Files
MinecraftConsoles/Minecraft.Client/Common/XUI/XUI_Scene_Furnace.cpp
ModMaker101 a9be52c41a Project modernization (#630)
* Fixed boats falling and a TP glitch #266

* Replaced every C-style cast with C++ ones

* Replaced every C-style cast with C++ ones

* Fixed boats falling and a TP glitch #266

* Updated NULL to nullptr and fixing some type issues

* Modernized and fixed a few bugs

- Replaced most instances of `NULL` with `nullptr`.
- Replaced most `shared_ptr(new ...)` with `make_shared`.
- Removed the `nullptr` macro as it was interfering with the actual nullptr keyword in some instances.

* Fixing more conflicts

* Replace int loops with size_t and start work on overrides
2026-03-08 09:56:03 +07:00

154 lines
4.6 KiB
C++

#include "stdafx.h"
#include "..\..\..\Minecraft.World\FurnaceMenu.h"
#include "..\..\MultiplayerLocalPlayer.h"
#include "..\..\Common\Tutorial\Tutorial.h"
#include "..\..\Common\Tutorial\TutorialMode.h"
#include "..\..\Common\Tutorial\TutorialEnum.h"
#include "..\..\Minecraft.h"
#include "XUI_Ctrl_SlotList.h"
#include "XUI_Scene_Furnace.h"
#include "XUI_Ctrl_BurnProgress.h"
#include "XUI_Ctrl_FireProgress.h"
//--------------------------------------------------------------------------------------
// Name: CXuiSceneFurnace::OnInit
// Desc: Message handler for XM_INIT
//--------------------------------------------------------------------------------------
HRESULT CXuiSceneFurnace::OnInit( XUIMessageInit* pInitData, BOOL& bHandled )
{
MapChildControls();
XuiControlSetText(m_FurnaceText,app.GetString(IDS_FURNACE));
XuiControlSetText(m_IngredientText,app.GetString(IDS_INGREDIENT));
XuiControlSetText(m_FuelText,app.GetString(IDS_FUEL));
Minecraft *pMinecraft = Minecraft::GetInstance();
FurnaceScreenInput* initData = static_cast<FurnaceScreenInput *>(pInitData->pvInitData);
m_iPad=initData->iPad;
m_bSplitscreen=initData->bSplitscreen;
// if we are in splitscreen, then we need to figure out if we want to move this scene
if(m_bSplitscreen)
{
app.AdjustSplitscreenScene(m_hObj,&m_OriginalPosition,m_iPad);
}
#ifdef _XBOX
if( pMinecraft->localgameModes[m_iPad] != nullptr )
{
TutorialMode *gameMode = (TutorialMode *)pMinecraft->localgameModes[m_iPad];
m_previousTutorialState = gameMode->getTutorial()->getCurrentState();
gameMode->getTutorial()->changeTutorialState(e_Tutorial_State_Furnace_Menu, this);
}
#endif
FurnaceMenu* menu = new FurnaceMenu( initData->inventory, initData->furnace );
InitDataAssociations(m_iPad, menu);
m_litProgressControl->SetUserData( initData->furnace.get() );
m_burnProgress->SetUserData( initData->furnace.get() );
CXuiSceneAbstractContainer::Initialize( m_iPad, menu, true, FurnaceMenu::INV_SLOT_START, eSectionFurnaceUsing, eSectionFurnaceMax );
app.SetRichPresenceContext(m_iPad,CONTEXT_GAME_STATE_FORGING);
delete initData;
return S_OK;
}
HRESULT CXuiSceneFurnace::OnDestroy()
{
Minecraft *pMinecraft = Minecraft::GetInstance();
#ifdef _XBOX
if( pMinecraft->localgameModes[m_iPad] != nullptr )
{
TutorialMode *gameMode = (TutorialMode *)pMinecraft->localgameModes[m_iPad];
if(gameMode != nullptr) gameMode->getTutorial()->changeTutorialState(m_previousTutorialState);
}
#endif
// 4J Stu - Fix for #11302 - TCR 001: Network Connectivity: Host crashed after being killed by the client while accessing a chest during burst packet loss.
// We need to make sure that we call closeContainer() anytime this menu is closed, even if it is forced to close by some other reason (like the player dying)
if(Minecraft::GetInstance()->localplayers[m_iPad] != nullptr) Minecraft::GetInstance()->localplayers[m_iPad]->closeContainer();
return S_OK;
}
CXuiControl* CXuiSceneFurnace::GetSectionControl( ESceneSection eSection )
{
switch( eSection )
{
case eSectionFurnaceResult:
return (CXuiControl *)m_resultControl;
break;
case eSectionFurnaceFuel:
return (CXuiControl *)m_fuelControl;
break;
case eSectionFurnaceIngredient:
return (CXuiControl *)m_ingredientControl;
break;
case eSectionFurnaceInventory:
return (CXuiControl *)m_inventoryControl;
break;
case eSectionFurnaceUsing:
return (CXuiControl *)m_useRowControl;
break;
default:
assert( false );
break;
}
return nullptr;
}
CXuiCtrlSlotList* CXuiSceneFurnace::GetSectionSlotList( ESceneSection eSection )
{
switch( eSection )
{
case eSectionFurnaceResult:
return m_resultControl;
break;
case eSectionFurnaceFuel:
return m_fuelControl;
break;
case eSectionFurnaceIngredient:
return m_ingredientControl;
break;
case eSectionFurnaceInventory:
return m_inventoryControl;
break;
case eSectionFurnaceUsing:
return m_useRowControl;
break;
default:
assert( false );
break;
}
return nullptr;
}
// 4J Stu - Added to support auto-save. Need to re-associate on a navigate back
void CXuiSceneFurnace::InitDataAssociations(int iPad, AbstractContainerMenu *menu, int startIndex /*= 0*/)
{
// TODO Inventory dimensions need defined as constants
m_ingredientControl->SetData( iPad, menu, 1, 1, FurnaceMenu::INGREDIENT_SLOT );
m_fuelControl->SetData( iPad, menu, 1, 1, FurnaceMenu::FUEL_SLOT );
m_resultControl->SetData( iPad, menu, 1, 1, FurnaceMenu::RESULT_SLOT );
//m_litProgressControl->SetUserData( initData->furnace.get() );
//m_burnProgress->SetUserData( initData->furnace.get() );
CXuiSceneAbstractContainer::InitDataAssociations(iPad, menu, FurnaceMenu::INV_SLOT_START);
}