* Fixed boats falling and a TP glitch #266 * Replaced every C-style cast with C++ ones * Replaced every C-style cast with C++ ones * Fixed boats falling and a TP glitch #266 * Updated NULL to nullptr and fixing some type issues * Modernized and fixed a few bugs - Replaced most instances of `NULL` with `nullptr`. - Replaced most `shared_ptr(new ...)` with `make_shared`. - Removed the `nullptr` macro as it was interfering with the actual nullptr keyword in some instances. * Fixing more conflicts * Replace int loops with size_t and start work on overrides
9 lines
290 B
C++
9 lines
290 B
C++
#pragma once
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#include "EntityRenderer.h"
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class DefaultRenderer : public EntityRenderer
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{
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public:
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virtual void render(shared_ptr<Entity> entity, double x, double y, double z, float rot, float a);
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virtual ResourceLocation *getTextureLocation(shared_ptr<Entity> mob) { return nullptr; };
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}; |