* Fixed boats falling and a TP glitch #266 * Replaced every C-style cast with C++ ones * Replaced every C-style cast with C++ ones * Fixed boats falling and a TP glitch #266 * Updated NULL to nullptr and fixing some type issues * Modernized and fixed a few bugs - Replaced most instances of `NULL` with `nullptr`. - Replaced most `shared_ptr(new ...)` with `make_shared`. - Removed the `nullptr` macro as it was interfering with the actual nullptr keyword in some instances. * Fixing more conflicts * Replace int loops with size_t and start work on overrides
57 lines
1.9 KiB
C++
57 lines
1.9 KiB
C++
#pragma once
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#include <stdint.h>
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class Icon_SPU
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{
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int16_t x0;
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int16_t y0;
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int16_t x1;
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int16_t y1;
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public:
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// static const int TYPE_TERRAIN = 0;
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// static const int TYPE_ITEM = 1;
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//
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static const float UVAdjust = (1.0f/16.0f)/256.0f;
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// int getX() const { return x; }
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// int getY() const { return y; }
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// int getWidth() const { return (w<0) ? -w : w; } // can be negative, to support flipped icons (only doors for now).
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// int getHeight() const { return h; }
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void set(int16_t _x, int16_t _y, int16_t _w, int16_t _h, int texWidth, int texHeight)
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{
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x0 = static_cast<int16_t>(4096 * (float(_x) / texWidth));
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y0 = static_cast<int16_t>(4096 * (float(_y) / texHeight));
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x1 = x0 + static_cast<int16_t>(4096 * (float(_w) / texWidth));
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y1 = y0 + static_cast<int16_t>(4096 * (float(_h) / texHeight));
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}
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void flipHorizontal() { int16_t temp = x0; x0 = x1; x1 = temp; }
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void flipVertical() { int16_t temp = y0; y0 = y1; y1 = temp; }
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float getU0() const { return (static_cast<float>(x0) / 4096) + UVAdjust; }//sc_texWidth) + getUAdjust(); }
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float getU1() const { return (static_cast<float>(x1) / 4096.0f) - UVAdjust; } //sc_texWidth) - getUAdjust(); }
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float getU(double offset) const
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{
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float diff = getU1() - getU0();
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return getU0() + (diff * (static_cast<float>(offset) / 16));//SharedConstants::WORLD_RESOLUTION));
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}
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float getV0() const { return (static_cast<float>(y0) / 4096.0f) + UVAdjust; } //sc_texHeight) + getVAdjust(); }
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float getV1() const { return (static_cast<float>(y1) / 4096.0f) - UVAdjust; } //sc_texHeight) - getVAdjust(); }
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float getV(double offset) const
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{
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float diff = getV1() - getV0();
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return getV0() + (diff * (static_cast<float>(offset) / 16)); //SharedConstants::WORLD_RESOLUTION));
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}
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// virtual wstring getName() const = 0;
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// virtual int getSourceWidth() const = 0;
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// virtual int getSourceHeight() const = 0;
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};
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