* Fixed boats falling and a TP glitch #266 * Replaced every C-style cast with C++ ones * Replaced every C-style cast with C++ ones * Fixed boats falling and a TP glitch #266 * Updated NULL to nullptr and fixing some type issues * Modernized and fixed a few bugs - Replaced most instances of `NULL` with `nullptr`. - Replaced most `shared_ptr(new ...)` with `make_shared`. - Removed the `nullptr` macro as it was interfering with the actual nullptr keyword in some instances. * Fixing more conflicts * Replace int loops with size_t and start work on overrides
33 lines
737 B
C++
33 lines
737 B
C++
#pragma once
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#include "AbstractTexturePack.h"
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class DefaultTexturePack : public AbstractTexturePack
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{
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public:
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DefaultTexturePack();
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DLCPack * getDLCPack() {return nullptr;}
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protected:
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//@Override
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void loadIcon();
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void loadName();
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void loadDescription();
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public:
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//@Override
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bool hasFile(const wstring &name);
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bool isTerrainUpdateCompatible();
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wstring getDesc1() {return app.GetString(IDS_DEFAULT_TEXTUREPACK);}
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protected:
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//@Override
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InputStream *getResourceImplementation(const wstring &name); // throws FileNotFoundException
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public:
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virtual bool hasData() { return true; }
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virtual bool hasAudio() { return false; }
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virtual bool isLoadingData() { return false; }
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virtual void loadUI();
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virtual void unloadUI();
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}; |