* Fixed boats falling and a TP glitch #266 * Replaced every C-style cast with C++ ones * Replaced every C-style cast with C++ ones * Fixed boats falling and a TP glitch #266 * Updated NULL to nullptr and fixing some type issues * Modernized and fixed a few bugs - Replaced most instances of `NULL` with `nullptr`. - Replaced most `shared_ptr(new ...)` with `make_shared`. - Removed the `nullptr` macro as it was interfering with the actual nullptr keyword in some instances. * Fixing more conflicts * Replace int loops with size_t and start work on overrides
31 lines
778 B
C++
31 lines
778 B
C++
#include "stdafx.h"
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#include "PS3Strings.h"
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uint8_t *mallocAndCreateUTF8ArrayFromString(int iID)
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{
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int result;
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l10n_conv_t cd;
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LPCWSTR wchString=app.GetString(iID);
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size_t src_len,dst_len;
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int iLen=wcslen(wchString);
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src_len=sizeof(WCHAR)*(iLen);
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if( (cd = l10n_get_converter( L10N_UTF16, L10N_UTF8 )) == -1 )
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{
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app.DebugPrintf("l10n_get_converter: no such converter\n");
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return nullptr;
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}
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l10n_convert_str( cd, wchString, &src_len, nullptr, &dst_len );
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uint8_t *strUtf8=static_cast<uint8_t *>(malloc(dst_len));
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memset(strUtf8,0,dst_len);
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result = l10n_convert_str( cd, wchString, &src_len, strUtf8, &dst_len );
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if( result != ConversionOK )
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{
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app.DebugPrintf("l10n_convert: conversion error : 0x%x\n", result);
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return nullptr;
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}
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return strUtf8;
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} |