* Fixed boats falling and a TP glitch #266 * Replaced every C-style cast with C++ ones * Replaced every C-style cast with C++ ones * Fixed boats falling and a TP glitch #266 * Updated NULL to nullptr and fixing some type issues * Modernized and fixed a few bugs - Replaced most instances of `NULL` with `nullptr`. - Replaced most `shared_ptr(new ...)` with `make_shared`. - Removed the `nullptr` macro as it was interfering with the actual nullptr keyword in some instances. * Fixing more conflicts * Replace int loops with size_t and start work on overrides
55 lines
1.9 KiB
C++
55 lines
1.9 KiB
C++
#include "stdafx.h"
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#include "SquidModel.h"
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#include "..\Minecraft.World\Mth.h"
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#include "ModelPart.h"
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SquidModel::SquidModel() : Model()
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{
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int yoffs = -16;
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body = new ModelPart(this, 0, 0);
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body->addBox(-6, -8, -6, 12, 16, 12);
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body->y += (8 + 16) + yoffs;
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for (int i = 0; i < TENTACLES_LENGTH; i++) // 4J - 8 was tentacles.length
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{
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tentacles[i] = new ModelPart(this, 48, 0);
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double angle = i * PI * 2.0 / static_cast<double>(TENTACLES_LENGTH); // 4J - 8 was tentacles.length
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float xo = Mth::cos(static_cast<float>(angle)) * 5;
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float yo = Mth::sin(static_cast<float>(angle)) * 5;
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tentacles[i]->addBox(-1, 0, -1, 2, 18, 2);
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tentacles[i]->x = xo;
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tentacles[i]->z = yo;
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tentacles[i]->y = static_cast<float>(31 + yoffs);
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angle = i * PI * -2.0 / static_cast<double>(TENTACLES_LENGTH) + PI * .5; // 4J - 8 was tentacles.length
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tentacles[i]->yRot = static_cast<float>(angle);
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// 4J added - compile now to avoid random performance hit first time cubes are rendered
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tentacles[i]->compile(1.0f/16.0f);
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}
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body->compile(1.0f/16.0f);
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}
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void SquidModel::setupAnim(float time, float r, float bob, float yRot, float xRot, float scale, shared_ptr<Entity> entity, unsigned int uiBitmaskOverrideAnim)
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{
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for (int i = 0; i < TENTACLES_LENGTH; i++) // 4J - 8 was tentacles.length
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{
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// tentacle angle is calculated in SquidRenderer
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tentacles[i]->xRot = bob;
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}
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}
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void SquidModel::render(shared_ptr<Entity> entity, float time, float r, float bob, float yRot, float xRot, float scale, bool usecompiled)
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{
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setupAnim(time, r, bob, yRot, xRot, scale, entity);
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body->render(scale, usecompiled);
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for (int i = 0; i < TENTACLES_LENGTH; i++) // 4J - 8 was tentacles.length // 4J Stu - Was 9 but I made it 8 as the array is [0,8)
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{
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tentacles[i]->render(scale, usecompiled);
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}
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} |