Files
MinecraftConsoles/Minecraft.Client/LavaSlimeModel.cpp
ModMaker101 a9be52c41a Project modernization (#630)
* Fixed boats falling and a TP glitch #266

* Replaced every C-style cast with C++ ones

* Replaced every C-style cast with C++ ones

* Fixed boats falling and a TP glitch #266

* Updated NULL to nullptr and fixing some type issues

* Modernized and fixed a few bugs

- Replaced most instances of `NULL` with `nullptr`.
- Replaced most `shared_ptr(new ...)` with `make_shared`.
- Removed the `nullptr` macro as it was interfering with the actual nullptr keyword in some instances.

* Fixing more conflicts

* Replace int loops with size_t and start work on overrides
2026-03-08 09:56:03 +07:00

72 lines
1.7 KiB
C++

#include "stdafx.h"
#include "..\Minecraft.World\Mth.h"
#include "LavaSlimeModel.h"
#include "ModelPart.h"
#include "..\Minecraft.World\LavaSlime.h"
LavaSlimeModel::LavaSlimeModel()
{
for (int i = 0; i < BODYCUBESLENGTH; i++)
{
int u = 0;
int v = i;
if (i == 2)
{
u = 24;
v = 10;
}
else if (i == 3)
{
u = 24;
v = 19;
}
bodyCubes[i] = new ModelPart(this, u, v);
bodyCubes[i]->addBox(-4.0f, 16.0f + static_cast<float>(i), -4.0f, 8, 1, 8);
}
insideCube = new ModelPart(this, 0, 16);
insideCube->addBox(-2, 16 + 2, -2, 4, 4, 4);
// 4J added - compile now to avoid random performance hit first time cubes are rendered
insideCube->compile(1.0f/16.0f);
for( int i = 0; i < BODYCUBESLENGTH; i++ )
{
bodyCubes[i]->compile(1.0f/16.0f);
}
}
int LavaSlimeModel::getModelVersion()
{
return 5;
}
void LavaSlimeModel::prepareMobModel(shared_ptr<LivingEntity> mob, float time, float r, float a)
{
shared_ptr<LavaSlime> lavaSlime = dynamic_pointer_cast<LavaSlime>(mob);
float slimeSquish = (lavaSlime->oSquish + (lavaSlime->squish - lavaSlime->oSquish) * a);
if (slimeSquish < 0)
{
slimeSquish = 0.0f;
}
for (int i = 0; i < BODYCUBESLENGTH; i++)
{
bodyCubes[i]->y = -(4 - i) * slimeSquish * 1.7f;
}
}
void LavaSlimeModel::render(shared_ptr<Entity> entity, float time, float r, float bob, float yRot, float xRot, float scale, bool usecompiled)
{
setupAnim(time, r, bob, yRot, xRot, scale, entity);
insideCube->render(scale, usecompiled);
for (int i = 0; i < BODYCUBESLENGTH; i++)
{
bodyCubes[i]->render(scale, usecompiled);
}
}