Files
MinecraftConsoles/Minecraft.Client/RedDustParticle.cpp
ModMaker101 a9be52c41a Project modernization (#630)
* Fixed boats falling and a TP glitch #266

* Replaced every C-style cast with C++ ones

* Replaced every C-style cast with C++ ones

* Fixed boats falling and a TP glitch #266

* Updated NULL to nullptr and fixing some type issues

* Modernized and fixed a few bugs

- Replaced most instances of `NULL` with `nullptr`.
- Replaced most `shared_ptr(new ...)` with `make_shared`.
- Removed the `nullptr` macro as it was interfering with the actual nullptr keyword in some instances.

* Fixing more conflicts

* Replace int loops with size_t and start work on overrides
2026-03-08 09:56:03 +07:00

76 lines
2.0 KiB
C++

#include "stdafx.h"
#include "..\Minecraft.World\JavaMath.h"
#include "RedDustParticle.h"
void RedDustParticle::init(Level *level, double x, double y, double z, float scale, float rCol, float gCol, float bCol)
{
xd *= 0.1f;
yd *= 0.1f;
zd *= 0.1f;
// 4J Stu - If they are all 0 then this particle has been created differently
// If just red is 0 it could be because we have made redstone a completely different colour (eg blue)
if (rCol == 0 && gCol == 0 && bCol == 0)
{
rCol = 1;
}
float brr = static_cast<float>(Math::random()) * 0.4f + 0.6f;
this->rCol = (static_cast<float>(Math::random() * 0.2f) + 0.8f) * rCol * brr;
this->gCol = (static_cast<float>(Math::random() * 0.2f) + 0.8f) * gCol * brr;
this->bCol = (static_cast<float>(Math::random() * 0.2f) + 0.8f) * bCol * brr;
size *= 0.75f;
size *= scale;
oSize = size;
lifetime = static_cast<int>(8 / (Math::random() * 0.8 + 0.2));
lifetime = static_cast<int>(lifetime * scale);
noPhysics = false;
}
RedDustParticle::RedDustParticle(Level *level, double x, double y, double z, float rCol, float gCol, float bCol) : Particle(level, x, y, z, 0, 0, 0)
{
init(level, x, y, z, 1, rCol, gCol, bCol);
}
RedDustParticle::RedDustParticle(Level *level, double x, double y, double z, float scale, float rCol, float gCol, float bCol) : Particle(level, x, y, z, 0, 0, 0)
{
init(level, x, y, z, scale, rCol, gCol, bCol);
}
void RedDustParticle::render(Tesselator *t, float a, float xa, float ya, float za, float xa2, float za2)
{
float l = ((age + a) / lifetime) * 32;
if (l < 0) l = 0;
if (l > 1) l = 1;
size = oSize * l;
Particle::render(t, a, xa, ya, za, xa2, za2);
}
void RedDustParticle::tick()
{
xo = x;
yo = y;
zo = z;
if (age++ >= lifetime) remove();
setMiscTex(7 - age * 8 / lifetime);
move(xd, yd, zd);
if (y == yo)
{
xd *= 1.1;
zd *= 1.1;
}
xd *= 0.96f;
yd *= 0.96f;
zd *= 0.96f;
if (onGround)
{
xd *= 0.7f;
zd *= 0.7f;
}
}