Files
MinecraftConsoles/Minecraft.Client/SnowManRenderer.cpp
ModMaker101 a9be52c41a Project modernization (#630)
* Fixed boats falling and a TP glitch #266

* Replaced every C-style cast with C++ ones

* Replaced every C-style cast with C++ ones

* Fixed boats falling and a TP glitch #266

* Updated NULL to nullptr and fixing some type issues

* Modernized and fixed a few bugs

- Replaced most instances of `NULL` with `nullptr`.
- Replaced most `shared_ptr(new ...)` with `make_shared`.
- Removed the `nullptr` macro as it was interfering with the actual nullptr keyword in some instances.

* Fixing more conflicts

* Replace int loops with size_t and start work on overrides
2026-03-08 09:56:03 +07:00

48 lines
1.5 KiB
C++

#include "stdafx.h"
#include "SnowManModel.h"
#include "..\Minecraft.World\net.minecraft.world.entity.animal.h"
#include "..\Minecraft.World\net.minecraft.world.level.tile.h"
#include "..\Minecraft.World\net.minecraft.world.item.h"
#include "ModelPart.h"
#include "EntityRenderDispatcher.h"
#include "SnowManRenderer.h"
ResourceLocation SnowManRenderer::SNOWMAN_LOCATION = ResourceLocation(TN_MOB_SNOWMAN);
SnowManRenderer::SnowManRenderer() : MobRenderer(new SnowManModel(), 0.5f)
{
model = static_cast<SnowManModel *>(MobRenderer::model);
this->setArmor(model);
}
void SnowManRenderer::additionalRendering(shared_ptr<LivingEntity> _mob, float a)
{
// 4J - original version used generics and thus had an input parameter of type SnowMan rather than shared_ptr<Mob> we have here -
// do some casting around instead
shared_ptr<SnowMan> mob = dynamic_pointer_cast<SnowMan>(_mob);
MobRenderer::additionalRendering(mob, a);
shared_ptr<ItemInstance> headGear = std::make_shared<ItemInstance>(Tile::pumpkin, 1);
if (headGear != nullptr && headGear->getItem()->id < 256)
{
glPushMatrix();
model->head->translateTo(1 / 16.0f);
if (TileRenderer::canRender(Tile::tiles[headGear->id]->getRenderShape()))
{
float s = 10 / 16.0f;
glTranslatef(-0 / 16.0f, -5.5f / 16.0f, 0 / 16.0f);
glRotatef(90, 0, 1, 0);
glScalef(s, -s, s);
}
entityRenderDispatcher->itemInHandRenderer->renderItem(mob, headGear, 0);
glPopMatrix();
}
}
ResourceLocation *SnowManRenderer::getTextureLocation(shared_ptr<Entity> mob)
{
return &SNOWMAN_LOCATION;
}