* Fixed boats falling and a TP glitch #266 * Replaced every C-style cast with C++ ones * Replaced every C-style cast with C++ ones * Fixed boats falling and a TP glitch #266 * Updated NULL to nullptr and fixing some type issues * Modernized and fixed a few bugs - Replaced most instances of `NULL` with `nullptr`. - Replaced most `shared_ptr(new ...)` with `make_shared`. - Removed the `nullptr` macro as it was interfering with the actual nullptr keyword in some instances. * Fixing more conflicts * Replace int loops with size_t and start work on overrides
1219 lines
42 KiB
C++
1219 lines
42 KiB
C++
// Minecraft.cpp : Defines the entry point for the application.
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//
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#include "stdafx.h"
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#include <assert.h>
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#include "..\..\..\Minecraft.World\AABB.h"
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#include "..\..\..\Minecraft.World\Vec3.h"
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#include "..\..\..\Minecraft.World\net.minecraft.stats.h"
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#include "..\..\..\Minecraft.Client\StatsCounter.h"
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#include "..\..\..\Minecraft.World\Entity.h"
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#include "..\..\..\Minecraft.World\Level.h"
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#include "..\..\..\Minecraft.Client\MultiplayerLocalPlayer.h"
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#include "..\..\MinecraftServer.h"
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#include "..\..\MultiPlayerLevel.h"
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#include "..\..\ProgressRenderer.h"
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#include "..\..\..\Minecraft.World\DisconnectPacket.h"
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#include "..\..\Minecraft.h"
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#include "..\..\Options.h"
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#include "..\..\..\Minecraft.World\compression.h"
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#include "..\..\TexturePackRepository.h"
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#include "..\..\TexturePack.h"
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#include "..\..\DLCTexturePack.h"
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#define IGNORE_KEYPRESS_TIMERID 0
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#define IGNORE_KEYPRESS_TIME 100
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//----------------------------------------------------------------------------------
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// Performs initialization tasks - retrieves controls.
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//----------------------------------------------------------------------------------
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HRESULT UIScene_PauseMenu::OnInit( XUIMessageInit* pInitData, BOOL& bHandled )
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{
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m_bIgnoreInput=true;
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m_iPad = *static_cast<int *>(pInitData->pvInitData);
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bool bUserisClientSide = ProfileManager.IsSignedInLive(m_iPad);
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app.DebugPrintf("PAUSE PRESS PROCESSING - ipad = %d, UIScene_PauseMenu::OnInit\n",m_iPad);
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bool bIsisPrimaryHost=g_NetworkManager.IsHost() && (ProfileManager.GetPrimaryPad()==m_iPad);
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bool bDisplayBanTip = !g_NetworkManager.IsLocalGame() && !bIsisPrimaryHost && !ProfileManager.IsGuest(m_iPad);
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MapChildControls();
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XuiControlSetText(m_Buttons[BUTTON_PAUSE_RESUMEGAME],app.GetString(IDS_RESUME_GAME));
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XuiControlSetText(m_Buttons[BUTTON_PAUSE_HELPANDOPTIONS],app.GetString(IDS_HELP_AND_OPTIONS));
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XuiControlSetText(m_Buttons[BUTTON_PAUSE_LEADERBOARDS],app.GetString(IDS_LEADERBOARDS));
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XuiControlSetText(m_Buttons[BUTTON_PAUSE_ACHIEVEMENTS],app.GetString(IDS_ACHIEVEMENTS));
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XuiControlSetText(m_Buttons[BUTTON_PAUSE_SAVEGAME],app.GetString(IDS_SAVE_GAME));
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XuiControlSetText(m_Buttons[BUTTON_PAUSE_EXITGAME],app.GetString(IDS_EXIT_GAME));
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if(app.GetLocalPlayerCount()>1)
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{
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m_bSplitscreen = true;
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app.AdjustSplitscreenScene(m_hObj,&m_OriginalPosition,m_iPad,false);
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CXuiSceneBase::ShowLogo( m_iPad, FALSE );
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}
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else
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{
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m_bSplitscreen = false;
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CXuiSceneBase::ShowLogo( m_iPad, TRUE );
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}
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// test award the theme
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//ProfileManager.Award( ProfileManager.GetPrimaryPad(), eAward_socialPost );
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// Display the tooltips, we are only allowed to display "SHARE" if we have the capability (TCR).
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if(!ProfileManager.IsFullVersion())
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{
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ui.SetTooltips( m_iPad, IDS_TOOLTIPS_SELECT,IDS_TOOLTIPS_BACK);
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// hide the trial timer
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CXuiSceneBase::ShowTrialTimer(FALSE);
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}
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else if(StorageManager.GetSaveDisabled())
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{
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if( CSocialManager::Instance()->IsTitleAllowedToPostImages() && CSocialManager::Instance()->AreAllUsersAllowedToPostImages() && bUserisClientSide )
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{
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ui.SetTooltips( m_iPad, IDS_TOOLTIPS_SELECT,IDS_TOOLTIPS_BACK,bIsisPrimaryHost?IDS_TOOLTIPS_SELECTDEVICE:-1,IDS_TOOLTIPS_SHARE, -1,-1,-1,bDisplayBanTip?IDS_TOOLTIPS_BANLEVEL:-1);
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}
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else
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{
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ui.SetTooltips( m_iPad, IDS_TOOLTIPS_SELECT,IDS_TOOLTIPS_BACK,bIsisPrimaryHost?IDS_TOOLTIPS_SELECTDEVICE:-1,-1,-1,-1,-1,bDisplayBanTip?IDS_TOOLTIPS_BANLEVEL:-1);
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}
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}
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else
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{
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if( CSocialManager::Instance()->IsTitleAllowedToPostImages() && CSocialManager::Instance()->AreAllUsersAllowedToPostImages() && bUserisClientSide)
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{
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ui.SetTooltips( m_iPad, IDS_TOOLTIPS_SELECT,IDS_TOOLTIPS_BACK,bIsisPrimaryHost?IDS_TOOLTIPS_CHANGEDEVICE:-1,IDS_TOOLTIPS_SHARE, -1,-1,-1,bDisplayBanTip?IDS_TOOLTIPS_BANLEVEL:-1);
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}
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else
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{
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ui.SetTooltips( m_iPad, IDS_TOOLTIPS_SELECT,IDS_TOOLTIPS_BACK,bIsisPrimaryHost?IDS_TOOLTIPS_CHANGEDEVICE:-1,-1, -1,-1,-1,bDisplayBanTip?IDS_TOOLTIPS_BANLEVEL:-1);
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}
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}
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CXuiSceneBase::ShowDarkOverlay( m_iPad, TRUE );
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// are we the primary player?
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// 4J-PB - fix for 7844 & 7845 -
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// TCR # 128: XLA Pause Menu: When in a multiplayer game as a client the Pause Menu does not have a Leaderboards option.
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// TCR # 128: XLA Pause Menu: When in a multiplayer game as a client the Pause Menu does not have an Achievements option.
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if(ProfileManager.GetPrimaryPad()==m_iPad) // && g_NetworkManager.IsHost())
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{
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// are we in splitscreen?
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// how many local players do we have?
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D3DXVECTOR3 vPos;
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if( app.GetLocalPlayerCount()>1 )
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{
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m_Buttons[BUTTON_PAUSE_LEADERBOARDS].GetPosition(&vPos);
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m_Buttons[BUTTON_PAUSE_SAVEGAME].SetPosition(&vPos);
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m_Buttons[BUTTON_PAUSE_ACHIEVEMENTS].GetPosition(&vPos);
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m_Buttons[BUTTON_PAUSE_EXITGAME].SetPosition(&vPos);
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// Hide the BUTTON_PAUSE_LEADERBOARDS and BUTTON_PAUSE_ACHIEVEMENTS
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XuiElementSetShow(m_Buttons[BUTTON_PAUSE_LEADERBOARDS],FALSE);
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XuiElementSetShow(m_Buttons[BUTTON_PAUSE_ACHIEVEMENTS],FALSE);
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}
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if( !g_NetworkManager.IsHost() )
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{
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m_Buttons[BUTTON_PAUSE_SAVEGAME].GetPosition(&vPos);
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m_Buttons[BUTTON_PAUSE_EXITGAME].SetPosition(&vPos);
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// Hide the BUTTON_PAUSE_SAVEGAME
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XuiElementSetShow(m_Buttons[BUTTON_PAUSE_SAVEGAME],FALSE);
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}
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}
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else
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{
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D3DXVECTOR3 vPos;
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m_Buttons[BUTTON_PAUSE_LEADERBOARDS].GetPosition(&vPos);
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m_Buttons[BUTTON_PAUSE_EXITGAME].SetPosition(&vPos);
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// Hide the BUTTON_PAUSE_LEADERBOARDS, BUTTON_PAUSE_ACHIEVEMENTS and BUTTON_PAUSE_SAVEGAME
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XuiElementSetShow(m_Buttons[BUTTON_PAUSE_LEADERBOARDS],FALSE);
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XuiElementSetShow(m_Buttons[BUTTON_PAUSE_ACHIEVEMENTS],FALSE);
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XuiElementSetShow(m_Buttons[BUTTON_PAUSE_SAVEGAME],FALSE);
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}
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// is saving disabled?
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if(StorageManager.GetSaveDisabled())
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{
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// disable save button
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m_Buttons[BUTTON_PAUSE_SAVEGAME].SetEnable(FALSE);
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m_Buttons[BUTTON_PAUSE_SAVEGAME].EnableInput(FALSE);
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}
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m_iLastButtonPressed=0;
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// get rid of the quadrant display if it's on
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CXuiSceneBase::HidePressStart();
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XuiSetTimer(m_hObj,IGNORE_KEYPRESS_TIMERID,IGNORE_KEYPRESS_TIME);
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if( g_NetworkManager.IsLocalGame() && g_NetworkManager.GetPlayerCount() == 1 )
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{
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app.SetXuiServerAction(ProfileManager.GetPrimaryPad(),eXuiServerAction_PauseServer,(void *)TRUE);
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}
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TelemetryManager->RecordMenuShown(m_iPad, eUIScene_PauseMenu, 0);
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TelemetryManager->RecordPauseOrInactive(m_iPad);
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return S_OK;
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}
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//----------------------------------------------------------------------------------
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// Handler for the button press message.
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//----------------------------------------------------------------------------------
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HRESULT UIScene_PauseMenu::OnNotifyPressEx(HXUIOBJ hObjPressed, XUINotifyPress* pNotifyPressData, BOOL& rfHandled)
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{
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if(m_bIgnoreInput) return S_OK;
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// This assumes all buttons can only be pressed with the A button
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ui.AnimateKeyPress(pNotifyPressData->UserIndex, VK_PAD_A);
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unsigned int uiButtonCounter=0;
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while((uiButtonCounter<BUTTONS_PAUSE_MAX) && (m_Buttons[uiButtonCounter]!=hObjPressed)) uiButtonCounter++;
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Minecraft *pMinecraft=Minecraft::GetInstance();
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// ignore buttons not from this user
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//if(pNotifyPressData->UserIndex!=pMinecraft->player->GetXboxPad()) return S_OK;
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// Determine which button was pressed,
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// and call the appropriate function.
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// store the last button pressed, so on a nav back we can set the focus properly
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m_iLastButtonPressed=uiButtonCounter;
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switch(uiButtonCounter)
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{
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case BUTTON_PAUSE_RESUMEGAME:
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if( m_iPad == ProfileManager.GetPrimaryPad() && g_NetworkManager.IsLocalGame() )
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{
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app.SetXuiServerAction(ProfileManager.GetPrimaryPad(),eXuiServerAction_PauseServer,(void *)FALSE);
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}
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app.CloseXuiScenes(pNotifyPressData->UserIndex);
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break;
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case BUTTON_PAUSE_LEADERBOARDS:
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{
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UINT uiIDA[1];
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uiIDA[0]=IDS_OK;
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//4J Gordon: Being used for the leaderboards proper now
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// guests can't look at leaderboards
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if(ProfileManager.IsGuest(pNotifyPressData->UserIndex))
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{
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StorageManager.RequestMessageBox(IDS_PRO_GUESTPROFILE_TITLE, IDS_PRO_GUESTPROFILE_TEXT, uiIDA, 1);
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}
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else if(!ProfileManager.IsSignedInLive(pNotifyPressData->UserIndex))
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{
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StorageManager.RequestMessageBox(IDS_PRO_NOTONLINE_TITLE, IDS_PRO_XBOXLIVE_NOTIFICATION, uiIDA, 1);
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}
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else
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{
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app.NavigateToScene(pNotifyPressData->UserIndex, eUIScene_LeaderboardsMenu);
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}
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}
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break;
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case BUTTON_PAUSE_ACHIEVEMENTS:
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// guests can't look at achievements
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if(ProfileManager.IsGuest(pNotifyPressData->UserIndex))
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{
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UINT uiIDA[1];
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uiIDA[0]=IDS_OK;
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StorageManager.RequestMessageBox(IDS_PRO_GUESTPROFILE_TITLE, IDS_PRO_GUESTPROFILE_TEXT, uiIDA, 1);
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}
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else
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{
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XShowAchievementsUI( pNotifyPressData->UserIndex );
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}
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break;
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case BUTTON_PAUSE_HELPANDOPTIONS:
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if(app.GetLocalPlayerCount()>1)
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{
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app.NavigateToScene(pNotifyPressData->UserIndex,eUIScene_HelpAndOptionsMenu);
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}
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else
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{
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app.NavigateToScene(pNotifyPressData->UserIndex,eUIScene_HelpAndOptionsMenu);
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}
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break;
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case BUTTON_PAUSE_SAVEGAME:
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{
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// 4J-PB - Is the player trying to save but they are using a trial texturepack ?
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if(!Minecraft::GetInstance()->skins->isUsingDefaultSkin())
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{
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TexturePack *tPack = Minecraft::GetInstance()->skins->getSelected();
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DLCTexturePack *pDLCTexPack=static_cast<DLCTexturePack *>(tPack);
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m_pDLCPack=pDLCTexPack->getDLCInfoParentPack();//tPack->getDLCPack();
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if(!m_pDLCPack->hasPurchasedFile( DLCManager::e_DLCType_Texture, L"" ))
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{
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// upsell
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ULONGLONG ullOfferID_Full;
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// get the dlc texture pack
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DLCTexturePack *pDLCTexPack=static_cast<DLCTexturePack *>(tPack);
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app.GetDLCFullOfferIDForPackID(pDLCTexPack->getDLCParentPackId(),&ullOfferID_Full);
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// tell sentient about the upsell of the full version of the texture pack
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TelemetryManager->RecordUpsellPresented(pNotifyPressData->UserIndex, eSet_UpsellID_Texture_DLC, ullOfferID_Full & 0xFFFFFFFF);
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UINT uiIDA[2];
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uiIDA[0]=IDS_CONFIRM_OK;
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uiIDA[1]=IDS_CONFIRM_CANCEL;
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// Give the player a warning about the trial version of the texture pack
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StorageManager.RequestMessageBox(IDS_WARNING_DLC_TRIALTEXTUREPACK_TITLE, IDS_WARNING_DLC_TRIALTEXTUREPACK_TEXT, uiIDA, 2, pNotifyPressData->UserIndex,&UIScene_PauseMenu::WarningTrialTexturePackReturned,this,app.GetStringTable());
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return S_OK;
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}
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}
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// does the save exist?
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bool bSaveExists;
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C4JStorage::ELoadGameStatus result=StorageManager.DoesSaveExist(&bSaveExists);
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if(result == C4JStorage::ELoadGame_DeviceRemoved)
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{
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// this will be a tester trying to be clever
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UINT uiIDA[2];
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uiIDA[0]=IDS_SELECTANEWDEVICE;
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uiIDA[1]=IDS_NODEVICE_DECLINE;
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StorageManager.RequestMessageBox(IDS_STORAGEDEVICEPROBLEM_TITLE, IDS_FAILED_TO_LOADSAVE_TEXT, uiIDA, 2, pNotifyPressData->UserIndex,&UIScene_PauseMenu::DeviceRemovedDialogReturned,this);
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}
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else
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{
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// we need to ask if they are sure they want to overwrite the existing game
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if(bSaveExists)
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{
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UINT uiIDA[2];
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uiIDA[0]=IDS_CONFIRM_CANCEL;
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uiIDA[1]=IDS_CONFIRM_OK;
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StorageManager.RequestMessageBox(IDS_TITLE_SAVE_GAME, IDS_CONFIRM_SAVE_GAME, uiIDA, 2, pNotifyPressData->UserIndex,&UIScene_PauseMenu::SaveGameDialogReturned,this, app.GetStringTable());
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}
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else
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{
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// flag a app action of save game
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app.SetAction(pNotifyPressData->UserIndex,eAppAction_SaveGame);
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}
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}
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}
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break;
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case BUTTON_PAUSE_EXITGAME:
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{
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// Check if it's the trial version
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if(ProfileManager.IsFullVersion())
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{
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UINT uiIDA[3];
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// is it the primary player exiting?
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if(pNotifyPressData->UserIndex==ProfileManager.GetPrimaryPad())
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{
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int playTime = -1;
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if( pMinecraft->localplayers[pNotifyPressData->UserIndex] != nullptr )
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{
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playTime = static_cast<int>(pMinecraft->localplayers[pNotifyPressData->UserIndex]->getSessionTimer());
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}
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if(StorageManager.GetSaveDisabled())
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{
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uiIDA[0]=IDS_CONFIRM_CANCEL;
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uiIDA[1]=IDS_CONFIRM_OK;
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StorageManager.RequestMessageBox(IDS_EXIT_GAME, IDS_CONFIRM_EXIT_GAME_PROGRESS_LOST, uiIDA, 2, pNotifyPressData->UserIndex,&UIScene_PauseMenu::ExitGameDialogReturned,this, app.GetStringTable());
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}
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else
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{
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if( g_NetworkManager.IsHost() )
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{
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uiIDA[0]=IDS_CONFIRM_CANCEL;
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uiIDA[1]=IDS_EXIT_GAME_SAVE;
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uiIDA[2]=IDS_EXIT_GAME_NO_SAVE;
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if(g_NetworkManager.GetPlayerCount()>1)
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{
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StorageManager.RequestMessageBox(IDS_EXIT_GAME, IDS_CONFIRM_EXIT_GAME_CONFIRM_DISCONNECT_SAVE, uiIDA, 3, pNotifyPressData->UserIndex,&UIScene_PauseMenu::ExitGameSaveDialogReturned,this, app.GetStringTable());
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}
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else
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{
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StorageManager.RequestMessageBox(IDS_EXIT_GAME, IDS_CONFIRM_EXIT_GAME, uiIDA, 3, pNotifyPressData->UserIndex,&UIScene_PauseMenu::ExitGameSaveDialogReturned,this, app.GetStringTable());
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}
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}
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else
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{
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uiIDA[0]=IDS_CONFIRM_CANCEL;
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uiIDA[1]=IDS_CONFIRM_OK;
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StorageManager.RequestMessageBox(IDS_EXIT_GAME, IDS_CONFIRM_EXIT_GAME, uiIDA, 2, pNotifyPressData->UserIndex,&UIScene_PauseMenu::ExitGameDialogReturned,this, app.GetStringTable());
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}
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}
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}
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else
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{
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int playTime = -1;
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if( pMinecraft->localplayers[pNotifyPressData->UserIndex] != nullptr )
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{
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playTime = static_cast<int>(pMinecraft->localplayers[pNotifyPressData->UserIndex]->getSessionTimer());
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}
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TelemetryManager->RecordLevelExit(pNotifyPressData->UserIndex, eSen_LevelExitStatus_Exited);
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// just exit the player
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app.SetAction(pNotifyPressData->UserIndex,eAppAction_ExitPlayer);
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}
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}
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else
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{
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// is it the primary player exiting?
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if(pNotifyPressData->UserIndex==ProfileManager.GetPrimaryPad())
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{
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int playTime = -1;
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if( pMinecraft->localplayers[pNotifyPressData->UserIndex] != nullptr )
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{
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playTime = static_cast<int>(pMinecraft->localplayers[pNotifyPressData->UserIndex]->getSessionTimer());
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}
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// adjust the trial time played
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CXuiSceneBase::ReduceTrialTimerValue();
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// exit the level
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UINT uiIDA[2];
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uiIDA[0]=IDS_CONFIRM_CANCEL;
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uiIDA[1]=IDS_CONFIRM_OK;
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StorageManager.RequestMessageBox(IDS_EXIT_GAME, IDS_CONFIRM_EXIT_GAME_PROGRESS_LOST, uiIDA, 2, pNotifyPressData->UserIndex,&UIScene_PauseMenu::ExitGameDialogReturned,this, app.GetStringTable());
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}
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else
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{
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int playTime = -1;
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if( pMinecraft->localplayers[pNotifyPressData->UserIndex] != nullptr )
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{
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playTime = static_cast<int>(pMinecraft->localplayers[pNotifyPressData->UserIndex]->getSessionTimer());
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}
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TelemetryManager->RecordLevelExit(pNotifyPressData->UserIndex, eSen_LevelExitStatus_Exited);
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// just exit the player
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app.SetAction(pNotifyPressData->UserIndex,eAppAction_ExitPlayer);
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}
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}
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}
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break;
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default:
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break;
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}
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return S_OK;
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}
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HRESULT UIScene_PauseMenu::OnKeyDown(XUIMessageInput* pInputData, BOOL& rfHandled)
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{
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if(m_bIgnoreInput) return S_OK;
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// ignore repeated start presses to avoid the scene closing before it's opened
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if((pInputData->dwKeyCode==VK_PAD_START) &&(pInputData->dwFlags&XUI_INPUT_FLAG_REPEAT ))
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{
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rfHandled = TRUE;
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return S_OK;
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|
}
|
|
|
|
bool bIsisPrimaryHost=g_NetworkManager.IsHost() && (ProfileManager.GetPrimaryPad()==m_iPad);
|
|
bool bDisplayBanTip = !g_NetworkManager.IsLocalGame() && !bIsisPrimaryHost && !ProfileManager.IsGuest(m_iPad);
|
|
bool bUserisClientSide = ProfileManager.IsSignedInLive(m_iPad);
|
|
|
|
ui.AnimateKeyPress(pInputData->UserIndex, pInputData->dwKeyCode);
|
|
|
|
app.DebugPrintf("PAUSE- Keydown in the xui %d flags = %d\n",pInputData->dwKeyCode,pInputData->dwFlags);
|
|
|
|
|
|
switch(pInputData->dwKeyCode)
|
|
{
|
|
|
|
case VK_PAD_B:
|
|
case VK_PAD_START:
|
|
case VK_ESCAPE:
|
|
app.DebugPrintf("PAUSE PRESS PROCESSING - ipad = %d, UIScene_PauseMenu::OnKeyDown - LEAVING PAUSE MENU\n",m_iPad);
|
|
|
|
if( m_iPad == ProfileManager.GetPrimaryPad() && g_NetworkManager.IsLocalGame() )
|
|
{
|
|
app.SetXuiServerAction(ProfileManager.GetPrimaryPad(),eXuiServerAction_PauseServer,(void *)FALSE);
|
|
}
|
|
|
|
CXuiSceneBase::PlayUISFX(eSFX_Back);
|
|
app.CloseXuiScenes(pInputData->UserIndex);
|
|
if(!ProfileManager.IsFullVersion())
|
|
{
|
|
CXuiSceneBase::ShowTrialTimer(TRUE);
|
|
}
|
|
rfHandled = TRUE;
|
|
|
|
break;
|
|
|
|
case VK_PAD_X:
|
|
// Change device
|
|
if(bIsisPrimaryHost)
|
|
{
|
|
// we need a function to deal with the return from this - if it changes, we need to update the pause menu and tooltips
|
|
// Fix for #12531 - TCR 001: BAS Game Stability: When a player selects to change a storage
|
|
// device, and repeatedly backs out of the SD screen, disconnects from LIVE, and then selects a SD, the title crashes.
|
|
m_bIgnoreInput=true;
|
|
|
|
StorageManager.SetSaveDevice(&UIScene_PauseMenu::DeviceSelectReturned,this,true);
|
|
}
|
|
rfHandled = TRUE;
|
|
break;
|
|
|
|
|
|
case VK_PAD_Y:
|
|
{
|
|
if(bUserisClientSide)
|
|
{
|
|
// 4J Stu - Added check in 1.8.2 bug fix (TU6) to stop repeat key presses
|
|
bool bCanScreenshot = true;
|
|
for(int j=0; j < XUSER_MAX_COUNT;++j)
|
|
{
|
|
if(app.GetXuiAction(j) == eAppAction_SocialPostScreenshot)
|
|
{
|
|
bCanScreenshot = false;
|
|
break;
|
|
}
|
|
}
|
|
if(bCanScreenshot) app.SetAction(pInputData->UserIndex,eAppAction_SocialPost);
|
|
}
|
|
rfHandled = TRUE;
|
|
}
|
|
break;
|
|
|
|
case VK_PAD_RSHOULDER:
|
|
if( bDisplayBanTip )
|
|
{
|
|
UINT uiIDA[2];
|
|
uiIDA[0]=IDS_CONFIRM_CANCEL;
|
|
uiIDA[1]=IDS_CONFIRM_OK;
|
|
StorageManager.RequestMessageBox(IDS_ACTION_BAN_LEVEL_TITLE, IDS_ACTION_BAN_LEVEL_DESCRIPTION, uiIDA, 2, pInputData->UserIndex,&UIScene_PauseMenu::BanGameDialogReturned,this, app.GetStringTable());
|
|
|
|
rfHandled = TRUE;
|
|
}
|
|
break;
|
|
|
|
// handle a keyboard Return specifically, because we've turned off the VK_A_OR_START for the pause menu, since this should exit the menu, rather than cause the button to be activated
|
|
case VK_RETURN:
|
|
// call OnNotifyPressEx directly to trigger the button press action
|
|
|
|
HXUIOBJ hObjPressed=TreeGetFocus();
|
|
XUINotifyPress NotifyPressData;
|
|
BOOL rfHandled=FALSE;
|
|
|
|
NotifyPressData.UserIndex=pInputData->UserIndex;
|
|
OnNotifyPressEx(hObjPressed,&NotifyPressData,rfHandled);
|
|
|
|
break;
|
|
}
|
|
|
|
return S_OK;
|
|
}
|
|
|
|
HRESULT UIScene_PauseMenu::OnNavReturn(HXUIOBJ hObj,BOOL& rfHandled)
|
|
{
|
|
bool bIsisPrimaryHost=g_NetworkManager.IsHost() && (ProfileManager.GetPrimaryPad()==m_iPad);
|
|
bool bDisplayBanTip = !g_NetworkManager.IsLocalGame() && !bIsisPrimaryHost && !ProfileManager.IsGuest(m_iPad);
|
|
bool bUserisClientSide = ProfileManager.IsSignedInLive(m_iPad);
|
|
|
|
// Display the tooltips, we are only allowed to display "SHARE" if we have the capability (TCR).
|
|
if(StorageManager.GetSaveDisabled())
|
|
{
|
|
if( ProfileManager.IsFullVersion() && CSocialManager::Instance()->IsTitleAllowedToPostImages() && CSocialManager::Instance()->AreAllUsersAllowedToPostImages() && bUserisClientSide)
|
|
{
|
|
ui.SetTooltips( m_iPad, IDS_TOOLTIPS_SELECT,IDS_TOOLTIPS_BACK,bIsisPrimaryHost?IDS_TOOLTIPS_SELECTDEVICE:-1,IDS_TOOLTIPS_SHARE, -1,-1,-1,bDisplayBanTip?IDS_TOOLTIPS_BANLEVEL:-1);
|
|
}
|
|
else
|
|
{
|
|
ui.SetTooltips( m_iPad, IDS_TOOLTIPS_SELECT,IDS_TOOLTIPS_BACK,-1,-1, -1,-1,-1,bDisplayBanTip?IDS_TOOLTIPS_BANLEVEL:-1);
|
|
}
|
|
}
|
|
else
|
|
{
|
|
if( CSocialManager::Instance()->IsTitleAllowedToPostImages() && CSocialManager::Instance()->AreAllUsersAllowedToPostImages() && bUserisClientSide)
|
|
{
|
|
ui.SetTooltips( m_iPad, IDS_TOOLTIPS_SELECT,IDS_TOOLTIPS_BACK,bIsisPrimaryHost?IDS_TOOLTIPS_CHANGEDEVICE:-1,IDS_TOOLTIPS_SHARE, -1,-1,-1,bDisplayBanTip?IDS_TOOLTIPS_BANLEVEL:-1);
|
|
|
|
}
|
|
else
|
|
{
|
|
ui.SetTooltips( m_iPad, IDS_TOOLTIPS_SELECT,IDS_TOOLTIPS_BACK,bIsisPrimaryHost?IDS_TOOLTIPS_CHANGEDEVICE:-1,-1, -1,-1,-1,bDisplayBanTip?IDS_TOOLTIPS_BANLEVEL:-1);
|
|
}
|
|
}
|
|
|
|
// set the focus to the last button we were on
|
|
XuiElementSetUserFocus(m_Buttons[m_iLastButtonPressed],m_iPad);
|
|
|
|
CXuiSceneBase::ShowBackground( m_iPad, FALSE );
|
|
CXuiSceneBase::ShowDarkOverlay( m_iPad, TRUE );
|
|
|
|
bool isWrongSize = false;
|
|
if(app.GetLocalPlayerCount()==1)
|
|
{
|
|
// If we were created as a splitscreen scene, then it's now going to be in the wrong place. Get rid of this scene.
|
|
if(m_bSplitscreen)
|
|
{
|
|
CXuiSceneBase::ShowLogo( m_iPad, FALSE );
|
|
isWrongSize = true;
|
|
}
|
|
else
|
|
{
|
|
CXuiSceneBase::ShowLogo( m_iPad, TRUE );
|
|
}
|
|
}
|
|
else
|
|
{
|
|
CXuiSceneBase::ShowLogo( m_iPad, FALSE );
|
|
if(!m_bSplitscreen) isWrongSize = true;
|
|
}
|
|
|
|
if(isWrongSize)
|
|
{
|
|
if( m_iPad == ProfileManager.GetPrimaryPad() && g_NetworkManager.IsLocalGame() )
|
|
{
|
|
app.SetXuiServerAction(ProfileManager.GetPrimaryPad(),eXuiServerAction_PauseServer,(void *)FALSE);
|
|
}
|
|
|
|
app.CloseXuiScenes(m_iPad);
|
|
if(!ProfileManager.IsFullVersion())
|
|
{
|
|
CXuiSceneBase::ShowTrialTimer(TRUE);
|
|
}
|
|
}
|
|
|
|
return S_OK;
|
|
}
|
|
|
|
HRESULT UIScene_PauseMenu::OnControlNavigate(XUIMessageControlNavigate *pControlNavigateData, BOOL& bHandled)
|
|
{
|
|
pControlNavigateData->hObjDest=XuiControlGetNavigation(pControlNavigateData->hObjSource,pControlNavigateData->nControlNavigate,TRUE,TRUE);
|
|
|
|
if(pControlNavigateData->hObjDest!=nullptr)
|
|
{
|
|
bHandled=TRUE;
|
|
}
|
|
|
|
return S_OK;
|
|
}
|
|
|
|
int UIScene_PauseMenu::BanGameDialogReturned(void *pParam,int iPad,C4JStorage::EMessageResult result)
|
|
{
|
|
// results switched for this dialog
|
|
if(result==C4JStorage::EMessage_ResultDecline)
|
|
{
|
|
// 4J Stu - Only do this if we are currently idle, don't want the (relatively) low priority ban task overriding something else
|
|
if(app.GetXuiAction(iPad) == eAppAction_Idle) app.SetAction(iPad,eAppAction_BanLevel);
|
|
}
|
|
return 0;
|
|
}
|
|
|
|
int UIScene_PauseMenu::DeviceSelectReturned(void *pParam,bool bContinue)
|
|
{
|
|
// Has someone pulled the ethernet cable and caused the pause menu to be closed before this callback returns?
|
|
if(!app.IsPauseMenuDisplayed(ProfileManager.GetPrimaryPad()))
|
|
{
|
|
return 0;
|
|
}
|
|
|
|
UIScene_PauseMenu* pClass = static_cast<UIScene_PauseMenu *>(pParam);
|
|
bool bIsisPrimaryHost=g_NetworkManager.IsHost() && (ProfileManager.GetPrimaryPad()==pClass->m_iPad);
|
|
bool bDisplayBanTip = !g_NetworkManager.IsLocalGame() && !bIsisPrimaryHost && !ProfileManager.IsGuest(pClass->m_iPad);
|
|
bool bUserisClientSide = ProfileManager.IsSignedInLive(pClass->m_iPad);
|
|
|
|
//Whatever happen, we need to update the pause menu and the tooltips
|
|
// Display the tooltips, we are only allowed to display "SHARE" if we have the capability (TCR).
|
|
if(StorageManager.GetSaveDisabled())
|
|
{
|
|
if( ProfileManager.IsFullVersion() && CSocialManager::Instance()->IsTitleAllowedToPostImages() && CSocialManager::Instance()->AreAllUsersAllowedToPostImages() && bUserisClientSide)
|
|
{
|
|
ui.SetTooltips( pClass->m_iPad, IDS_TOOLTIPS_SELECT,IDS_TOOLTIPS_BACK,bIsisPrimaryHost?IDS_TOOLTIPS_SELECTDEVICE:-1,IDS_TOOLTIPS_SHARE, -1,-1,-1,bDisplayBanTip?IDS_TOOLTIPS_BANLEVEL:-1);
|
|
}
|
|
else
|
|
{
|
|
ui.SetTooltips( pClass->m_iPad, IDS_TOOLTIPS_SELECT,IDS_TOOLTIPS_BACK,-1,-1, -1,-1,-1,bDisplayBanTip?IDS_TOOLTIPS_BANLEVEL:-1);
|
|
}
|
|
// disable save button
|
|
// set the focus on to another button
|
|
pClass->m_Buttons[BUTTON_PAUSE_SAVEGAME].SetEnable(FALSE);
|
|
pClass->m_Buttons[BUTTON_PAUSE_SAVEGAME].EnableInput(FALSE);
|
|
|
|
pClass->m_Buttons[BUTTON_PAUSE_RESUMEGAME].InitFocus(pClass->m_iPad);
|
|
}
|
|
else
|
|
{
|
|
if( CSocialManager::Instance()->IsTitleAllowedToPostImages() && CSocialManager::Instance()->AreAllUsersAllowedToPostImages() && bUserisClientSide)
|
|
{
|
|
ui.SetTooltips(pClass->m_iPad, IDS_TOOLTIPS_SELECT,IDS_TOOLTIPS_BACK,bIsisPrimaryHost?IDS_TOOLTIPS_CHANGEDEVICE:-1,IDS_TOOLTIPS_SHARE, -1,-1,-1,bDisplayBanTip?IDS_TOOLTIPS_BANLEVEL:-1);
|
|
}
|
|
else
|
|
{
|
|
ui.SetTooltips( pClass->m_iPad, IDS_TOOLTIPS_SELECT,IDS_TOOLTIPS_BACK,bIsisPrimaryHost?IDS_TOOLTIPS_CHANGEDEVICE:-1,-1, -1,-1,-1,bDisplayBanTip?IDS_TOOLTIPS_BANLEVEL:-1);
|
|
}
|
|
// enable save button
|
|
pClass->m_Buttons[BUTTON_PAUSE_SAVEGAME].SetEnable(TRUE);
|
|
pClass->m_Buttons[BUTTON_PAUSE_SAVEGAME].EnableInput(TRUE);
|
|
|
|
}
|
|
|
|
pClass->m_bIgnoreInput=false;
|
|
return 0;
|
|
}
|
|
|
|
HRESULT UIScene_PauseMenu::OnCustomMessage_Splitscreenplayer(bool bJoining, BOOL& bHandled)
|
|
{
|
|
bHandled=true;
|
|
return app.AdjustSplitscreenScene_PlayerChanged(m_hObj,&m_OriginalPosition,m_iPad,bJoining,false);
|
|
}
|
|
|
|
HRESULT UIScene_PauseMenu::OnTimer(XUIMessageTimer *pData,BOOL& rfHandled)
|
|
{
|
|
if(pData->nId==IGNORE_KEYPRESS_TIMERID)
|
|
{
|
|
XuiKillTimer(m_hObj,IGNORE_KEYPRESS_TIMERID);
|
|
|
|
// block input if we're waiting for DLC to install, and wipe the saves list. The end of dlc mounting custom message will fill the list again
|
|
if(app.StartInstallDLCProcess(m_iPad)==true)
|
|
{
|
|
// not doing a mount, so enable input
|
|
m_bIgnoreInput=true;
|
|
}
|
|
else
|
|
{
|
|
m_bIgnoreInput=false;
|
|
}
|
|
}
|
|
|
|
return S_OK;
|
|
}
|
|
|
|
|
|
HRESULT UIScene_PauseMenu::OnDestroy()
|
|
{
|
|
//XBackgroundDownloadSetMode(XBACKGROUND_DOWNLOAD_MODE_AUTO);
|
|
TelemetryManager->RecordUnpauseOrActive(m_iPad);
|
|
|
|
if( m_iPad == ProfileManager.GetPrimaryPad() && g_NetworkManager.IsLocalGame() )
|
|
{
|
|
app.SetXuiServerAction(ProfileManager.GetPrimaryPad(),eXuiServerAction_PauseServer,(void *)FALSE);
|
|
}
|
|
|
|
return S_OK;
|
|
}
|
|
|
|
int UIScene_PauseMenu::DeviceRemovedDialogReturned(void *pParam,int iPad,C4JStorage::EMessageResult result)
|
|
{
|
|
|
|
// results switched for this dialog
|
|
if(result==C4JStorage::EMessage_ResultDecline)
|
|
{
|
|
// continue without saving
|
|
StorageManager.SetSaveDisabled(true);
|
|
StorageManager.SetSaveDeviceSelected(ProfileManager.GetPrimaryPad(),false);
|
|
|
|
// Has someone pulled the ethernet cable and caused the pause menu to be closed before this callback returns?
|
|
if(app.IsPauseMenuDisplayed(ProfileManager.GetPrimaryPad()))
|
|
{
|
|
UIScene_PauseMenu* pClass = static_cast<UIScene_PauseMenu *>(pParam);
|
|
|
|
// use the device select returned function to wipe the saves list and change the tooltip
|
|
pClass->DeviceSelectReturned(pClass,true);
|
|
}
|
|
}
|
|
else
|
|
{
|
|
// Change device
|
|
if(app.IsPauseMenuDisplayed(ProfileManager.GetPrimaryPad()))
|
|
{
|
|
UIScene_PauseMenu* pClass = static_cast<UIScene_PauseMenu *>(pParam);
|
|
StorageManager.SetSaveDevice(&UIScene_PauseMenu::DeviceSelectReturned,pClass,true);
|
|
}
|
|
}
|
|
return 0;
|
|
}
|
|
|
|
HRESULT UIScene_PauseMenu::OnCustomMessage_DLCInstalled()
|
|
{
|
|
// mounted DLC may have changed
|
|
if(app.StartInstallDLCProcess(m_iPad)==false)
|
|
{
|
|
// not doing a mount, so re-enable input
|
|
m_bIgnoreInput=false;
|
|
}
|
|
else
|
|
{
|
|
m_bIgnoreInput=true;
|
|
}
|
|
// this will send a CustomMessage_DLCMountingComplete when done
|
|
return S_OK;
|
|
}
|
|
|
|
HRESULT UIScene_PauseMenu::OnCustomMessage_DLCMountingComplete()
|
|
{
|
|
m_bIgnoreInput=false;
|
|
app.m_dlcManager.checkForCorruptDLCAndAlert();
|
|
XBackgroundDownloadSetMode(XBACKGROUND_DOWNLOAD_MODE_AUTO);
|
|
return S_OK;
|
|
}
|
|
|
|
void UIScene_PauseMenu::ShowScene(bool show)
|
|
{
|
|
SetShow(show?TRUE:FALSE);
|
|
}
|
|
|
|
int UIScene_PauseMenu::WarningTrialTexturePackReturned(void *pParam,int iPad,C4JStorage::EMessageResult result)
|
|
{
|
|
UIScene_PauseMenu* pScene = static_cast<UIScene_PauseMenu *>(pParam);
|
|
|
|
//pScene->m_bIgnoreInput = false;
|
|
pScene->ShowScene( true );
|
|
if(result==C4JStorage::EMessage_ResultAccept)
|
|
{
|
|
if(ProfileManager.IsSignedIn(iPad))
|
|
{
|
|
ULONGLONG ullIndexA[1];
|
|
|
|
TexturePack *tPack = Minecraft::GetInstance()->skins->getSelected();
|
|
// get the dlc texture pack
|
|
DLCTexturePack *pDLCTexPack=static_cast<DLCTexturePack *>(tPack);
|
|
|
|
// Need to get the parent packs id, since this may be one of many child packs with their own ids
|
|
app.GetDLCFullOfferIDForPackID(pDLCTexPack->getDLCParentPackId(),&ullIndexA[0]);
|
|
|
|
// need to allow downloads here, or the player would need to quit the game to let the download of a texture pack happen. This might affect the network traffic, since the download could take all the bandwidth...
|
|
XBackgroundDownloadSetMode(XBACKGROUND_DOWNLOAD_MODE_ALWAYS_ALLOW);
|
|
|
|
StorageManager.InstallOffer(1,ullIndexA,nullptr,nullptr);
|
|
}
|
|
}
|
|
else
|
|
{
|
|
TelemetryManager->RecordUpsellResponded(iPad, eSet_UpsellID_Texture_DLC, ( pScene->m_pDLCPack->getPurchaseOfferId() & 0xFFFFFFFF ), eSen_UpsellOutcome_Declined);
|
|
}
|
|
|
|
|
|
return 0;
|
|
}
|
|
|
|
int UIScene_PauseMenu::ExitGameSaveDialogReturned(void *pParam,int iPad,C4JStorage::EMessageResult result)
|
|
{
|
|
UIScene_PauseMenu *pClass = static_cast<UIScene_PauseMenu *>(pParam);
|
|
// Exit with or without saving
|
|
// Decline means save in this dialog
|
|
if(result==C4JStorage::EMessage_ResultDecline || result==C4JStorage::EMessage_ResultThirdOption)
|
|
{
|
|
if( result==C4JStorage::EMessage_ResultDecline ) // Save
|
|
{
|
|
// 4J-PB - Is the player trying to save but they are using a trial texturepack ?
|
|
if(!Minecraft::GetInstance()->skins->isUsingDefaultSkin())
|
|
{
|
|
TexturePack *tPack = Minecraft::GetInstance()->skins->getSelected();
|
|
DLCTexturePack *pDLCTexPack=static_cast<DLCTexturePack *>(tPack);
|
|
|
|
DLCPack *pDLCPack=pDLCTexPack->getDLCInfoParentPack();//tPack->getDLCPack();
|
|
if(!pDLCPack->hasPurchasedFile( DLCManager::e_DLCType_Texture, L"" ))
|
|
{
|
|
#ifdef _XBOX
|
|
// upsell
|
|
ULONGLONG ullOfferID_Full;
|
|
// get the dlc texture pack
|
|
DLCTexturePack *pDLCTexPack=(DLCTexturePack *)tPack;
|
|
|
|
app.GetDLCFullOfferIDForPackID(pDLCTexPack->getDLCParentPackId(),&ullOfferID_Full);
|
|
|
|
// tell sentient about the upsell of the full version of the skin pack
|
|
TelemetryManager->RecordUpsellPresented(iPad, eSet_UpsellID_Texture_DLC, ullOfferID_Full & 0xFFFFFFFF);
|
|
#endif
|
|
|
|
UINT uiIDA[2];
|
|
uiIDA[0]=IDS_CONFIRM_OK;
|
|
uiIDA[1]=IDS_CONFIRM_CANCEL;
|
|
|
|
// Give the player a warning about the trial version of the texture pack
|
|
ui.RequestMessageBox(IDS_WARNING_DLC_TRIALTEXTUREPACK_TITLE, IDS_WARNING_DLC_TRIALTEXTUREPACK_TEXT, uiIDA, 2, ProfileManager.GetPrimaryPad() ,&UIScene_PauseMenu::WarningTrialTexturePackReturned,pClass,app.GetStringTable());
|
|
|
|
return S_OK;
|
|
}
|
|
}
|
|
|
|
// does the save exist?
|
|
bool bSaveExists;
|
|
StorageManager.DoesSaveExist(&bSaveExists);
|
|
// 4J-PB - we check if the save exists inside the libs
|
|
// we need to ask if they are sure they want to overwrite the existing game
|
|
if(bSaveExists)
|
|
{
|
|
UINT uiIDA[2];
|
|
uiIDA[0]=IDS_CONFIRM_CANCEL;
|
|
uiIDA[1]=IDS_CONFIRM_OK;
|
|
ui.RequestMessageBox(IDS_TITLE_SAVE_GAME, IDS_CONFIRM_SAVE_GAME, uiIDA, 2, ProfileManager.GetPrimaryPad(),&UIScene_PauseMenu::ExitGameAndSaveReturned,pClass, app.GetStringTable());
|
|
return 0;
|
|
}
|
|
else
|
|
{
|
|
MinecraftServer::getInstance()->setSaveOnExit( true );
|
|
}
|
|
}
|
|
else
|
|
{
|
|
// been a few requests for a confirm on exit without saving
|
|
UINT uiIDA[2];
|
|
uiIDA[0]=IDS_CONFIRM_CANCEL;
|
|
uiIDA[1]=IDS_CONFIRM_OK;
|
|
ui.RequestMessageBox(IDS_TITLE_DECLINE_SAVE_GAME, IDS_CONFIRM_DECLINE_SAVE_GAME, uiIDA, 2, ProfileManager.GetPrimaryPad(),&UIScene_PauseMenu::ExitGameDeclineSaveReturned, dynamic_cast<IUIScene_PauseMenu*>(pClass), app.GetStringTable());
|
|
return 0;
|
|
}
|
|
|
|
app.SetAction(iPad,eAppAction_ExitWorld);
|
|
}
|
|
return 0;
|
|
}
|
|
|
|
int UIScene_PauseMenu::ExitGameDeclineSaveReturned(void *pParam,int iPad,C4JStorage::EMessageResult result)
|
|
{
|
|
// results switched for this dialog
|
|
if(result==C4JStorage::EMessage_ResultDecline)
|
|
{
|
|
MinecraftServer::getInstance()->setSaveOnExit( false );
|
|
// flag a app action of exit game
|
|
app.SetAction(iPad,eAppAction_ExitWorld);
|
|
}
|
|
else
|
|
{
|
|
// has someone disconnected the ethernet here, causing the pause menu to shut?
|
|
if(ui.IsPauseMenuDisplayed(ProfileManager.GetPrimaryPad()))
|
|
{
|
|
IUIScene_PauseMenu* pClass = static_cast<IUIScene_PauseMenu *>(pParam);
|
|
UINT uiIDA[3];
|
|
// you cancelled the save on exit after choosing exit and save? You go back to the Exit choices then.
|
|
uiIDA[0]=IDS_CONFIRM_CANCEL;
|
|
uiIDA[1]=IDS_EXIT_GAME_SAVE;
|
|
uiIDA[2]=IDS_EXIT_GAME_NO_SAVE;
|
|
|
|
if(g_NetworkManager.GetPlayerCount()>1)
|
|
{
|
|
ui.RequestMessageBox(IDS_EXIT_GAME, IDS_CONFIRM_EXIT_GAME_CONFIRM_DISCONNECT_SAVE, uiIDA, 3, ProfileManager.GetPrimaryPad(),&UIScene_PauseMenu::ExitGameSaveDialogReturned,pClass, app.GetStringTable(), 0, 0, false);
|
|
}
|
|
else
|
|
{
|
|
ui.RequestMessageBox(IDS_EXIT_GAME, IDS_CONFIRM_EXIT_GAME, uiIDA, 3, ProfileManager.GetPrimaryPad(),&UIScene_PauseMenu::ExitGameSaveDialogReturned,pClass, app.GetStringTable(), 0, 0, false);
|
|
}
|
|
}
|
|
|
|
}
|
|
return 0;
|
|
}
|
|
|
|
int UIScene_PauseMenu::ExitGameAndSaveReturned(void *pParam,int iPad,C4JStorage::EMessageResult result)
|
|
{
|
|
// 4J-PB - we won't come in here if we have a trial texture pack
|
|
|
|
// results switched for this dialog
|
|
if(result==C4JStorage::EMessage_ResultDecline)
|
|
{
|
|
MinecraftServer::getInstance()->setSaveOnExit( true );
|
|
// flag a app action of exit game
|
|
app.SetAction(iPad,eAppAction_ExitWorld);
|
|
}
|
|
else
|
|
{
|
|
// has someone disconnected the ethernet here, causing the pause menu to shut?
|
|
if(ui.IsPauseMenuDisplayed(ProfileManager.GetPrimaryPad()))
|
|
{
|
|
UIScene_PauseMenu* pClass = static_cast<UIScene_PauseMenu *>(pParam);
|
|
UINT uiIDA[3];
|
|
// you cancelled the save on exit after choosing exit and save? You go back to the Exit choices then.
|
|
uiIDA[0]=IDS_CONFIRM_CANCEL;
|
|
uiIDA[1]=IDS_EXIT_GAME_SAVE;
|
|
uiIDA[2]=IDS_EXIT_GAME_NO_SAVE;
|
|
|
|
if(g_NetworkManager.GetPlayerCount()>1)
|
|
{
|
|
ui.RequestMessageBox(IDS_EXIT_GAME, IDS_CONFIRM_EXIT_GAME_CONFIRM_DISCONNECT_SAVE, uiIDA, 3, ProfileManager.GetPrimaryPad(),&UIScene_PauseMenu::ExitGameSaveDialogReturned,pClass, app.GetStringTable(), 0, 0, false);
|
|
}
|
|
else
|
|
{
|
|
ui.RequestMessageBox(IDS_EXIT_GAME, IDS_CONFIRM_EXIT_GAME, uiIDA, 3, ProfileManager.GetPrimaryPad(),&UIScene_PauseMenu::ExitGameSaveDialogReturned,pClass, app.GetStringTable(), 0, 0, false);
|
|
}
|
|
}
|
|
|
|
}
|
|
return 0;
|
|
}
|
|
|
|
int UIScene_PauseMenu::SaveGameDialogReturned(void *pParam,int iPad,C4JStorage::EMessageResult result)
|
|
{
|
|
// results switched for this dialog
|
|
if(result==C4JStorage::EMessage_ResultDecline)
|
|
{
|
|
// flag a app action of save game
|
|
app.SetAction(iPad,eAppAction_SaveGame);
|
|
}
|
|
return 0;
|
|
}
|
|
|
|
int UIScene_PauseMenu::ExitGameDialogReturned(void *pParam,int iPad,C4JStorage::EMessageResult result)
|
|
{
|
|
// results switched for this dialog
|
|
if(result==C4JStorage::EMessage_ResultDecline)
|
|
{
|
|
app.SetAction(iPad,eAppAction_ExitWorld);
|
|
}
|
|
return 0;
|
|
}
|
|
|
|
int UIScene_PauseMenu::SaveWorldThreadProc( LPVOID lpParameter )
|
|
{
|
|
bool bAutosave=static_cast<bool>(lpParameter);
|
|
if(bAutosave)
|
|
{
|
|
app.SetXuiServerAction(ProfileManager.GetPrimaryPad(),eXuiServerAction_AutoSaveGame);
|
|
}
|
|
else
|
|
{
|
|
app.SetXuiServerAction(ProfileManager.GetPrimaryPad(),eXuiServerAction_SaveGame);
|
|
}
|
|
|
|
// Share AABB & Vec3 pools with default (main thread) - should be ok as long as we don't tick the main thread whilst this thread is running
|
|
AABB::UseDefaultThreadStorage();
|
|
Vec3::UseDefaultThreadStorage();
|
|
Compression::UseDefaultThreadStorage();
|
|
|
|
Minecraft *pMinecraft=Minecraft::GetInstance();
|
|
|
|
//wprintf(L"Loading world on thread\n");
|
|
|
|
if(ProfileManager.IsFullVersion())
|
|
{
|
|
app.SetGameStarted(false);
|
|
|
|
while( app.GetXuiServerAction(ProfileManager.GetPrimaryPad() ) != eXuiServerAction_Idle && !MinecraftServer::serverHalted() )
|
|
{
|
|
Sleep(10);
|
|
}
|
|
|
|
if(!MinecraftServer::serverHalted() && !app.GetChangingSessionType() ) app.SetGameStarted(true);
|
|
}
|
|
|
|
HRESULT hr = S_OK;
|
|
if(app.GetChangingSessionType())
|
|
{
|
|
// 4J Stu - This causes the fullscreenprogress scene to ignore the action it was given
|
|
hr = ERROR_CANCELLED;
|
|
}
|
|
return hr;
|
|
}
|
|
|
|
int UIScene_PauseMenu::ExitWorldThreadProc( void* lpParameter )
|
|
{
|
|
// Share AABB & Vec3 pools with default (main thread) - should be ok as long as we don't tick the main thread whilst this thread is running
|
|
AABB::UseDefaultThreadStorage();
|
|
Vec3::UseDefaultThreadStorage();
|
|
Compression::UseDefaultThreadStorage();
|
|
|
|
//app.SetGameStarted(false);
|
|
|
|
_ExitWorld(lpParameter);
|
|
|
|
return S_OK;
|
|
}
|
|
|
|
// This function performs the meat of exiting from a level. It should be called from a thread other than the main thread.
|
|
void UIScene_PauseMenu::_ExitWorld(LPVOID lpParameter)
|
|
{
|
|
Minecraft *pMinecraft=Minecraft::GetInstance();
|
|
|
|
int exitReasonStringId = pMinecraft->progressRenderer->getCurrentTitle();
|
|
int exitReasonTitleId = IDS_CONNECTION_LOST;
|
|
|
|
bool saveStats = true;
|
|
if (pMinecraft->isClientSide() || g_NetworkManager.IsInSession())
|
|
{
|
|
if(lpParameter != nullptr )
|
|
{
|
|
// 4J-PB - check if we have lost connection to Live
|
|
if(ProfileManager.GetLiveConnectionStatus()!=XONLINE_S_LOGON_CONNECTION_ESTABLISHED )
|
|
{
|
|
exitReasonStringId = IDS_CONNECTION_LOST_LIVE;
|
|
}
|
|
else
|
|
{
|
|
switch( app.GetDisconnectReason() )
|
|
{
|
|
case DisconnectPacket::eDisconnect_Kicked:
|
|
exitReasonStringId = IDS_DISCONNECTED_KICKED;
|
|
break;
|
|
case DisconnectPacket::eDisconnect_NoUGC_AllLocal:
|
|
exitReasonStringId = IDS_NO_USER_CREATED_CONTENT_PRIVILEGE_ALL_LOCAL;
|
|
exitReasonTitleId = IDS_CONNECTION_FAILED;
|
|
break;
|
|
case DisconnectPacket::eDisconnect_NoUGC_Single_Local:
|
|
exitReasonStringId = IDS_NO_USER_CREATED_CONTENT_PRIVILEGE_SINGLE_LOCAL;
|
|
exitReasonTitleId = IDS_CONNECTION_FAILED;
|
|
break;
|
|
#ifdef _XBOX
|
|
case DisconnectPacket::eDisconnect_NoUGC_Remote:
|
|
exitReasonStringId = IDS_NO_USER_CREATED_CONTENT_PRIVILEGE_REMOTE;
|
|
exitReasonTitleId = IDS_CONNECTION_FAILED;
|
|
break;
|
|
#endif
|
|
case DisconnectPacket::eDisconnect_NoFlying:
|
|
exitReasonStringId = IDS_DISCONNECTED_FLYING;
|
|
break;
|
|
case DisconnectPacket::eDisconnect_Quitting:
|
|
exitReasonStringId = IDS_DISCONNECTED_SERVER_QUIT;
|
|
break;
|
|
case DisconnectPacket::eDisconnect_NoFriendsInGame:
|
|
exitReasonStringId = IDS_DISCONNECTED_NO_FRIENDS_IN_GAME;
|
|
exitReasonTitleId = IDS_CANTJOIN_TITLE;
|
|
break;
|
|
case DisconnectPacket::eDisconnect_Banned:
|
|
exitReasonStringId = IDS_DISCONNECTED_BANNED;
|
|
exitReasonTitleId = IDS_CANTJOIN_TITLE;
|
|
break;
|
|
case DisconnectPacket::eDisconnect_NotFriendsWithHost:
|
|
exitReasonStringId = IDS_NOTALLOWED_FRIENDSOFFRIENDS;
|
|
exitReasonTitleId = IDS_CANTJOIN_TITLE;
|
|
break;
|
|
case DisconnectPacket::eDisconnect_OutdatedServer:
|
|
exitReasonStringId = IDS_DISCONNECTED_SERVER_OLD;
|
|
exitReasonTitleId = IDS_CANTJOIN_TITLE;
|
|
break;
|
|
case DisconnectPacket::eDisconnect_OutdatedClient:
|
|
exitReasonStringId = IDS_DISCONNECTED_CLIENT_OLD;
|
|
exitReasonTitleId = IDS_CANTJOIN_TITLE;
|
|
break;
|
|
case DisconnectPacket::eDisconnect_ServerFull:
|
|
exitReasonStringId = IDS_DISCONNECTED_SERVER_FULL;
|
|
exitReasonTitleId = IDS_CANTJOIN_TITLE;
|
|
break;
|
|
default:
|
|
exitReasonStringId = IDS_CONNECTION_LOST_SERVER;
|
|
}
|
|
}
|
|
//pMinecraft->progressRenderer->progressStartNoAbort( exitReasonStringId );
|
|
|
|
UINT uiIDA[1];
|
|
uiIDA[0]=IDS_CONFIRM_OK;
|
|
// 4J Stu - Fix for #48669 - TU5: Code: Compliance: TCR #15: Incorrect/misleading messages after signing out a profile during online game session.
|
|
// If the primary player is signed out, then that is most likely the cause of the disconnection so don't display a message box. This will allow the message box requested by the libraries to be brought up
|
|
if( ProfileManager.IsSignedIn(ProfileManager.GetPrimaryPad())) ui.RequestMessageBox( exitReasonTitleId, exitReasonStringId, uiIDA,1,ProfileManager.GetPrimaryPad(),nullptr,nullptr, app.GetStringTable());
|
|
exitReasonStringId = -1;
|
|
|
|
// 4J - Force a disconnection, this handles the situation that the server has already disconnected
|
|
if( pMinecraft->levels[0] != nullptr ) pMinecraft->levels[0]->disconnect(false);
|
|
if( pMinecraft->levels[1] != nullptr ) pMinecraft->levels[1]->disconnect(false);
|
|
if( pMinecraft->levels[2] != nullptr ) pMinecraft->levels[2]->disconnect(false);
|
|
}
|
|
else
|
|
{
|
|
exitReasonStringId = IDS_EXITING_GAME;
|
|
pMinecraft->progressRenderer->progressStartNoAbort( IDS_EXITING_GAME );
|
|
if( pMinecraft->levels[0] != nullptr ) pMinecraft->levels[0]->disconnect();
|
|
if( pMinecraft->levels[1] != nullptr ) pMinecraft->levels[1]->disconnect();
|
|
if( pMinecraft->levels[2] != nullptr ) pMinecraft->levels[2]->disconnect();
|
|
}
|
|
|
|
// 4J Stu - This only does something if we actually have a server, so don't need to do any other checks
|
|
MinecraftServer::HaltServer();
|
|
|
|
// We need to call the stats & leaderboards save before we exit the session
|
|
// 4J We need to do this in a QNet callback where it is safe
|
|
//pMinecraft->forceStatsSave();
|
|
saveStats = false;
|
|
|
|
// 4J Stu - Leave the session once the disconnect packet has been sent
|
|
g_NetworkManager.LeaveGame(FALSE);
|
|
}
|
|
else
|
|
{
|
|
if(lpParameter != nullptr && ProfileManager.IsSignedIn(ProfileManager.GetPrimaryPad()) )
|
|
{
|
|
switch( app.GetDisconnectReason() )
|
|
{
|
|
case DisconnectPacket::eDisconnect_Kicked:
|
|
exitReasonStringId = IDS_DISCONNECTED_KICKED;
|
|
break;
|
|
case DisconnectPacket::eDisconnect_NoUGC_AllLocal:
|
|
exitReasonStringId = IDS_NO_USER_CREATED_CONTENT_PRIVILEGE_ALL_LOCAL;
|
|
exitReasonTitleId = IDS_CONNECTION_FAILED;
|
|
break;
|
|
case DisconnectPacket::eDisconnect_NoUGC_Single_Local:
|
|
exitReasonStringId = IDS_NO_USER_CREATED_CONTENT_PRIVILEGE_SINGLE_LOCAL;
|
|
exitReasonTitleId = IDS_CONNECTION_FAILED;
|
|
break;
|
|
#ifdef _XBOX
|
|
case DisconnectPacket::eDisconnect_NoUGC_Remote:
|
|
exitReasonStringId = IDS_NO_USER_CREATED_CONTENT_PRIVILEGE_REMOTE;
|
|
exitReasonTitleId = IDS_CONNECTION_FAILED;
|
|
break;
|
|
#endif
|
|
case DisconnectPacket::eDisconnect_Quitting:
|
|
exitReasonStringId = IDS_DISCONNECTED_SERVER_QUIT;
|
|
break;
|
|
case DisconnectPacket::eDisconnect_NoMultiplayerPrivilegesJoin:
|
|
exitReasonStringId = IDS_NO_MULTIPLAYER_PRIVILEGE_JOIN_TEXT;
|
|
break;
|
|
case DisconnectPacket::eDisconnect_OutdatedServer:
|
|
exitReasonStringId = IDS_DISCONNECTED_SERVER_OLD;
|
|
exitReasonTitleId = IDS_CANTJOIN_TITLE;
|
|
break;
|
|
case DisconnectPacket::eDisconnect_OutdatedClient:
|
|
exitReasonStringId = IDS_DISCONNECTED_CLIENT_OLD;
|
|
exitReasonTitleId = IDS_CANTJOIN_TITLE;
|
|
break;
|
|
case DisconnectPacket::eDisconnect_ServerFull:
|
|
exitReasonStringId = IDS_DISCONNECTED_SERVER_FULL;
|
|
exitReasonTitleId = IDS_CANTJOIN_TITLE;
|
|
break;
|
|
default:
|
|
exitReasonStringId = IDS_DISCONNECTED;
|
|
}
|
|
//pMinecraft->progressRenderer->progressStartNoAbort( exitReasonStringId );
|
|
|
|
UINT uiIDA[1];
|
|
uiIDA[0]=IDS_CONFIRM_OK;
|
|
ui.RequestMessageBox( exitReasonTitleId, exitReasonStringId, uiIDA,1,ProfileManager.GetPrimaryPad(),nullptr,nullptr, app.GetStringTable());
|
|
exitReasonStringId = -1;
|
|
}
|
|
}
|
|
// Fix for #93148 - TCR 001: BAS Game Stability: Title will crash for the multiplayer client if host of the game will exit during the clients loading to created world.
|
|
while( g_NetworkManager.IsNetworkThreadRunning() )
|
|
{
|
|
Sleep(1);
|
|
}
|
|
pMinecraft->setLevel(nullptr,exitReasonStringId,nullptr,saveStats);
|
|
|
|
TelemetryManager->Flush();
|
|
|
|
app.m_gameRules.unloadCurrentGameRules();
|
|
//app.m_Audio.unloadCurrentAudioDetails();
|
|
|
|
MinecraftServer::resetFlags();
|
|
|
|
// Fix for #48385 - BLACK OPS :TU5: Functional: Client becomes pseudo soft-locked when returned to the main menu after a remote disconnect
|
|
// Make sure there is text explaining why the player is waiting
|
|
pMinecraft->progressRenderer->progressStart(IDS_EXITING_GAME);
|
|
|
|
// Fix for #13259 - CRASH: Gameplay: loading process is halted when player loads saved data
|
|
// We can't start/join a new game until the session is destroyed, so wait for it to be idle again
|
|
while( g_NetworkManager.IsInSession() )
|
|
{
|
|
Sleep(1);
|
|
}
|
|
|
|
app.SetChangingSessionType(false);
|
|
app.SetReallyChangingSessionType(false);
|
|
}
|
|
|
|
void UIScene_PauseMenu::SetIgnoreInput(bool ignoreInput)
|
|
{
|
|
m_bIgnoreInput = ignoreInput;
|
|
} |