Files
MinecraftConsoles/Minecraft.Client/MemTexture.cpp
ModMaker101 a9be52c41a Project modernization (#630)
* Fixed boats falling and a TP glitch #266

* Replaced every C-style cast with C++ ones

* Replaced every C-style cast with C++ ones

* Fixed boats falling and a TP glitch #266

* Updated NULL to nullptr and fixing some type issues

* Modernized and fixed a few bugs

- Replaced most instances of `NULL` with `nullptr`.
- Replaced most `shared_ptr(new ...)` with `make_shared`.
- Removed the `nullptr` macro as it was interfering with the actual nullptr keyword in some instances.

* Fixing more conflicts

* Replace int loops with size_t and start work on overrides
2026-03-08 09:56:03 +07:00

33 lines
661 B
C++

#include "stdafx.h"
#include "MemTexture.h"
MemTexture::MemTexture(const wstring& _url, PBYTE pbData,DWORD dwBytes, MemTextureProcessor *processor)
{
// 4J - added
count = 1;
id = -1;
isLoaded = false;
ticksSinceLastUse = 0;
// 4J - TODO - actually implement
// load the texture, and process it
//loadedImage=Textures::getTexture()
// 4J - remember to add deletes in here for any created BufferedImages when implemented
loadedImage = new BufferedImage(pbData,dwBytes);
if(processor==nullptr)
{
}
else
{
//loadedImage=processor.process(ImageIO.read(huc.getInputStream()));
}
}
MemTexture::~MemTexture()
{
delete loadedImage;
}