Files
MinecraftConsoles/Minecraft.Client/DerivedServerLevel.cpp
ModMaker101 a9be52c41a Project modernization (#630)
* Fixed boats falling and a TP glitch #266

* Replaced every C-style cast with C++ ones

* Replaced every C-style cast with C++ ones

* Fixed boats falling and a TP glitch #266

* Updated NULL to nullptr and fixing some type issues

* Modernized and fixed a few bugs

- Replaced most instances of `NULL` with `nullptr`.
- Replaced most `shared_ptr(new ...)` with `make_shared`.
- Removed the `nullptr` macro as it was interfering with the actual nullptr keyword in some instances.

* Fixing more conflicts

* Replace int loops with size_t and start work on overrides
2026-03-08 09:56:03 +07:00

29 lines
988 B
C++

#include "stdafx.h"
#include "DerivedServerLevel.h"
#include "..\Minecraft.World\SavedDataStorage.h"
#include "..\Minecraft.World\DerivedLevelData.h"
DerivedServerLevel::DerivedServerLevel(MinecraftServer *server, shared_ptr<LevelStorage> levelStorage, const wstring& levelName, int dimension, LevelSettings *levelSettings, ServerLevel *wrapped)
: ServerLevel(server, levelStorage, levelName, dimension, levelSettings)
{
// 4J-PB - we're going to override the savedDataStorage, so we need to delete the current one
if(this->savedDataStorage)
{
delete this->savedDataStorage;
this->savedDataStorage=nullptr;
}
this->savedDataStorage = wrapped->savedDataStorage;
levelData = new DerivedLevelData(wrapped->getLevelData());
}
DerivedServerLevel::~DerivedServerLevel()
{
// we didn't allocate savedDataStorage here, so we don't want the level destructor to delete it
this->savedDataStorage=nullptr;
}
void DerivedServerLevel::saveLevelData()
{
// Do nothing?
// Do nothing!
}