Files
MinecraftConsoles/Minecraft.Client/PS3/SPU_Tasks/ChunkUpdate/Icon_SPU.h
ModMaker101 a9be52c41a Project modernization (#630)
* Fixed boats falling and a TP glitch #266

* Replaced every C-style cast with C++ ones

* Replaced every C-style cast with C++ ones

* Fixed boats falling and a TP glitch #266

* Updated NULL to nullptr and fixing some type issues

* Modernized and fixed a few bugs

- Replaced most instances of `NULL` with `nullptr`.
- Replaced most `shared_ptr(new ...)` with `make_shared`.
- Removed the `nullptr` macro as it was interfering with the actual nullptr keyword in some instances.

* Fixing more conflicts

* Replace int loops with size_t and start work on overrides
2026-03-08 09:56:03 +07:00

57 lines
1.9 KiB
C++

#pragma once
#include <stdint.h>
class Icon_SPU
{
int16_t x0;
int16_t y0;
int16_t x1;
int16_t y1;
public:
// static const int TYPE_TERRAIN = 0;
// static const int TYPE_ITEM = 1;
//
static const float UVAdjust = (1.0f/16.0f)/256.0f;
// int getX() const { return x; }
// int getY() const { return y; }
// int getWidth() const { return (w<0) ? -w : w; } // can be negative, to support flipped icons (only doors for now).
// int getHeight() const { return h; }
void set(int16_t _x, int16_t _y, int16_t _w, int16_t _h, int texWidth, int texHeight)
{
x0 = static_cast<int16_t>(4096 * (float(_x) / texWidth));
y0 = static_cast<int16_t>(4096 * (float(_y) / texHeight));
x1 = x0 + static_cast<int16_t>(4096 * (float(_w) / texWidth));
y1 = y0 + static_cast<int16_t>(4096 * (float(_h) / texHeight));
}
void flipHorizontal() { int16_t temp = x0; x0 = x1; x1 = temp; }
void flipVertical() { int16_t temp = y0; y0 = y1; y1 = temp; }
float getU0() const { return (static_cast<float>(x0) / 4096) + UVAdjust; }//sc_texWidth) + getUAdjust(); }
float getU1() const { return (static_cast<float>(x1) / 4096.0f) - UVAdjust; } //sc_texWidth) - getUAdjust(); }
float getU(double offset) const
{
float diff = getU1() - getU0();
return getU0() + (diff * (static_cast<float>(offset) / 16));//SharedConstants::WORLD_RESOLUTION));
}
float getV0() const { return (static_cast<float>(y0) / 4096.0f) + UVAdjust; } //sc_texHeight) + getVAdjust(); }
float getV1() const { return (static_cast<float>(y1) / 4096.0f) - UVAdjust; } //sc_texHeight) - getVAdjust(); }
float getV(double offset) const
{
float diff = getV1() - getV0();
return getV0() + (diff * (static_cast<float>(offset) / 16)); //SharedConstants::WORLD_RESOLUTION));
}
// virtual wstring getName() const = 0;
// virtual int getSourceWidth() const = 0;
// virtual int getSourceHeight() const = 0;
};