Files
MinecraftConsoles/Minecraft.Client/PlayerCloudParticle.cpp
ModMaker101 a9be52c41a Project modernization (#630)
* Fixed boats falling and a TP glitch #266

* Replaced every C-style cast with C++ ones

* Replaced every C-style cast with C++ ones

* Fixed boats falling and a TP glitch #266

* Updated NULL to nullptr and fixing some type issues

* Modernized and fixed a few bugs

- Replaced most instances of `NULL` with `nullptr`.
- Replaced most `shared_ptr(new ...)` with `make_shared`.
- Removed the `nullptr` macro as it was interfering with the actual nullptr keyword in some instances.

* Fixing more conflicts

* Replace int loops with size_t and start work on overrides
2026-03-08 09:56:03 +07:00

68 lines
1.4 KiB
C++

#include "stdafx.h"
#include "PlayerCloudParticle.h"
#include "..\Minecraft.World\JavaMath.h"
#include "..\Minecraft.World\net.minecraft.world.level.h"
#include "..\Minecraft.World\net.minecraft.world.entity.player.h"
#include "..\Minecraft.World\net.minecraft.world.phys.h"
PlayerCloudParticle::PlayerCloudParticle(Level *level, double x, double y, double z, double xa, double ya, double za) : Particle(level,x,y,z,0,0,0)
{
float scale = 2.5f;
xd *= 0.1f;
yd *= 0.1f;
zd *= 0.1f;
xd += xa;
yd += ya;
zd += za;
rCol = gCol = bCol = 1 - static_cast<float>(Math::random() * 0.3f);
size *= 0.75f;
size *= scale;
oSize = size;
lifetime = static_cast<int>(8 / (Math::random() * 0.8 + 0.3));
lifetime *= scale;
noPhysics = false;
}
void PlayerCloudParticle::render(Tesselator *t, float a, float xa, float ya, float za, float xa2, float za2)
{
float l = ((age + a) / lifetime) * 32;
if (l < 0) l = 0;
if (l > 1) l = 1;
size = oSize * l;
Particle::render(t, a, xa, ya, za, xa2, za2);
}
void PlayerCloudParticle::tick()
{
xo = x;
yo = y;
zo = z;
if (age++ >= lifetime) remove();
setMiscTex(7 - age * 8 / lifetime);
move(xd, yd, zd);
xd *= 0.96f;
yd *= 0.96f;
zd *= 0.96f;
shared_ptr<Player> p = level->getNearestPlayer(shared_from_this(), 2);
if (p != nullptr)
{
if (y > p->bb->y0)
{
y+=(p->bb->y0-y)*0.2;
yd += (p->yd-yd)*0.2;
setPos(x, y, z);
}
}
if (onGround)
{
xd *= 0.7f;
zd *= 0.7f;
}
}