Files
MinecraftConsoles/Minecraft.Client/PS3/SPU_Tasks/ChunkUpdate/FenceGateTile_SPU.h
ModMaker101 a9be52c41a Project modernization (#630)
* Fixed boats falling and a TP glitch #266

* Replaced every C-style cast with C++ ones

* Replaced every C-style cast with C++ ones

* Fixed boats falling and a TP glitch #266

* Updated NULL to nullptr and fixing some type issues

* Modernized and fixed a few bugs

- Replaced most instances of `NULL` with `nullptr`.
- Replaced most `shared_ptr(new ...)` with `make_shared`.
- Removed the `nullptr` macro as it was interfering with the actual nullptr keyword in some instances.

* Fixing more conflicts

* Replace int loops with size_t and start work on overrides
2026-03-08 09:56:03 +07:00

33 lines
1.2 KiB
C++

#pragma once
#include "Tile_SPU.h"
class FenceGateTile_SPU : public Tile_SPU
{
private:
static const int DIRECTION_MASK = 3;
static const int OPEN_BIT = 4;
public:
FenceGateTile_SPU(int id) : Tile_SPU(id) {}
Icon_SPU *getTexture(int face, int data) { return TileRef_SPU(wood_Id)->getTexture(face); }
static int getDirection(int data) { return (data & DIRECTION_MASK); }
virtual void updateShape(ChunkRebuildData *level, int x, int y, int z, int forceData = -1, TileEntity* forceEntity = nullptr) // 4J added forceData, forceEntity param // Brought forward from 1.2.3
{
int data = getDirection(level->getData(x, y, z));
if (data == Direction::NORTH || data == Direction::SOUTH)
{
setShape(0, 0, 6.0f / 16.0f, 1, 1.0f, 10.0f / 16.0f);
}
else
{
setShape(6.0f / 16.0f, 0, 0, 10.0f / 16.0f, 1.0f, 1);
}
}
virtual bool blocksLight() { return false; }
virtual bool isSolidRender(bool isServerLevel = false) { return false; }
virtual int getRenderShape() { return Tile_SPU::SHAPE_FENCE_GATE; }
virtual bool shouldRenderFace(LevelSource *level, int x, int y, int z, int face){ return true; }
static bool isOpen(int data) { return (data & OPEN_BIT) != 0; }
};