* Fixed boats falling and a TP glitch #266 * Replaced every C-style cast with C++ ones * Replaced every C-style cast with C++ ones * Fixed boats falling and a TP glitch #266 * Updated NULL to nullptr and fixing some type issues * Modernized and fixed a few bugs - Replaced most instances of `NULL` with `nullptr`. - Replaced most `shared_ptr(new ...)` with `make_shared`. - Removed the `nullptr` macro as it was interfering with the actual nullptr keyword in some instances. * Fixing more conflicts * Replace int loops with size_t and start work on overrides
14 lines
565 B
C++
14 lines
565 B
C++
#pragma once
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#include "Tile_SPU.h"
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class FenceTile_SPU : public Tile_SPU
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{
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public:
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FenceTile_SPU(int id) : Tile_SPU(id) {}
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virtual void updateShape(ChunkRebuildData *level, int x, int y, int z, int forceData = -1, TileEntity* forceEntity = nullptr); // 4J added forceData, forceEntity param
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virtual bool blocksLight();
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virtual bool isSolidRender(bool isServerLevel = false);
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virtual int getRenderShape();
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virtual bool shouldRenderFace(ChunkRebuildData *level, int x, int y, int z, int face);
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bool connectsTo(ChunkRebuildData *level, int x, int y, int z);
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}; |