenderer::init(TileEntityRenderDispatcher *tileEntityRenderDispatcher)
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{
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this->tileEntityRenderDispatcher = tileEntityRenderDispatcher;
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}
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Font *TileEntityRenderer::getFont()
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{
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return tileEntityRenderDispatcher->getFont();
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} |