* Fixed boats falling and a TP glitch #266 * Replaced every C-style cast with C++ ones * Replaced every C-style cast with C++ ones * Fixed boats falling and a TP glitch #266 * Updated NULL to nullptr and fixing some type issues * Modernized and fixed a few bugs - Replaced most instances of `NULL` with `nullptr`. - Replaced most `shared_ptr(new ...)` with `make_shared`. - Removed the `nullptr` macro as it was interfering with the actual nullptr keyword in some instances. * Fixing more conflicts * Replace int loops with size_t and start work on overrides
67 lines
2.4 KiB
C++
67 lines
2.4 KiB
C++
#include "stdafx.h"
|
|
#include "FallingTileRenderer.h"
|
|
#include "TextureAtlas.h"
|
|
#include "TileRenderer.h"
|
|
#include "..\Minecraft.World\net.minecraft.world.entity.item.h"
|
|
#include "..\Minecraft.World\net.minecraft.world.level.h"
|
|
#include "..\Minecraft.World\net.minecraft.world.level.tile.h"
|
|
#include "EntityRenderDispatcher.h"
|
|
|
|
FallingTileRenderer::FallingTileRenderer() : EntityRenderer()
|
|
{
|
|
tileRenderer = new TileRenderer();
|
|
this->shadowRadius = 0.5f;
|
|
}
|
|
|
|
void FallingTileRenderer::render(shared_ptr<Entity> _tile, double x, double y, double z, float rot, float a)
|
|
{
|
|
// 4J - dynamic cast required because we aren't using templates/generics in our version
|
|
shared_ptr<FallingTile> tile = dynamic_pointer_cast<FallingTile>(_tile);
|
|
Level *level = tile->getLevel();
|
|
|
|
if (level->getTile(floor(tile->x), floor(tile->y), floor(tile->z)) != tile->tile)
|
|
{
|
|
glPushMatrix();
|
|
glTranslatef(static_cast<float>(x), static_cast<float>(y), static_cast<float>(z));
|
|
|
|
bindTexture(tile); // 4J was L"/terrain.png"
|
|
Tile *tt = Tile::tiles[tile->tile];
|
|
|
|
Level *level = tile->getLevel();
|
|
|
|
glDisable(GL_LIGHTING);
|
|
glColor4f(1, 1, 1, 1); // 4J added - this wouldn't be needed in real opengl as the block render has vertex colours and so this isn't use, but our pretend gl always modulates with this
|
|
if (tt == Tile::anvil && tt->getRenderShape() == Tile::SHAPE_ANVIL)
|
|
{
|
|
tileRenderer->level = level;
|
|
Tesselator *t = Tesselator::getInstance();
|
|
t->begin();
|
|
t->offset(-Mth::floor(tile->x) - 0.5f, -Mth::floor(tile->y) - 0.5f, -Mth::floor(tile->z) - 0.5f);
|
|
tileRenderer->tesselateAnvilInWorld(static_cast<AnvilTile *>(tt), Mth::floor(tile->x), Mth::floor(tile->y), Mth::floor(tile->z), tile->data);
|
|
t->offset(0, 0, 0);
|
|
t->end();
|
|
}
|
|
else if (tt == Tile::dragonEgg)
|
|
{
|
|
tileRenderer->level = level;
|
|
Tesselator *t = Tesselator::getInstance();
|
|
t->begin();
|
|
t->offset(-Mth::floor(tile->x) - 0.5f, -Mth::floor(tile->y) - 0.5f, -Mth::floor(tile->z) - 0.5f);
|
|
tileRenderer->tesselateInWorld(tt, Mth::floor(tile->x), Mth::floor(tile->y), Mth::floor(tile->z));
|
|
t->offset(0, 0, 0);
|
|
t->end();
|
|
}
|
|
else if( tt != nullptr )
|
|
{
|
|
tileRenderer->setShape(tt);
|
|
tileRenderer->renderBlock(tt, level, Mth::floor(tile->x), Mth::floor(tile->y), Mth::floor(tile->z), tile->data);
|
|
}
|
|
glEnable(GL_LIGHTING);
|
|
glPopMatrix();
|
|
}
|
|
}
|
|
|
|
ResourceLocation *FallingTileRenderer::getTextureLocation(shared_ptr<Entity> mob)
|
|
{
|
|
return &TextureAtlas::LOCATION_BLOCKS;
|
|
} |