* Fixed boats falling and a TP glitch #266 * Replaced every C-style cast with C++ ones * Replaced every C-style cast with C++ ones * Fixed boats falling and a TP glitch #266 * Updated NULL to nullptr and fixing some type issues * Modernized and fixed a few bugs - Replaced most instances of `NULL` with `nullptr`. - Replaced most `shared_ptr(new ...)` with `make_shared`. - Removed the `nullptr` macro as it was interfering with the actual nullptr keyword in some instances. * Fixing more conflicts * Replace int loops with size_t and start work on overrides
39 lines
906 B
C++
39 lines
906 B
C++
#include "stdafx.h"
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#include "LeashKnotRenderer.h"
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#include "LeashKnotModel.h"
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ResourceLocation LeashKnotRenderer::KNOT_LOCATION = ResourceLocation(TN_ITEM_LEASHKNOT);
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LeashKnotRenderer::LeashKnotRenderer() : EntityRenderer()
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{
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model = new LeashKnotModel();
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}
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LeashKnotRenderer::~LeashKnotRenderer()
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{
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delete model;
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}
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void LeashKnotRenderer::render(shared_ptr<Entity> entity, double x, double y, double z, float rot, float a)
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{
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glPushMatrix();
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glDisable(GL_CULL_FACE);
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glTranslatef(static_cast<float>(x), static_cast<float>(y), static_cast<float>(z));
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float scale = 1 / 16.0f;
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glEnable(GL_RESCALE_NORMAL);
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glScalef(-1, -1, 1);
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glEnable(GL_ALPHA_TEST);
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bindTexture(entity);
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model->render(entity, 0, 0, 0, 0, 0, scale, true);
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glPopMatrix();
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}
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ResourceLocation *LeashKnotRenderer::getTextureLocation(shared_ptr<Entity> entity)
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{
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return &KNOT_LOCATION;
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} |