* Fixed boats falling and a TP glitch #266 * Replaced every C-style cast with C++ ones * Replaced every C-style cast with C++ ones * Fixed boats falling and a TP glitch #266 * Updated NULL to nullptr and fixing some type issues * Modernized and fixed a few bugs - Replaced most instances of `NULL` with `nullptr`. - Replaced most `shared_ptr(new ...)` with `make_shared`. - Removed the `nullptr` macro as it was interfering with the actual nullptr keyword in some instances. * Fixing more conflicts * Replace int loops with size_t and start work on overrides
40 lines
1.3 KiB
C++
40 lines
1.3 KiB
C++
#include "stdafx.h"
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#include "EnderCrystalModel.h"
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#include "..\Minecraft.World\net.minecraft.world.entity.boss.enderdragon.h"
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#include "EnderCrystalRenderer.h"
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ResourceLocation EnderCrystalRenderer::ENDER_CRYSTAL_LOCATION = ResourceLocation(TN_MOB_ENDERDRAGON_ENDERCRYSTAL);
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EnderCrystalRenderer::EnderCrystalRenderer()
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{
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currentModel = -1;
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this->shadowRadius = 0.5f;
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}
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void EnderCrystalRenderer::render(shared_ptr<Entity> _crystal, double x, double y, double z, float rot, float a)
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{
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// 4J - original version used generics and thus had an input parameter of type EnderCrystal rather than shared_ptr<Entity> we have here -
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// do some casting around instead
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shared_ptr<EnderCrystal> crystal = dynamic_pointer_cast<EnderCrystal>(_crystal);
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if (currentModel != EnderCrystalModel::MODEL_ID)
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{
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model = new EnderCrystalModel(0);
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currentModel = EnderCrystalModel::MODEL_ID;
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}
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float tt = crystal->time + a;
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glPushMatrix();
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glTranslatef(static_cast<float>(x), static_cast<float>(y), static_cast<float>(z));
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bindTexture(&ENDER_CRYSTAL_LOCATION);
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float hh = sin(tt * 0.2f) / 2 + 0.5f;
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hh = hh * hh + hh;
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model->render(crystal, 0, tt * 3, hh * 0.2f, 0, 0, 1 / 16.0f, true);
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glPopMatrix();
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}
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ResourceLocation *EnderCrystalRenderer::getTextureLocation(shared_ptr<Entity> mob)
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{
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return &ENDER_CRYSTAL_LOCATION;
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} |