* Fixed boats falling and a TP glitch #266 * Replaced every C-style cast with C++ ones * Replaced every C-style cast with C++ ones * Fixed boats falling and a TP glitch #266 * Updated NULL to nullptr and fixing some type issues * Modernized and fixed a few bugs - Replaced most instances of `NULL` with `nullptr`. - Replaced most `shared_ptr(new ...)` with `make_shared`. - Removed the `nullptr` macro as it was interfering with the actual nullptr keyword in some instances. * Fixing more conflicts * Replace int loops with size_t and start work on overrides
340 lines
11 KiB
C++
340 lines
11 KiB
C++
// Minecraft.cpp : Defines the entry point for the application.
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//
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#include "stdafx.h"
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#include <assert.h>
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#include "..\XUI\XUI_Reinstall.h"
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#include "..\..\..\Minecraft.World\AABB.h"
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#include "..\..\..\Minecraft.World\Vec3.h"
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#include "..\..\..\Minecraft.World\net.minecraft.stats.h"
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#include "..\..\..\Minecraft.Client\StatsCounter.h"
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#include "..\..\..\Minecraft.World\Entity.h"
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#include "..\..\..\Minecraft.World\Level.h"
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#include "..\..\..\Minecraft.Client\LocalPlayer.h"
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#include "..\..\MinecraftServer.h"
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#include "..\..\ProgressRenderer.h"
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#include "..\..\..\Minecraft.World\DisconnectPacket.h"
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#include "..\..\Minecraft.h"
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#include "..\..\Options.h"
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//----------------------------------------------------------------------------------
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// Performs initialization tasks - retrieves controls.
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//----------------------------------------------------------------------------------
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HRESULT CScene_Reinstall::OnInit( XUIMessageInit* pInitData, BOOL& bHandled )
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{
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// We'll only be in this menu from the main menu, not in game
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m_iPad = *static_cast<int *>(pInitData->pvInitData);
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m_bIgnoreInput=false;
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MapChildControls();
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XuiControlSetText(m_Buttons[BUTTON_REINSTALL_THEME],app.GetString(IDS_REINSTALL_THEME));
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XuiControlSetText(m_Buttons[BUTTON_REINSTALL_GAMERPIC1],app.GetString(IDS_REINSTALL_GAMERPIC_1));
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XuiControlSetText(m_Buttons[BUTTON_REINSTALL_GAMERPIC2],app.GetString(IDS_REINSTALL_GAMERPIC_2));
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XuiControlSetText(m_Buttons[BUTTON_REINSTALL_AVATAR1],app.GetString(IDS_REINSTALL_AVATAR_ITEM_1));
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XuiControlSetText(m_Buttons[BUTTON_REINSTALL_AVATAR2],app.GetString(IDS_REINSTALL_AVATAR_ITEM_2));
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XuiControlSetText(m_Buttons[BUTTON_REINSTALL_AVATAR3],app.GetString(IDS_REINSTALL_AVATAR_ITEM_3));
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int iFirstEnabled=-1;
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// we can only come in here if we are the primary player, it's the full version, and we have some content to re-install
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if(ProfileManager.IsAwardsFlagSet(m_iPad,eAward_mine100Blocks) )
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{
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m_Buttons[BUTTON_REINSTALL_GAMERPIC1].SetEnable(TRUE);
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m_Buttons[BUTTON_REINSTALL_GAMERPIC1].EnableInput(TRUE);
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if(iFirstEnabled==-1) iFirstEnabled=BUTTON_REINSTALL_GAMERPIC1;
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}
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else
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{
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m_Buttons[BUTTON_REINSTALL_GAMERPIC1].SetEnable(FALSE);
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m_Buttons[BUTTON_REINSTALL_GAMERPIC1].EnableInput(FALSE);
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}
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if(ProfileManager.IsAwardsFlagSet(m_iPad,eAward_kill10Creepers) )
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{
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m_Buttons[BUTTON_REINSTALL_GAMERPIC2].SetEnable(TRUE);
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m_Buttons[BUTTON_REINSTALL_GAMERPIC2].EnableInput(TRUE);
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if(iFirstEnabled==-1) iFirstEnabled=BUTTON_REINSTALL_GAMERPIC2;
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}
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else
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{
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m_Buttons[BUTTON_REINSTALL_GAMERPIC2].SetEnable(FALSE);
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m_Buttons[BUTTON_REINSTALL_GAMERPIC2].EnableInput(FALSE);
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}
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if(ProfileManager.IsAwardsFlagSet(m_iPad,eAward_eatPorkChop) )
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{
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m_Buttons[BUTTON_REINSTALL_AVATAR1].SetEnable(TRUE);
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m_Buttons[BUTTON_REINSTALL_AVATAR1].EnableInput(TRUE);
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if(iFirstEnabled==-1) iFirstEnabled=BUTTON_REINSTALL_AVATAR1;
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}
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else
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{
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m_Buttons[BUTTON_REINSTALL_AVATAR1].SetEnable(FALSE);
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m_Buttons[BUTTON_REINSTALL_AVATAR1].EnableInput(FALSE);
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}
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if(ProfileManager.IsAwardsFlagSet(m_iPad,eAward_play100Days) )
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{
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m_Buttons[BUTTON_REINSTALL_AVATAR2].SetEnable(TRUE);
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m_Buttons[BUTTON_REINSTALL_AVATAR2].EnableInput(TRUE);
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if(iFirstEnabled==-1) iFirstEnabled=BUTTON_REINSTALL_AVATAR2;
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}
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else
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{
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m_Buttons[BUTTON_REINSTALL_AVATAR2].SetEnable(FALSE);
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m_Buttons[BUTTON_REINSTALL_AVATAR2].EnableInput(FALSE);
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}
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if(ProfileManager.IsAwardsFlagSet(m_iPad,eAward_arrowKillCreeper) )
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{
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m_Buttons[BUTTON_REINSTALL_AVATAR3].SetEnable(TRUE);
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m_Buttons[BUTTON_REINSTALL_AVATAR3].EnableInput(TRUE);
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if(iFirstEnabled==-1) iFirstEnabled=BUTTON_REINSTALL_AVATAR3;
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}
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else
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{
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m_Buttons[BUTTON_REINSTALL_AVATAR3].SetEnable(FALSE);
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m_Buttons[BUTTON_REINSTALL_AVATAR3].EnableInput(FALSE);
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}
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if(ProfileManager.IsAwardsFlagSet(m_iPad,eAward_socialPost) )
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{
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m_Buttons[BUTTON_REINSTALL_THEME].SetEnable(TRUE);
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m_Buttons[BUTTON_REINSTALL_THEME].EnableInput(TRUE);
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if(iFirstEnabled==-1) iFirstEnabled=BUTTON_REINSTALL_THEME;
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}
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else
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{
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m_Buttons[BUTTON_REINSTALL_THEME].SetEnable(FALSE);
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m_Buttons[BUTTON_REINSTALL_THEME].EnableInput(FALSE);
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}
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// if iFirstEnabled is still -1 then we shouldn't set focus to a button
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if(iFirstEnabled!=-1)
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{
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m_Buttons[iFirstEnabled].InitFocus(m_iPad);
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}
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// allow the user to change the storage device
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if(!StorageManager.GetSaveDeviceSelected(m_iPad))
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{
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ui.SetTooltips( DEFAULT_XUI_MENU_USER, IDS_TOOLTIPS_SELECT,IDS_TOOLTIPS_BACK,IDS_TOOLTIPS_SELECTDEVICE);
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}
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else
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{
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ui.SetTooltips( DEFAULT_XUI_MENU_USER, IDS_TOOLTIPS_SELECT,IDS_TOOLTIPS_BACK,IDS_TOOLTIPS_CHANGEDEVICE);
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}
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return S_OK;
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}
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//----------------------------------------------------------------------------------
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// Handler for the button press message.
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//----------------------------------------------------------------------------------
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HRESULT CScene_Reinstall::OnNotifyPressEx(HXUIOBJ hObjPressed, XUINotifyPress* pNotifyPressData, BOOL& rfHandled)
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{
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if(m_bIgnoreInput) return S_OK;
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// This assumes all buttons can only be pressed with the A button
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ui.AnimateKeyPress(pNotifyPressData->UserIndex, VK_PAD_A);
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unsigned int uiButtonCounter=0;
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while((uiButtonCounter<BUTTONS_REINSTALL_MAX) && (m_Buttons[uiButtonCounter]!=hObjPressed)) uiButtonCounter++;
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// Determine which button was pressed,
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// and call the appropriate function.
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// store the last button pressed, so on a nav back we can set the focus properly
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m_iLastButtonPressed=uiButtonCounter;
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// you do have a storage device don't you?
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if(!StorageManager.GetSaveDeviceSelected(m_iPad) || StorageManager.GetSaveDisabled())
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{
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// Fix for #12531 - TCR 001: BAS Game Stability: When a player selects to change a storage
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// device, and repeatedly backs out of the SD screen, disconnects from LIVE, and then selects a SD, the title crashes.
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m_bIgnoreInput=true;
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StorageManager.SetSaveDevice(&CScene_Reinstall::DeviceSelectReturned_AndReinstall,this,true);
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return S_OK;
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}
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switch(uiButtonCounter)
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{
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case BUTTON_REINSTALL_THEME:
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ProfileManager.Award( pNotifyPressData->UserIndex, eAward_socialPost, true );
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break;
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case BUTTON_REINSTALL_GAMERPIC1:
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ProfileManager.Award( pNotifyPressData->UserIndex, eAward_mine100Blocks, true);
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break;
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case BUTTON_REINSTALL_GAMERPIC2:
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ProfileManager.Award( pNotifyPressData->UserIndex, eAward_kill10Creepers, true);
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break;
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case BUTTON_REINSTALL_AVATAR1:
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ProfileManager.Award( pNotifyPressData->UserIndex, eAward_eatPorkChop, true );
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break;
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case BUTTON_REINSTALL_AVATAR2:
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ProfileManager.Award( pNotifyPressData->UserIndex, eAward_play100Days, true );
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break;
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case BUTTON_REINSTALL_AVATAR3:
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ProfileManager.Award( pNotifyPressData->UserIndex, eAward_arrowKillCreeper, true );
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break;
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}
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return S_OK;
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}
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HRESULT CScene_Reinstall::OnKeyDown(XUIMessageInput* pInputData, BOOL& rfHandled)
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{
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if(m_bIgnoreInput) return S_OK;
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ui.AnimateKeyPress(pInputData->UserIndex, pInputData->dwKeyCode);
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switch(pInputData->dwKeyCode)
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{
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case VK_PAD_B:
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case VK_PAD_START:
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case VK_ESCAPE:
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app.NavigateBack(m_iPad);
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rfHandled = TRUE;
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break;
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case VK_PAD_X:
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// Change device
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// we need a function to deal with the return from this - if it changes, we need to update the tooltips
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// Fix for #12531 - TCR 001: BAS Game Stability: When a player selects to change a storage
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// device, and repeatedly backs out of the SD screen, disconnects from LIVE, and then selects a SD, the title crashes.
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m_bIgnoreInput=true;
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StorageManager.SetSaveDevice(&CScene_Reinstall::DeviceSelectReturned,this,true);
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rfHandled = TRUE;
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break;
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}
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return S_OK;
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}
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HRESULT CScene_Reinstall::OnNavReturn(HXUIOBJ hObj,BOOL& rfHandled)
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{
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return S_OK;
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}
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HRESULT CScene_Reinstall::OnControlNavigate(XUIMessageControlNavigate *pControlNavigateData, BOOL& bHandled)
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{
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pControlNavigateData->hObjDest=XuiControlGetNavigation(pControlNavigateData->hObjSource,pControlNavigateData->nControlNavigate,TRUE,TRUE);
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if(pControlNavigateData->hObjDest!=nullptr)
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{
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bHandled=TRUE;
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}
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return S_OK;
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}
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HRESULT CScene_Reinstall::OnTransitionStart( XUIMessageTransition *pTransition, BOOL& bHandled )
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{
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if(pTransition->dwTransAction==XUI_TRANSITION_ACTION_DESTROY ) return S_OK;
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if(pTransition->dwTransType == XUI_TRANSITION_TO || pTransition->dwTransType == XUI_TRANSITION_BACKTO)
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{
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// 4J-PB - Going to resize buttons if the text is too big to fit on any of them (Br-pt problem with the length of Unlock Full Game)
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XUIRect xuiRect;
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HXUIOBJ visual=nullptr;
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HXUIOBJ text;
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float fMaxTextLen=0.0f;
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float fTextVisualLen;
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float fMaxButton;
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float fWidth,fHeight;
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HRESULT hr=XuiControlGetVisual(m_Buttons[0].m_hObj,&visual);
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hr=XuiElementGetChildById(visual,L"text_Label",&text);
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hr=XuiElementGetBounds(text,&fTextVisualLen,&fHeight);
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m_Buttons[0].GetBounds(&fMaxButton,&fHeight);
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for(int i=0;i<BUTTONS_REINSTALL_MAX;i++)
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{
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hr=XuiTextPresenterMeasureText(text, m_Buttons[i].GetText(), &xuiRect);
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if(xuiRect.right>fMaxTextLen) fMaxTextLen=xuiRect.right;
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}
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if(fTextVisualLen<fMaxTextLen)
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{
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D3DXVECTOR3 vec;
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// centre is vec.x+(fWidth/2)
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for(int i=0;i<BUTTONS_REINSTALL_MAX;i++)
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{
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// need to resize and reposition the buttons
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m_Buttons[i].GetPosition(&vec);
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m_Buttons[i].GetBounds(&fWidth,&fHeight);
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vec.x= vec.x+(fWidth/2.0f)-(fMaxTextLen/2.0f);
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m_Buttons[i].SetPosition(&vec);
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m_Buttons[i].SetBounds(fMaxButton+fMaxTextLen-fTextVisualLen,fHeight);
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}
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}
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}
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return S_OK;
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}
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int CScene_Reinstall::DeviceSelectReturned(void *pParam,bool bContinue)
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{
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CScene_Reinstall* pClass = static_cast<CScene_Reinstall *>(pParam);
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if(!StorageManager.GetSaveDeviceSelected(pClass->m_iPad))
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{
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ui.SetTooltips( DEFAULT_XUI_MENU_USER, IDS_TOOLTIPS_SELECT,IDS_TOOLTIPS_BACK,IDS_TOOLTIPS_SELECTDEVICE);
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}
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else
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{
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ui.SetTooltips(DEFAULT_XUI_MENU_USER, IDS_TOOLTIPS_SELECT,IDS_TOOLTIPS_BACK,IDS_TOOLTIPS_CHANGEDEVICE);
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}
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pClass->m_bIgnoreInput=false;
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return 0;
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}
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int CScene_Reinstall::DeviceSelectReturned_AndReinstall(void *pParam,bool bContinue)
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{
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CScene_Reinstall* pClass = static_cast<CScene_Reinstall *>(pParam);
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if(!StorageManager.GetSaveDeviceSelected(pClass->m_iPad))
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{
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ui.SetTooltips( DEFAULT_XUI_MENU_USER, IDS_TOOLTIPS_SELECT,IDS_TOOLTIPS_BACK,IDS_TOOLTIPS_SELECTDEVICE);
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}
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else
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{
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ui.SetTooltips( DEFAULT_XUI_MENU_USER, IDS_TOOLTIPS_SELECT,IDS_TOOLTIPS_BACK,IDS_TOOLTIPS_CHANGEDEVICE);
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// reinstall
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switch(pClass->m_iLastButtonPressed)
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{
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case BUTTON_REINSTALL_THEME:
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ProfileManager.Award( pClass->m_iPad, eAward_socialPost, true );
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break;
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case BUTTON_REINSTALL_GAMERPIC1:
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ProfileManager.Award( pClass->m_iPad, eAward_mine100Blocks, true);
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break;
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case BUTTON_REINSTALL_GAMERPIC2:
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ProfileManager.Award( pClass->m_iPad, eAward_kill10Creepers, true);
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break;
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case BUTTON_REINSTALL_AVATAR1:
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ProfileManager.Award( pClass->m_iPad, eAward_eatPorkChop, true );
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break;
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case BUTTON_REINSTALL_AVATAR2:
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ProfileManager.Award( pClass->m_iPad, eAward_play100Days, true );
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break;
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case BUTTON_REINSTALL_AVATAR3:
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ProfileManager.Award( pClass->m_iPad, eAward_arrowKillCreeper, true );
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break;
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}
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}
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pClass->m_bIgnoreInput=false;
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return 0;
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}
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