Files
MinecraftConsoles/Minecraft.Client/Common/XUI/XUI_LoadSettings.cpp
ModMaker101 a9be52c41a Project modernization (#630)
* Fixed boats falling and a TP glitch #266

* Replaced every C-style cast with C++ ones

* Replaced every C-style cast with C++ ones

* Fixed boats falling and a TP glitch #266

* Updated NULL to nullptr and fixing some type issues

* Modernized and fixed a few bugs

- Replaced most instances of `NULL` with `nullptr`.
- Replaced most `shared_ptr(new ...)` with `make_shared`.
- Removed the `nullptr` macro as it was interfering with the actual nullptr keyword in some instances.

* Fixing more conflicts

* Replace int loops with size_t and start work on overrides
2026-03-08 09:56:03 +07:00

1686 lines
57 KiB
C++

#include "stdafx.h"
#include <xuiresource.h>
#include <xuiapp.h>
#include <assert.h>
#include "..\..\..\Minecraft.World\StringHelpers.h"
#include "..\..\Common\Tutorial\TutorialMode.h"
#include "..\..\..\Minecraft.World\ConsoleSaveFileIO.h"
#include "..\..\LocalPlayer.h"
#include "..\..\Minecraft.h"
#include "..\..\..\Minecraft.World\AABB.h"
#include "..\..\..\Minecraft.World\Vec3.h"
#include "..\..\..\Minecraft.World\ArrayWithLength.h"
#include "..\..\..\Minecraft.World\File.h"
#include "..\..\..\Minecraft.World\InputOutputStream.h"
#include "..\..\MinecraftServer.h"
#include "..\..\Options.h"
#include "XUI_Ctrl_4JList.h"
#include "XUI_MultiGameInfo.h"
#include "XUI_MultiGameJoinLoad.h"
#include "XUI_Ctrl_4JIcon.h"
#include "XUI_LoadSettings.h"
#include "..\..\..\Minecraft.World\LevelSettings.h"
#include "..\..\TexturePackRepository.h"
#include "..\..\TexturePack.h"
#include "..\GameRules\ConsoleGameRules.h"
#include "..\..\StringTable.h"
#include "..\..\DLCTexturePack.h"
#define GAME_CREATE_ONLINE_TIMER_ID 0
#define GAME_CREATE_ONLINE_TIMER_TIME 100
#define CHECKFORAVAILABLETEXTUREPACKS_TIMER_ID 1
#define CHECKFORAVAILABLETEXTUREPACKS_TIMER_TIME 100
int CScene_LoadGameSettings::m_iDifficultyTitleSettingA[4]=
{
IDS_DIFFICULTY_TITLE_PEACEFUL,
IDS_DIFFICULTY_TITLE_EASY,
IDS_DIFFICULTY_TITLE_NORMAL,
IDS_DIFFICULTY_TITLE_HARD
};
HRESULT CScene_LoadGameSettings::OnInit( XUIMessageInit* pInitData, BOOL& bHandled )
{
m_hXuiBrush = nullptr;
m_bSetup = false;
m_texturePackDescDisplayed = false;
m_iConfigA=nullptr;
WCHAR TempString[256];
m_params = static_cast<LoadMenuInitData *>(pInitData->pvInitData);
m_MoreOptionsParams.bGenerateOptions=FALSE;
m_MoreOptionsParams.bPVP = TRUE;
m_MoreOptionsParams.bTrust = TRUE;
m_MoreOptionsParams.bFireSpreads = TRUE;
m_MoreOptionsParams.bTNT = TRUE;
m_MoreOptionsParams.bHostPrivileges = FALSE;
m_MoreOptionsParams.bResetNether = FALSE;
m_MoreOptionsParams.iPad = m_params->iPad;
// 4J-JEV: Fix for:
// TU12: Content: Gameplay: New "Mass Effect World" remembers and uses the settings of another - lately created - World.
m_MoreOptionsParams.bBonusChest = FALSE;
m_MoreOptionsParams.bFlatWorld = FALSE;
m_MoreOptionsParams.bStructures = TRUE;
m_iPad=m_params->iPad;
m_iSaveGameInfoIndex=m_params->iSaveGameInfoIndex;
m_levelGen = m_params->levelGen;
MapChildControls();
XuiControlSetText(m_MoreOptions,app.GetString(IDS_MORE_OPTIONS));
XuiControlSetText(m_ButtonLoad,app.GetString(IDS_LOAD));
XuiControlSetText(m_pTexturePacksList->m_hObj,app.GetString(IDS_DLC_MENU_TEXTUREPACKS));
m_bMultiplayerAllowed = ProfileManager.IsSignedInLive( m_iPad ) && ProfileManager.AllowedToPlayMultiplayer(m_iPad);
// 4J-PB - read the settings for the online flag. We'll only save this setting if the user changed it.
bool bGameSetting_Online=(app.GetGameSettings(m_iPad,eGameSetting_Online)!=0);
m_MoreOptionsParams.bOnlineSettingChangedBySystem=false;
// Set the text for friends of friends, and default to on
if( m_bMultiplayerAllowed)
{
m_MoreOptionsParams.bOnlineGame = bGameSetting_Online?TRUE:FALSE;
if(bGameSetting_Online)
{
m_MoreOptionsParams.bInviteOnly = (app.GetGameSettings(m_iPad,eGameSetting_InviteOnly)!=0)?TRUE:FALSE;
m_MoreOptionsParams.bAllowFriendsOfFriends = (app.GetGameSettings(m_iPad,eGameSetting_FriendsOfFriends)!=0)?TRUE:FALSE;
}
else
{
m_MoreOptionsParams.bInviteOnly = FALSE;
m_MoreOptionsParams.bAllowFriendsOfFriends = FALSE;
}
}
else
{
m_MoreOptionsParams.bOnlineGame = FALSE;
m_MoreOptionsParams.bInviteOnly = FALSE;
m_MoreOptionsParams.bAllowFriendsOfFriends = FALSE;
if(bGameSetting_Online)
{
// The profile settings say Online, but either the player is offline, or they are not allowed to play online
m_MoreOptionsParams.bOnlineSettingChangedBySystem=true;
}
}
XuiSetTimer(m_hObj,GAME_CREATE_ONLINE_TIMER_ID,GAME_CREATE_ONLINE_TIMER_TIME);
XuiSetTimer(m_hObj,CHECKFORAVAILABLETEXTUREPACKS_TIMER_ID,CHECKFORAVAILABLETEXTUREPACKS_TIMER_TIME);
m_ButtonGameMode.SetText(app.GetString(IDS_GAMEMODE_SURVIVAL));
m_bGameModeSurvival=true;
m_CurrentDifficulty=app.GetGameSettings(m_iPad,eGameSetting_Difficulty);
m_SliderDifficulty.SetValue(m_CurrentDifficulty);
swprintf( (WCHAR *)TempString, 256, L"%ls: %ls", app.GetString( IDS_SLIDER_DIFFICULTY ),app.GetString(m_iDifficultyTitleSettingA[m_CurrentDifficulty]));
m_SliderDifficulty.SetText(TempString);
m_bHasBeenInCreative = false;
if(m_levelGen)
{
m_GameName.SetText(m_levelGen->getDisplayName());
if(m_levelGen->requiresTexturePack())
{
m_MoreOptionsParams.dwTexturePack = m_levelGen->getRequiredTexturePackId();
m_pTexturePacksList->SetEnable(FALSE);
// retrieve the save icon from the texture pack, if there is one
TexturePack *tp = Minecraft::GetInstance()->skins->getTexturePackById(m_MoreOptionsParams.dwTexturePack);
DWORD dwImageBytes;
PBYTE pbImageData = tp->getPackIcon(dwImageBytes);
if(dwImageBytes > 0 && pbImageData)
{
XuiCreateTextureBrushFromMemory(pbImageData,dwImageBytes,&m_hXuiBrush);
}
// Set this level as created in creative mode, so that people can't use the themed worlds as an easy way to get achievements
m_bHasBeenInCreative = true;
m_GameCreatedMode.SetText( app.GetString(IDS_CREATED_IN_CREATIVE) );
}
}
else
{
// set the save icon
PBYTE pbImageData=nullptr;
DWORD dwImageBytes=0;
StorageManager.GetSaveCacheFileInfo(m_params->iSaveGameInfoIndex,m_XContentData);
StorageManager.GetSaveCacheFileInfo(m_params->iSaveGameInfoIndex,&pbImageData,&dwImageBytes);
// if there is no thumbnail, retrieve the default one from the file.
// Don't delete the image data after creating the xuibrush, since we'll use it in the rename of the save
bool bHostOptionsRead = false;
unsigned int uiHostOptions = 0;
if(pbImageData==nullptr)
{
DWORD dwResult=XContentGetThumbnail(ProfileManager.GetPrimaryPad(),&m_XContentData,nullptr,&dwImageBytes,nullptr);
if(dwResult==ERROR_SUCCESS)
{
pbImageData = new BYTE[dwImageBytes];
XContentGetThumbnail(ProfileManager.GetPrimaryPad(),&m_XContentData,pbImageData,&dwImageBytes,nullptr);
XuiCreateTextureBrushFromMemory(pbImageData,dwImageBytes,&m_hXuiBrush);
}
}
else
{
// retrieve the seed value from the image metadata
ZeroMemory(m_szSeed,50);
app.GetImageTextData(pbImageData,dwImageBytes,(unsigned char *)&m_szSeed,uiHostOptions,bHostOptionsRead,m_MoreOptionsParams.dwTexturePack);
XuiCreateTextureBrushFromMemory(pbImageData,dwImageBytes,&m_hXuiBrush);
// #ifdef _DEBUG
// // dump out the thumbnail
// HANDLE hThumbnail = CreateFile("GAME:\\thumbnail.png", GENERIC_WRITE, 0, nullptr, OPEN_ALWAYS, FILE_FLAG_RANDOM_ACCESS, nullptr);
// DWORD dwBytes;
// WriteFile(hThumbnail,pbImageData,dwImageBytes,&dwBytes,nullptr);
// XCloseHandle(hThumbnail);
// #endif
if(m_szSeed[0]!=0)
{
swprintf( (WCHAR *)TempString, 256, L"%ls: %hs", app.GetString( IDS_SEED ),m_szSeed);
m_GameSeed.SetText(TempString);
}
else
{
m_GameSeed.SetText(L"");
}
}
// Setup all the text and checkboxes to match what the game was saved with on
if(bHostOptionsRead)
{
m_MoreOptionsParams.bPVP = app.GetGameHostOption(uiHostOptions,eGameHostOption_PvP)>0?TRUE:FALSE;
m_MoreOptionsParams.bTrust = app.GetGameHostOption(uiHostOptions,eGameHostOption_TrustPlayers)>0?TRUE:FALSE;
m_MoreOptionsParams.bFireSpreads = app.GetGameHostOption(uiHostOptions,eGameHostOption_FireSpreads)>0?TRUE:FALSE;
m_MoreOptionsParams.bTNT = app.GetGameHostOption(uiHostOptions,eGameHostOption_TNT)>0?TRUE:FALSE;
m_MoreOptionsParams.bHostPrivileges = app.GetGameHostOption(uiHostOptions,eGameHostOption_CheatsEnabled)>0?TRUE:FALSE;
m_bHasBeenInCreative = app.GetGameHostOption(uiHostOptions,eGameHostOption_HasBeenInCreative)>0;
if(app.GetGameHostOption(uiHostOptions,eGameHostOption_HasBeenInCreative)>0)
{
m_GameCreatedMode.SetText( app.GetString(IDS_CREATED_IN_CREATIVE) );
}
else
{
m_GameCreatedMode.SetText( app.GetString(IDS_CREATED_IN_SURVIVAL) );
}
if(app.GetGameHostOption(uiHostOptions,eGameHostOption_GameType)>0)
{
m_ButtonGameMode.SetText(app.GetString(IDS_GAMEMODE_CREATIVE));
m_bGameModeSurvival=false;
}
if(app.GetGameHostOption(uiHostOptions,eGameHostOption_FriendsOfFriends) && !(m_bMultiplayerAllowed && bGameSetting_Online))
{
m_MoreOptionsParams.bAllowFriendsOfFriends = TRUE;
}
}
m_GameName.SetText(m_XContentData.szDisplayName);
}
// 4J-PB - Load up any texture pack data we have locally in the XZP
for(int i=0;i<TMS_COUNT;i++)
{
if(app.TMSFileA[i].eTMSType==eTMSFileType_TexturePack)
{
app.LoadLocalTMSFile(app.TMSFileA[i].wchFilename,app.TMSFileA[i].eEXT);
app.AddMemoryTPDFile(app.TMSFileA[i].iConfig, app.TMSFileA[i].pbData,app.TMSFileA[i].uiSize);
}
}
int iRB=-1;
ui.SetTooltips( DEFAULT_XUI_MENU_USER, IDS_TOOLTIPS_SELECT,IDS_TOOLTIPS_BACK, -1, -1);
//if(!RenderManager.IsHiDef() && !RenderManager.IsWidescreen())
{
CXuiSceneBase::ShowLogo( DEFAULT_XUI_MENU_USER, FALSE );
}
TelemetryManager->RecordMenuShown(m_iPad, eUIScene_LoadMenu, 0);
m_iTexturePacksNotInstalled=0;
// block input if we're waiting for DLC to install, and wipe the saves list. The end of dlc mounting custom message will fill the list again
if(app.StartInstallDLCProcess(m_iPad)==true)
{
// not doing a mount, so enable input
m_bIgnoreInput=true;
}
else
{
m_bIgnoreInput = false;
Minecraft *pMinecraft = Minecraft::GetInstance();
m_pTexturePacksList->SetSelectionChangedHandle(m_hObj);
int texturePacksCount = pMinecraft->skins->getTexturePackCount();
CXuiCtrl4JList::LIST_ITEM_INFO ListInfo;
HRESULT hr;
for(unsigned int i = 0; i < texturePacksCount; ++i)
{
TexturePack *tp = pMinecraft->skins->getTexturePackByIndex(i);
ZeroMemory(&ListInfo,sizeof(CXuiCtrl4JList::LIST_ITEM_INFO));
DWORD dwImageBytes;
PBYTE pbImageData = tp->getPackIcon(dwImageBytes);
if(dwImageBytes > 0 && pbImageData)
{
ListInfo.fEnabled = TRUE;
DLCTexturePack *pDLCTexPack=static_cast<DLCTexturePack *>(tp);
if(pDLCTexPack)
{
int id=pDLCTexPack->getDLCParentPackId();
if(id==0)
{
// default texture pack - should come first
ListInfo.iSortIndex=0x0FFFFFFF;
}
else
{
ListInfo.iSortIndex=id;
ListInfo.iData=id;
}
}
#ifdef _DEBUG
app.DebugPrintf("TP - ");
OutputDebugStringW(tp->getName().c_str());
app.DebugPrintf(", sort index - %d\n",ListInfo.iSortIndex);
#endif
hr=XuiCreateTextureBrushFromMemory(pbImageData,dwImageBytes,&ListInfo.hXuiBrush);
m_pTexturePacksList->AddData(ListInfo,0,CXuiCtrl4JList::eSortList_Index);
}
}
m_currentTexturePackIndex = m_pTexturePacksList->GetIndexByUserData(m_MoreOptionsParams.dwTexturePack);
m_pTexturePacksList->SetCurSel(m_currentTexturePackIndex);
m_pTexturePacksList->SetTopItem(m_currentTexturePackIndex); // scroll the item into view if it's not visible
UpdateTexturePackDescription(m_currentTexturePackIndex);
// 4J-PB - there may be texture packs we don't have, so use the info from TMS for this
DLC_INFO *pDLCInfo=nullptr;
// first pass - look to see if there are any that are not in the list
bool bTexturePackAlreadyListed;
bool bNeedToGetTPD=false;
m_iTexturePacksNotInstalled=0;
for(unsigned int i = 0; i < app.GetDLCInfoTexturesOffersCount(); ++i)
{
bTexturePackAlreadyListed=false;
ULONGLONG ull=app.GetDLCInfoTexturesFullOffer(i);
pDLCInfo=app.GetDLCInfoForFullOfferID(ull);
for(unsigned int i = 0; i < texturePacksCount; ++i)
{
TexturePack *tp = pMinecraft->skins->getTexturePackByIndex(i);
if(pDLCInfo->iConfig==tp->getDLCParentPackId())
{
bTexturePackAlreadyListed=true;
}
}
if(bTexturePackAlreadyListed==false)
{
// some missing
bNeedToGetTPD=true;
m_iTexturePacksNotInstalled++;
}
}
if(bNeedToGetTPD==true)
{
// add a TMS request for them
app.AddTMSPPFileTypeRequest(e_DLC_TexturePackData);
m_iConfigA= new int [m_iTexturePacksNotInstalled];
m_iTexturePacksNotInstalled=0;
for(unsigned int i = 0; i < app.GetDLCInfoTexturesOffersCount(); ++i)
{
bTexturePackAlreadyListed=false;
ULONGLONG ull=app.GetDLCInfoTexturesFullOffer(i);
pDLCInfo=app.GetDLCInfoForFullOfferID(ull);
for(unsigned int i = 0; i < texturePacksCount; ++i)
{
TexturePack *tp = pMinecraft->skins->getTexturePackByIndex(i);
if(pDLCInfo->iConfig==tp->getDLCParentPackId())
{
bTexturePackAlreadyListed=true;
}
}
if(bTexturePackAlreadyListed==false)
{
m_iConfigA[m_iTexturePacksNotInstalled++]=pDLCInfo->iConfig;
}
}
}
}
m_bSetup = true;
return S_OK;
}
HRESULT CScene_LoadGameSettings::OnControlNavigate(XUIMessageControlNavigate *pControlNavigateData, BOOL& bHandled)
{
pControlNavigateData->hObjDest=XuiControlGetNavigation(pControlNavigateData->hObjSource,pControlNavigateData->nControlNavigate,TRUE,TRUE);
if(pControlNavigateData->hObjDest!=nullptr)
{
bHandled=TRUE;
}
return S_OK;
}
HRESULT CScene_LoadGameSettings::LaunchGame(void)
{
// stop the timer running that causes a check for new texture packs in TMS but not installed, since this will run all through the load game, and will crash if it tries to create an hbrush
XuiKillTimer(m_hObj,CHECKFORAVAILABLETEXTUREPACKS_TIMER_ID);
if( (m_bGameModeSurvival != true || m_bHasBeenInCreative) || m_MoreOptionsParams.bHostPrivileges == TRUE)
{
UINT uiIDA[2];
uiIDA[0]=IDS_CONFIRM_OK;
uiIDA[1]=IDS_CONFIRM_CANCEL;
if(m_bGameModeSurvival != true || m_bHasBeenInCreative)
{
// 4J-PB - Need different text for Survival mode with a level that has been saved in Creative
if(m_bGameModeSurvival)
{
StorageManager.RequestMessageBox(IDS_TITLE_START_GAME, IDS_CONFIRM_START_SAVEDINCREATIVE, uiIDA, 2, m_iPad,&CScene_LoadGameSettings::ConfirmLoadReturned,this,app.GetStringTable());
}
else // it's creative mode
{
// has it previously been saved in creative?
if(m_bHasBeenInCreative)
{
// 4J-PB - We don't really need to tell the user this will have achievements disabled, since they already saved it in creative
// and they got the warning then
// inform them that leaderboard writes and achievements will be disabled
//StorageManager.RequestMessageBox(IDS_TITLE_START_GAME, IDS_CONFIRM_START_SAVEDINCREATIVE_CONTINUE, uiIDA, 1, m_iPad,&CScene_LoadGameSettings::ConfirmLoadReturned,this,app.GetStringTable());
if(m_levelGen != nullptr)
{
LoadLevelGen(m_levelGen);
}
else
{
C4JStorage::ELoadGameStatus eLoadStatus=StorageManager.LoadSaveData(&m_XContentData,CScene_LoadGameSettings::LoadSaveDataReturned,this);
if(eLoadStatus==C4JStorage::ELoadGame_DeviceRemoved)
{
// disable saving
StorageManager.SetSaveDisabled(true);
StorageManager.SetSaveDeviceSelected(m_iPad,false);
UINT uiIDA[1];
uiIDA[0]=IDS_OK;
StorageManager.RequestMessageBox(IDS_STORAGEDEVICEPROBLEM_TITLE, IDS_FAILED_TO_LOADSAVE_TEXT, uiIDA, 1, m_iPad,&CScene_LoadGameSettings::DeviceRemovedDialogReturned,this);
}
}
}
else
{
// ask if they're sure they want to turn this into a creative map
StorageManager.RequestMessageBox(IDS_TITLE_START_GAME, IDS_CONFIRM_START_CREATIVE, uiIDA, 2, m_iPad,&CScene_LoadGameSettings::ConfirmLoadReturned,this,app.GetStringTable());
}
}
}
else
{
StorageManager.RequestMessageBox(IDS_TITLE_START_GAME, IDS_CONFIRM_START_HOST_PRIVILEGES, uiIDA, 2, m_iPad,&CScene_LoadGameSettings::ConfirmLoadReturned,this,app.GetStringTable());
}
}
else
{
if(m_levelGen != nullptr)
{
LoadLevelGen(m_levelGen);
}
else
{
C4JStorage::ELoadGameStatus eLoadStatus=StorageManager.LoadSaveData(&m_XContentData,CScene_LoadGameSettings::LoadSaveDataReturned,this);
if(eLoadStatus==C4JStorage::ELoadGame_DeviceRemoved)
{
// disable saving
StorageManager.SetSaveDisabled(true);
StorageManager.SetSaveDeviceSelected(m_iPad,false);
UINT uiIDA[1];
uiIDA[0]=IDS_OK;
StorageManager.RequestMessageBox(IDS_STORAGEDEVICEPROBLEM_TITLE, IDS_FAILED_TO_LOADSAVE_TEXT, uiIDA, 1, m_iPad,&CScene_LoadGameSettings::DeviceRemovedDialogReturned,this);
}
}
}
return 0;
}
int CScene_LoadGameSettings::CheckResetNetherReturned(void *pParam,int iPad,C4JStorage::EMessageResult result)
{
CScene_LoadGameSettings* pClass = static_cast<CScene_LoadGameSettings *>(pParam);
// results switched for this dialog
if(result==C4JStorage::EMessage_ResultDecline)
{
// continue and reset the nether
pClass->LaunchGame();
}
else
{
// turn off the reset nether and continue
pClass->m_MoreOptionsParams.bResetNether=FALSE;
pClass->LaunchGame();
}
return 0;
}
HRESULT CScene_LoadGameSettings::OnNotifyPressEx(HXUIOBJ hObjPressed, XUINotifyPress* pNotifyPressData, BOOL& rfHandled)
{
// 4J-PB - stop people double pressing this
if(m_bIgnoreInput) return S_OK;
Minecraft *pMinecraft=Minecraft::GetInstance();
// This assumes all buttons can only be pressed with the A button
ui.AnimateKeyPress(pNotifyPressData->UserIndex, VK_PAD_A);
if(hObjPressed==m_ButtonLoad)
{
// Check if we need to upsell the texture pack
if(m_MoreOptionsParams.dwTexturePack!=0)
{
// texture pack hasn't been set yet, so check what it will be
TexturePack *pTexturePack = pMinecraft->skins->getTexturePackById(m_MoreOptionsParams.dwTexturePack);
if(pTexturePack==nullptr)
{
// They've selected a texture pack they don't have yet
// upsell
CXuiCtrl4JList::LIST_ITEM_INFO ListItem;
// get the current index of the list, and then get the data
ListItem=m_pTexturePacksList->GetData(m_currentTexturePackIndex);
// upsell the texture pack
ULONGLONG ullOfferID_Full;
app.GetDLCFullOfferIDForPackID(ListItem.iData,&ullOfferID_Full);
// 4J-PB - if the full offer id is 0, then the texture pack dlc load failed
if(ullOfferID_Full!=0LL)
{
// tell sentient about the upsell of the full version of the skin pack
TelemetryManager->RecordUpsellPresented(ProfileManager.GetPrimaryPad(), eSet_UpsellID_Texture_DLC, ullOfferID_Full & 0xFFFFFFFF);
UINT uiIDA[3];
// Need to check if the texture pack has both Full and Trial versions - we may do some as free ones, so only Full
DLC_INFO *pDLCInfo=app.GetDLCInfoForFullOfferID(ullOfferID_Full);
if(pDLCInfo->ullOfferID_Trial!=0LL)
{
uiIDA[0]=IDS_TEXTUREPACK_FULLVERSION;
uiIDA[1]=IDS_TEXTURE_PACK_TRIALVERSION;
uiIDA[2]=IDS_CONFIRM_CANCEL;
// Give the player a warning about the texture pack missing
StorageManager.RequestMessageBox(IDS_DLC_TEXTUREPACK_NOT_PRESENT_TITLE, IDS_DLC_TEXTUREPACK_NOT_PRESENT, uiIDA, 3, ProfileManager.GetPrimaryPad(),&CScene_LoadGameSettings::TexturePackDialogReturned,this,app.GetStringTable());
}
else
{
uiIDA[0]=IDS_TEXTUREPACK_FULLVERSION;
uiIDA[1]=IDS_CONFIRM_CANCEL;
// Give the player a warning about the texture pack missing
StorageManager.RequestMessageBox(IDS_DLC_TEXTUREPACK_NOT_PRESENT_TITLE, IDS_DLC_TEXTUREPACK_NOT_PRESENT, uiIDA, 2, ProfileManager.GetPrimaryPad(),&CScene_LoadGameSettings::TexturePackDialogReturned,this,app.GetStringTable());
}
return S_OK;
}
}
}
// if the profile data has been changed, then force a profile write (we save the online/invite/friends of friends settings)
// It seems we're allowed to break the 5 minute rule if it's the result of a user action
// check the checkboxes
// Only save the online setting if the user changed it - we may change it because we're offline, but don't want that saved
if(!m_MoreOptionsParams.bOnlineSettingChangedBySystem)
{
app.SetGameSettings(m_iPad,eGameSetting_Online,m_MoreOptionsParams.bOnlineGame?1:0);
}
app.SetGameSettings(m_iPad,eGameSetting_InviteOnly,m_MoreOptionsParams.bInviteOnly?1:0);
app.SetGameSettings(m_iPad,eGameSetting_FriendsOfFriends,m_MoreOptionsParams.bAllowFriendsOfFriends?1:0);
app.CheckGameSettingsChanged(true,pNotifyPressData->UserIndex);
SetShow( FALSE );
m_bIgnoreInput = true;
// Check that we have the rights to use a texture pack we have selected.
if(m_MoreOptionsParams.dwTexturePack!=0)
{
// texture pack hasn't been set yet, so check what it will be
TexturePack *pTexturePack = pMinecraft->skins->getTexturePackById(m_MoreOptionsParams.dwTexturePack);
if(pTexturePack==nullptr)
{
// DLC corrupt, so use the default textures
m_MoreOptionsParams.dwTexturePack=0;
}
else
{
m_pDLCPack=pTexturePack->getDLCPack();
// do we have a license?
if(m_pDLCPack && !m_pDLCPack->hasPurchasedFile( DLCManager::e_DLCType_Texture, L"" ))
{
// no
UINT uiIDA[1];
uiIDA[0]=IDS_OK;
if(!ProfileManager.IsSignedInLive(pNotifyPressData->UserIndex))
{
// need to be signed in to live
StorageManager.RequestMessageBox(IDS_PRO_NOTONLINE_TITLE, IDS_PRO_XBOXLIVE_NOTIFICATION, uiIDA, 1);
return S_OK;
}
else
{
// upsell
DLC_INFO *pDLCInfo = app.GetDLCInfoForTrialOfferID(m_pDLCPack->getPurchaseOfferId());
ULONGLONG ullOfferID_Full;
if(pDLCInfo!=nullptr)
{
ullOfferID_Full=pDLCInfo->ullOfferID_Full;
}
else
{
ullOfferID_Full=pTexturePack->getDLCPack()->getPurchaseOfferId();
}
// tell sentient about the upsell of the full version of the texture pack
TelemetryManager->RecordUpsellPresented(pNotifyPressData->UserIndex, eSet_UpsellID_Texture_DLC, ullOfferID_Full & 0xFFFFFFFF);
UINT uiIDA[2];
uiIDA[0]=IDS_CONFIRM_OK;
uiIDA[1]=IDS_CONFIRM_CANCEL;
//StorageManager.RequestMessageBox(IDS_UNLOCK_DLC_TITLE, IDS_UNLOCK_DLC_SKIN, uiIDA, 2, pInputData->UserIndex,&CScene_SkinSelect::UnlockSkinReturned,this,app.GetStringTable());
StorageManager.RequestMessageBox(IDS_UNLOCK_DLC_TEXTUREPACK_TITLE, IDS_UNLOCK_DLC_TEXTUREPACK_TEXT, uiIDA, 2, pNotifyPressData->UserIndex,&CScene_LoadGameSettings::UnlockTexturePackReturned,this,app.GetStringTable());
return S_OK;
}
}
}
}
// Reset the background downloading, in case we changed it by attempting to download a texture pack
XBackgroundDownloadSetMode(XBACKGROUND_DOWNLOAD_MODE_AUTO);
// Check if they have the Reset Nether flag set, and confirm they want to do this
if(m_MoreOptionsParams.bResetNether==TRUE)
{
UINT uiIDA[2];
uiIDA[0]=IDS_DONT_RESET_NETHER;
uiIDA[1]=IDS_RESET_NETHER;
StorageManager.RequestMessageBox(IDS_RESETNETHER_TITLE, IDS_RESETNETHER_TEXT, uiIDA, 2, pNotifyPressData->UserIndex,&CScene_LoadGameSettings::CheckResetNetherReturned,this,app.GetStringTable());
}
else
{
LaunchGame();
}
}
else if(hObjPressed==m_MoreOptions)
{
app.NavigateToScene(pNotifyPressData->UserIndex,eUIScene_LaunchMoreOptionsMenu,&m_MoreOptionsParams);
}
else if(hObjPressed == m_ButtonGameMode)
{
if(m_bGameModeSurvival)
{
m_ButtonGameMode.SetText(app.GetString(IDS_GAMEMODE_CREATIVE));
m_bGameModeSurvival=false;
}
else
{
m_ButtonGameMode.SetText(app.GetString(IDS_GAMEMODE_SURVIVAL));
m_bGameModeSurvival=true;
}
}
else if(hObjPressed == m_pTexturePacksList->m_hObj)
{
UpdateCurrentTexturePack();
}
return S_OK;
}
HRESULT CScene_LoadGameSettings::OnKeyDown(XUIMessageInput* pInputData, BOOL& rfHandled)
{
if(m_bIgnoreInput) return S_OK;
ui.AnimateKeyPress(pInputData->UserIndex, pInputData->dwKeyCode);
// Explicitly handle B button presses
switch(pInputData->dwKeyCode)
{
case VK_PAD_B:
case VK_ESCAPE:
app.SetCorruptSaveDeleted(false);
app.NavigateBack(pInputData->UserIndex);
rfHandled = TRUE;
break;
case VK_PAD_RSHOULDER:
/* if(app.m_bTransferSavesToXboxOne && ProfileManager.IsFullVersion())
{
app.NavigateToScene(m_iPad,eUIScene_TransferToXboxOne,m_params);
}
*/
break;
}
return S_OK;
}
HRESULT CScene_LoadGameSettings::OnFontRendererChange()
{
int iRB=-1;
ui.SetTooltips( DEFAULT_XUI_MENU_USER, IDS_TOOLTIPS_SELECT,IDS_TOOLTIPS_BACK, -1, -1,-1,-1,-1,-1,-1,true);
return S_OK;
}
int CScene_LoadGameSettings::ConfirmLoadReturned(void *pParam,int iPad,C4JStorage::EMessageResult result)
{
CScene_LoadGameSettings* pClass = static_cast<CScene_LoadGameSettings *>(pParam);
if(result==C4JStorage::EMessage_ResultAccept)
{
if(pClass->m_levelGen != nullptr)
{
pClass->LoadLevelGen(pClass->m_levelGen);
}
else
{
C4JStorage::ELoadGameStatus eLoadStatus=StorageManager.LoadSaveData(&pClass->m_XContentData,CScene_LoadGameSettings::LoadSaveDataReturned,pClass);
if(eLoadStatus==C4JStorage::ELoadGame_DeviceRemoved)
{
// disable saving
StorageManager.SetSaveDisabled(true);
StorageManager.SetSaveDeviceSelected(pClass->m_iPad,false);
UINT uiIDA[1];
uiIDA[0]=IDS_OK;
StorageManager.RequestMessageBox(IDS_STORAGEDEVICEPROBLEM_TITLE, IDS_FAILED_TO_LOADSAVE_TEXT, uiIDA, 1, pClass->m_iPad,&CScene_LoadGameSettings::DeviceRemovedDialogReturned,pClass);
}
}
}
else
{
pClass->SetShow( TRUE );
pClass->m_bIgnoreInput=false;
}
return 0;
}
HRESULT CScene_LoadGameSettings::OnTimer( XUIMessageTimer *pTimer, BOOL& bHandled )
{
// 4J-PB - TODO - Don't think we can do this - if a 2nd player signs in here with an offline profile, the signed in LIVE player gets re-logged in, and bMultiplayerAllowed is false briefly
switch(pTimer->nId)
{
case GAME_CREATE_ONLINE_TIMER_ID:
{
bool bMultiplayerAllowed = ProfileManager.IsSignedInLive( m_iPad ) && ProfileManager.AllowedToPlayMultiplayer(m_iPad);
if(bMultiplayerAllowed != m_bMultiplayerAllowed)
{
if( bMultiplayerAllowed )
{
bool bGameSetting_Online=(app.GetGameSettings(m_iPad,eGameSetting_Online)!=0);
m_MoreOptionsParams.bOnlineGame = bGameSetting_Online?TRUE:FALSE;
if(bGameSetting_Online)
{
m_MoreOptionsParams.bInviteOnly = (app.GetGameSettings(m_iPad,eGameSetting_InviteOnly)!=0)?TRUE:FALSE;
m_MoreOptionsParams.bAllowFriendsOfFriends = (app.GetGameSettings(m_iPad,eGameSetting_FriendsOfFriends)!=0)?TRUE:FALSE;
}
else
{
m_MoreOptionsParams.bInviteOnly = FALSE;
m_MoreOptionsParams.bAllowFriendsOfFriends = FALSE;
}
}
else
{
m_MoreOptionsParams.bOnlineGame = FALSE;
m_MoreOptionsParams.bInviteOnly = FALSE;
m_MoreOptionsParams.bAllowFriendsOfFriends = FALSE;
}
m_bMultiplayerAllowed = bMultiplayerAllowed;
}
}
break;
case CHECKFORAVAILABLETEXTUREPACKS_TIMER_ID:
{
// also check for any new texture packs info being available
// for each item in the mem list, check it's in the data list
CXuiCtrl4JList::LIST_ITEM_INFO ListInfo;
// for each iConfig, check if the data is available, and add it to the List, then remove it from the viConfig
for(int i=0;i<m_iTexturePacksNotInstalled;i++)
{
if(m_iConfigA[i]!=-1)
{
DWORD dwBytes=0;
PBYTE pbData=nullptr;
app.GetTPD(m_iConfigA[i],&pbData,&dwBytes);
ZeroMemory(&ListInfo,sizeof(CXuiCtrl4JList::LIST_ITEM_INFO));
if(dwBytes > 0 && pbData)
{
DWORD dwImageBytes=0;
PBYTE pbImageData=nullptr;
app.GetFileFromTPD(eTPDFileType_Icon,pbData,dwBytes,&pbImageData,&dwImageBytes );
ListInfo.fEnabled = TRUE;
ListInfo.iData = m_iConfigA[i];
HRESULT hr=XuiCreateTextureBrushFromMemory(pbImageData,dwImageBytes,&ListInfo.hXuiBrush);
ListInfo.iSortIndex=m_iConfigA[i];
m_pTexturePacksList->AddData(ListInfo,0,CXuiCtrl4JList::eSortList_Index);
m_iConfigA[i]=-1;
m_currentTexturePackIndex = m_pTexturePacksList->GetIndexByUserData(m_MoreOptionsParams.dwTexturePack);
m_pTexturePacksList->SetCurSel(m_currentTexturePackIndex);
m_pTexturePacksList->SetTopItem(m_currentTexturePackIndex); // scroll the item into view if it's not visible
}
}
}
bool bAllDone=true;
for(int i=0;i<m_iTexturePacksNotInstalled;i++)
{
if(m_iConfigA[i]!=-1)
{
bAllDone = false;
}
}
if(bAllDone )
{
// kill this timer
XuiKillTimer(m_hObj,CHECKFORAVAILABLETEXTUREPACKS_TIMER_ID);
}
}
break;
}
return S_OK;
}
PBYTE pbData;
int CScene_LoadGameSettings::Progress(void *pParam,float fProgress)
{
app.DebugPrintf("Progress - %f\n",fProgress);
return 0;
}
int CScene_LoadGameSettings::LoadSaveDataReturned(void *pParam,bool bContinue)
{
CScene_LoadGameSettings* pClass = static_cast<CScene_LoadGameSettings *>(pParam);
if(bContinue==true)
{
bool isClientSide = ProfileManager.IsSignedInLive(ProfileManager.GetPrimaryPad()) && pClass->m_MoreOptionsParams.bOnlineGame;
// 4J Stu - If we only have one controller connected, then don't show the sign-in UI again
DWORD connectedControllers = 0;
for(unsigned int i = 0; i < XUSER_MAX_COUNT; ++i)
{
if( InputManager.IsPadConnected(i) || ProfileManager.IsSignedIn(i) ) ++connectedControllers;
}
if(!isClientSide || connectedControllers == 1 || !RenderManager.IsHiDef())
{
// Check if user-created content is allowed, as we cannot play multiplayer if it's not
bool noUGC = false;
BOOL pccAllowed = TRUE;
BOOL pccFriendsAllowed = TRUE;
ProfileManager.AllowedPlayerCreatedContent(ProfileManager.GetPrimaryPad(),false,&pccAllowed,&pccFriendsAllowed);
if(!pccAllowed && !pccFriendsAllowed) noUGC = true;
if(isClientSide && noUGC )
{
pClass->SetShow( TRUE );
pClass->m_bIgnoreInput=false;
UINT uiIDA[1];
uiIDA[0]=IDS_CONFIRM_OK;
StorageManager.RequestMessageBox( IDS_FAILED_TO_CREATE_GAME_TITLE, IDS_NO_USER_CREATED_CONTENT_PRIVILEGE_CREATE, uiIDA,1,ProfileManager.GetPrimaryPad(),nullptr,nullptr, app.GetStringTable());
}
else
{
DWORD dwLocalUsersMask = CGameNetworkManager::GetLocalPlayerMask(ProfileManager.GetPrimaryPad());
// No guest problems so we don't need to force a sign-in of players here
StartGameFromSave(pClass, dwLocalUsersMask);
}
}
else
{
ProfileManager.RequestSignInUI(false, false, false, true, false,&CScene_LoadGameSettings::StartGame_SignInReturned, pParam,ProfileManager.GetPrimaryPad());
}
}
else
{
// the save is corrupt!
pClass->SetShow( TRUE );
pClass->m_bIgnoreInput=false;
// give the option to delete the save
UINT uiIDA[2];
uiIDA[0]=IDS_CONFIRM_CANCEL;
uiIDA[1]=IDS_CONFIRM_OK;
StorageManager.RequestMessageBox(IDS_CORRUPT_OR_DAMAGED_SAVE_TITLE, IDS_CORRUPT_OR_DAMAGED_SAVE_TEXT, uiIDA, 2,
pClass->m_iPad,&CScene_LoadGameSettings::DeleteSaveDialogReturned,pClass, app.GetStringTable());
}
return 0;
}
int CScene_LoadGameSettings::DeleteSaveDialogReturned(void *pParam,int iPad,C4JStorage::EMessageResult result)
{
CScene_LoadGameSettings* pClass = static_cast<CScene_LoadGameSettings *>(pParam);
// results switched for this dialog
if(result==C4JStorage::EMessage_ResultDecline)
{
#ifdef _XBOX
StorageManager.DeleteSaveData(&pClass->m_XContentData,CScene_LoadGameSettings::DeleteSaveDataReturned,pClass);
#endif
}
else
{
pClass->m_bIgnoreInput=false;
}
return 0;
}
int CScene_LoadGameSettings::DeleteSaveDataReturned(void *pParam,bool bSuccess)
{
CScene_LoadGameSettings* pClass = static_cast<CScene_LoadGameSettings *>(pParam);
app.SetCorruptSaveDeleted(true);
app.NavigateBack(pClass->m_iPad);
return 0;
}
int CScene_LoadGameSettings::DeviceRemovedDialogReturned(void *pParam,int iPad,C4JStorage::EMessageResult result)
{
// need to back out of this scene
app.NavigateBack(iPad);
return 0;
}
// 4J Stu - Shared functionality that is the same whether we needed a quadrant sign-in or not
void CScene_LoadGameSettings::StartGameFromSave(CScene_LoadGameSettings* pClass, DWORD dwLocalUsersMask)
{
INT saveOrCheckpointId = 0;
bool validSave = StorageManager.GetSaveUniqueNumber(&saveOrCheckpointId);
TelemetryManager->RecordLevelResume(pClass->m_iPad, eSen_FriendOrMatch_Playing_With_Invited_Friends, eSen_CompeteOrCoop_Coop_and_Competitive, app.GetGameSettings(pClass->m_iPad,eGameSetting_Difficulty), app.GetLocalPlayerCount(), g_NetworkManager.GetOnlinePlayerCount(), saveOrCheckpointId);
bool isClientSide = ProfileManager.IsSignedInLive(ProfileManager.GetPrimaryPad()) && pClass->m_MoreOptionsParams.bOnlineGame;
bool isPrivate = (app.GetGameSettings(pClass->m_iPad,eGameSetting_InviteOnly)>0)?true:false;
g_NetworkManager.HostGame(dwLocalUsersMask,isClientSide,isPrivate,MINECRAFT_NET_MAX_PLAYERS,0);
NetworkGameInitData *param = new NetworkGameInitData();
param->seed = 0;
param->saveData = nullptr;
param->texturePackId = pClass->m_MoreOptionsParams.dwTexturePack;
Minecraft *pMinecraft = Minecraft::GetInstance();
pMinecraft->skins->selectTexturePackById(pClass->m_MoreOptionsParams.dwTexturePack);
//pMinecraft->skins->updateUI();
app.SetGameHostOption(eGameHostOption_Difficulty,Minecraft::GetInstance()->options->difficulty);
app.SetGameHostOption(eGameHostOption_FriendsOfFriends,app.GetGameSettings(pClass->m_iPad,eGameSetting_FriendsOfFriends));
app.SetGameHostOption(eGameHostOption_Gamertags,app.GetGameSettings(pClass->m_iPad,eGameSetting_GamertagsVisible));
app.SetGameHostOption(eGameHostOption_BedrockFog,app.GetGameSettings(pClass->m_iPad,eGameSetting_BedrockFog)?1:0);
app.SetGameHostOption(eGameHostOption_PvP,pClass->m_MoreOptionsParams.bPVP);
app.SetGameHostOption(eGameHostOption_TrustPlayers,pClass->m_MoreOptionsParams.bTrust );
app.SetGameHostOption(eGameHostOption_FireSpreads,pClass->m_MoreOptionsParams.bFireSpreads );
app.SetGameHostOption(eGameHostOption_TNT,pClass->m_MoreOptionsParams.bTNT );
app.SetGameHostOption(eGameHostOption_HostCanFly,pClass->m_MoreOptionsParams.bHostPrivileges);
app.SetGameHostOption(eGameHostOption_HostCanChangeHunger,pClass->m_MoreOptionsParams.bHostPrivileges);
app.SetGameHostOption(eGameHostOption_HostCanBeInvisible,pClass->m_MoreOptionsParams.bHostPrivileges );
// flag if the user wants to reset the Nether to force a Fortress with netherwart etc.
app.SetResetNether((pClass->m_MoreOptionsParams.bResetNether==TRUE)?true:false);
// clear out the app's terrain features list
app.ClearTerrainFeaturePosition();
app.SetGameHostOption(eGameHostOption_GameType,pClass->m_bGameModeSurvival?GameType::SURVIVAL->getId():GameType::CREATIVE->getId());
param->settings = app.GetGameHostOption( eGameHostOption_All );
LoadingInputParams *loadingParams = new LoadingInputParams();
loadingParams->func = &CGameNetworkManager::RunNetworkGameThreadProc;
loadingParams->lpParam = static_cast<LPVOID>(param);
// Reset the autosave timer
app.SetAutosaveTimerTime();
UIFullscreenProgressCompletionData *completionData = new UIFullscreenProgressCompletionData();
completionData->bShowBackground=TRUE;
completionData->bShowLogo=TRUE;
completionData->type = e_ProgressCompletion_CloseAllPlayersUIScenes;
completionData->iPad = DEFAULT_XUI_MENU_USER;
loadingParams->completionData = completionData;
app.NavigateToScene(ProfileManager.GetPrimaryPad(),eUIScene_FullscreenProgress, loadingParams);
}
int CScene_LoadGameSettings::StartGame_SignInReturned(void *pParam,bool bContinue, int iPad)
{
CScene_LoadGameSettings* pClass = static_cast<CScene_LoadGameSettings *>(pParam);
if(bContinue==true)
{
// It's possible that the player has not signed in - they can back out
if(ProfileManager.IsSignedIn(iPad))
{
DWORD dwLocalUsersMask = 0;
bool isClientSide = ProfileManager.IsSignedInLive(ProfileManager.GetPrimaryPad()) && pClass->m_MoreOptionsParams.bOnlineGame;
bool noPrivileges = false;
for(unsigned int index = 0; index < XUSER_MAX_COUNT; ++index)
{
if(ProfileManager.IsSignedIn(index) )
{
if( !ProfileManager.AllowedToPlayMultiplayer(index) ) noPrivileges = true;
dwLocalUsersMask |= CGameNetworkManager::GetLocalPlayerMask(index);
}
}
// Check if user-created content is allowed, as we cannot play multiplayer if it's not
bool noUGC = false;
BOOL pccAllowed = TRUE;
BOOL pccFriendsAllowed = TRUE;
ProfileManager.AllowedPlayerCreatedContent(ProfileManager.GetPrimaryPad(), false, &pccAllowed,&pccFriendsAllowed);
if(!pccAllowed && !pccFriendsAllowed) noUGC = true;
if(isClientSide && (noPrivileges || noUGC) )
{
if( noUGC )
{
pClass->SetShow( TRUE );
pClass->m_bIgnoreInput=false;
//pClass->m_bAbortSearch=false;
UINT uiIDA[1];
uiIDA[0]=IDS_CONFIRM_OK;
StorageManager.RequestMessageBox( IDS_FAILED_TO_CREATE_GAME_TITLE, IDS_NO_USER_CREATED_CONTENT_PRIVILEGE_CREATE, uiIDA,1,ProfileManager.GetPrimaryPad(),nullptr,nullptr, app.GetStringTable());
}
else
{
pClass->SetShow( TRUE );
pClass->m_bIgnoreInput=false;
//pClass->m_bAbortSearch=false;
UINT uiIDA[1];
uiIDA[0]=IDS_CONFIRM_OK;
StorageManager.RequestMessageBox( IDS_NO_MULTIPLAYER_PRIVILEGE_TITLE, IDS_NO_MULTIPLAYER_PRIVILEGE_HOST_TEXT, uiIDA,1,ProfileManager.GetPrimaryPad(),nullptr,nullptr, app.GetStringTable());
}
}
else
{
StartGameFromSave(pClass, dwLocalUsersMask);
}
}
}
else
{
pClass->SetShow( TRUE );
pClass->m_bIgnoreInput=false;
//pClass->m_bAbortSearch=false;
}
return 0;
}
HRESULT CScene_LoadGameSettings::OnGetSourceDataImage(XUIMessageGetSourceImage *pGetSourceImageData,BOOL& bHandled)
{
if( pGetSourceImageData->bItemData )
{
pGetSourceImageData->hBrush = m_hXuiBrush;
bHandled = TRUE;
}
return S_OK;
}
HRESULT CScene_LoadGameSettings::OnNotifyValueChanged( HXUIOBJ hObjSource, XUINotifyValueChanged* pNotifyValueChanged, BOOL& bHandled )
{
WCHAR TempString[256];
if(hObjSource==m_SliderDifficulty.GetSlider() )
{
app.SetGameSettings(m_iPad,eGameSetting_Difficulty,pNotifyValueChanged->nValue);
swprintf( static_cast<WCHAR *>(TempString), 256, L"%ls: %ls", app.GetString( IDS_SLIDER_DIFFICULTY ),app.GetString(m_iDifficultyTitleSettingA[pNotifyValueChanged->nValue]));
m_SliderDifficulty.SetText(TempString);
}
return S_OK;
}
HRESULT CScene_LoadGameSettings::OnTransitionStart( XUIMessageTransition *pTransition, BOOL& bHandled )
{
//if(pTransition->dwTransAction==XUI_TRANSITION_ACTION_DESTROY ) return S_OK;
if(pTransition->dwTransAction==XUI_TRANSITION_ACTION_DESTROY ||
pTransition->dwTransType == XUI_TRANSITION_FROM || pTransition->dwTransType == XUI_TRANSITION_BACKFROM)
{
// 4J Stu - We may have had to unload our font renderer in this scene if one of the save files
// uses characters not in our font (eg asian chars) so restore our font renderer
// This will not do anything if our font renderer is already loaded
app.OverrideFontRenderer(true,true);
}
else if(pTransition->dwTransType == XUI_TRANSITION_TO || pTransition->dwTransType == XUI_TRANSITION_BACKTO)
{
m_SliderDifficulty.SetValueDisplay(FALSE);
// 4J-PB - Need to check for installed DLC, which might have happened while you were on the More Options scene
if(pTransition->dwTransType == XUI_TRANSITION_BACKTO)
{
// block input if we're waiting for DLC to install, and wipe the saves list. The end of dlc mounting custom message will fill the list again
if(app.StartInstallDLCProcess(m_iPad)==false)
{
// not doing a mount, so re-enable input
m_bIgnoreInput=false;
}
else
{
m_bIgnoreInput=true;
m_pTexturePacksList->RemoveAllData();
}
}
}
return S_OK;
}
HRESULT CScene_LoadGameSettings::OnTransitionEnd( XUIMessageTransition *pTransition, BOOL& bHandled )
{
//if(pTransition->dwTransAction==XUI_TRANSITION_ACTION_DESTROY ) return S_OK;
if(pTransition->dwTransAction==XUI_TRANSITION_ACTION_DESTROY ||
pTransition->dwTransType == XUI_TRANSITION_FROM || pTransition->dwTransType == XUI_TRANSITION_BACKFROM)
{
}
else if(pTransition->dwTransType == XUI_TRANSITION_TO || pTransition->dwTransType == XUI_TRANSITION_BACKTO)
{
if(m_bSetup && m_texturePackDescDisplayed)
{
XUITimeline *timeline;
XUINamedFrame *startFrame, *endFrame;
GetTimeline( &timeline );
startFrame = timeline->FindNamedFrame( L"SlideOutEnd" );
endFrame = timeline->FindNamedFrame( L"SlideOutEnd" );
timeline->Play( startFrame->m_dwFrame, startFrame->m_dwFrame, endFrame->m_dwFrame, FALSE, FALSE );
m_texturePackDescDisplayed = true;
}
}
return S_OK;
}
int CScene_LoadGameSettings::UnlockTexturePackReturned(void *pParam,int iPad,C4JStorage::EMessageResult result)
{
CScene_LoadGameSettings* pScene = static_cast<CScene_LoadGameSettings *>(pParam);
if(result==C4JStorage::EMessage_ResultAccept)
{
if(ProfileManager.IsSignedIn(iPad))
{
ULONGLONG ullIndexA[1];
DLC_INFO *pDLCInfo = app.GetDLCInfoForTrialOfferID(pScene->m_pDLCPack->getPurchaseOfferId());
if(pDLCInfo!=nullptr)
{
ullIndexA[0]=pDLCInfo->ullOfferID_Full;
}
else
{
ullIndexA[0]=pScene->m_pDLCPack->getPurchaseOfferId();
}
StorageManager.InstallOffer(1,ullIndexA,nullptr,nullptr);
// the license change coming in when the offer has been installed will cause this scene to refresh
}
}
else
{
TelemetryManager->RecordUpsellResponded(iPad, eSet_UpsellID_Texture_DLC, ( pScene->m_pDLCPack->getPurchaseOfferId() & 0xFFFFFFFF ), eSen_UpsellOutcome_Declined);
}
pScene->m_bIgnoreInput = false;
pScene->SetShow( TRUE );
return 0;
}
HRESULT CScene_LoadGameSettings::OnNotifySelChanged( HXUIOBJ hObjSource, XUINotifySelChanged* pNotifySelChangedData, BOOL& bHandled )
{
if(hObjSource == m_pTexturePacksList->m_hObj)
{
UpdateTexturePackDescription(pNotifySelChangedData->iItem);
if(m_bSetup && !m_texturePackDescDisplayed)
{
XUITimeline *timeline;
XUINamedFrame *startFrame, *endFrame;
GetTimeline( &timeline );
startFrame = timeline->FindNamedFrame( L"SlideOut" );
endFrame = timeline->FindNamedFrame( L"SlideOutEnd" );
timeline->Play( startFrame->m_dwFrame, startFrame->m_dwFrame, endFrame->m_dwFrame, FALSE, FALSE );
m_texturePackDescDisplayed = true;
}
}
return S_OK;
}
HRESULT CScene_LoadGameSettings::OnNotifyKillFocus(HXUIOBJ hObjSource, XUINotifyFocus *pNotifyFocusData, BOOL& bHandled)
{
HXUIOBJ hSourceParent, hDestParent;
XuiElementGetParent(hObjSource,&hSourceParent);
XuiElementGetParent(pNotifyFocusData->hObjOther,&hDestParent);
if(hSourceParent != hDestParent && pNotifyFocusData->hObjOther != m_pTexturePacksList->m_hObj && hSourceParent == m_pTexturePacksList->m_hObj)
{
m_pTexturePacksList->SetCurSel(m_currentTexturePackIndex);
m_pTexturePacksList->SetTopItem(m_currentTexturePackIndex); // scroll the item into view if it's not visible
}
else if(!m_texturePackDescDisplayed && pNotifyFocusData->hObjOther == m_pTexturePacksList->m_hObj)
{
int texturePacksCount = Minecraft::GetInstance()->skins->getTexturePackCount();
if(texturePacksCount == 1)
{
XUITimeline *timeline;
XUINamedFrame *startFrame, *endFrame;
GetTimeline( &timeline );
startFrame = timeline->FindNamedFrame( L"SlideOut" );
endFrame = timeline->FindNamedFrame( L"SlideOutEnd" );
timeline->Play( startFrame->m_dwFrame, startFrame->m_dwFrame, endFrame->m_dwFrame, FALSE, FALSE );
m_texturePackDescDisplayed = true;
}
}
return S_OK;
}
void CScene_LoadGameSettings::UpdateTexturePackDescription(int index)
{
int iTexPackId=m_pTexturePacksList->GetData(index).iData;
TexturePack *tp = Minecraft::GetInstance()->skins->getTexturePackById(iTexPackId);
if(tp==nullptr)
{
// this is probably a texture pack icon added from TMS
DWORD dwBytes=0,dwFileBytes=0;
PBYTE pbData=nullptr,pbFileData=nullptr;
CXuiCtrl4JList::LIST_ITEM_INFO ListItem;
// get the current index of the list, and then get the data
ListItem=m_pTexturePacksList->GetData(index);
app.GetTPD(ListItem.iData,&pbData,&dwBytes);
app.GetFileFromTPD(eTPDFileType_Loc,pbData,dwBytes,&pbFileData,&dwFileBytes );
if(dwFileBytes > 0 && pbFileData)
{
StringTable *pStringTable = new StringTable(pbFileData, dwFileBytes);
m_texturePackTitle.SetText(pStringTable->getString(L"IDS_DISPLAY_NAME"));
m_texturePackDescription.SetText(pStringTable->getString(L"IDS_TP_DESCRIPTION"));
}
app.GetFileFromTPD(eTPDFileType_Icon,pbData,dwBytes,&pbFileData,&dwFileBytes );
if(dwFileBytes >= 0 && pbFileData)
{
XuiCreateTextureBrushFromMemory(pbFileData,dwFileBytes,&m_hTexturePackIconBrush);
m_texturePackIcon->UseBrush(m_hTexturePackIconBrush);
}
app.GetFileFromTPD(eTPDFileType_Comparison,pbData,dwBytes,&pbFileData,&dwFileBytes );
if(dwFileBytes >= 0 && pbFileData)
{
XuiCreateTextureBrushFromMemory(pbFileData,dwFileBytes,&m_hTexturePackComparisonBrush);
m_texturePackComparison->UseBrush(m_hTexturePackComparisonBrush);
}
else
{
m_texturePackComparison->UseBrush(nullptr);
}
}
else
{
m_texturePackTitle.SetText(tp->getName().c_str());
m_texturePackDescription.SetText(tp->getDesc1().c_str());
DWORD dwImageBytes;
PBYTE pbImageData = tp->getPackIcon(dwImageBytes);
if(dwImageBytes > 0 && pbImageData)
{
XuiCreateTextureBrushFromMemory(pbImageData,dwImageBytes,&m_hTexturePackIconBrush);
m_texturePackIcon->UseBrush(m_hTexturePackIconBrush);
}
else
{
m_texturePackIcon->UseBrush(nullptr);
}
pbImageData = tp->getPackComparison(dwImageBytes);
if(dwImageBytes > 0 && pbImageData)
{
XuiCreateTextureBrushFromMemory(pbImageData,dwImageBytes,&m_hTexturePackComparisonBrush);
m_texturePackComparison->UseBrush(m_hTexturePackComparisonBrush);
}
else
{
m_texturePackComparison->UseBrush(nullptr);
}
}
}
void CScene_LoadGameSettings::ClearTexturePackDescription()
{
m_texturePackTitle.SetText(L" ");
m_texturePackDescription.SetText(L" ");
m_texturePackComparison->UseBrush(nullptr);
m_texturePackIcon->UseBrush(nullptr);
}
void CScene_LoadGameSettings::UpdateCurrentTexturePack()
{
m_currentTexturePackIndex = m_pTexturePacksList->GetCurSel();
int iTexPackId=m_pTexturePacksList->GetData(m_currentTexturePackIndex).iData;
TexturePack *tp = Minecraft::GetInstance()->skins->getTexturePackById(iTexPackId);
// if the texture pack is null, you don't have it yet
if(tp==nullptr)
{
// Upsell
CXuiCtrl4JList::LIST_ITEM_INFO ListItem;
// get the current index of the list, and then get the data
ListItem=m_pTexturePacksList->GetData(m_currentTexturePackIndex);
// upsell the texture pack
// tell sentient about the upsell of the full version of the skin pack
ULONGLONG ullOfferID_Full;
app.GetDLCFullOfferIDForPackID(ListItem.iData,&ullOfferID_Full);
TelemetryManager->RecordUpsellPresented(ProfileManager.GetPrimaryPad(), eSet_UpsellID_Texture_DLC, ullOfferID_Full & 0xFFFFFFFF);
UINT uiIDA[3];
// Need to check if the texture pack has both Full and Trial versions - we may do some as free ones, so only Full
DLC_INFO *pDLCInfo=app.GetDLCInfoForFullOfferID(ullOfferID_Full);
if(pDLCInfo->ullOfferID_Trial!=0LL)
{
uiIDA[0]=IDS_TEXTUREPACK_FULLVERSION;
uiIDA[1]=IDS_TEXTURE_PACK_TRIALVERSION;
uiIDA[2]=IDS_CONFIRM_CANCEL;
// Give the player a warning about the texture pack missing
StorageManager.RequestMessageBox(IDS_DLC_TEXTUREPACK_NOT_PRESENT_TITLE, IDS_DLC_TEXTUREPACK_NOT_PRESENT, uiIDA, 3, ProfileManager.GetPrimaryPad(),&CScene_LoadGameSettings::TexturePackDialogReturned,this,app.GetStringTable());
}
else
{
uiIDA[0]=IDS_TEXTUREPACK_FULLVERSION;
uiIDA[1]=IDS_CONFIRM_CANCEL;
// Give the player a warning about the texture pack missing
StorageManager.RequestMessageBox(IDS_DLC_TEXTUREPACK_NOT_PRESENT_TITLE, IDS_DLC_TEXTUREPACK_NOT_PRESENT, uiIDA, 2, ProfileManager.GetPrimaryPad(),&CScene_LoadGameSettings::TexturePackDialogReturned,this,app.GetStringTable());
}
// do set the texture pack id, and on the user pressing create world, check they have it
m_MoreOptionsParams.dwTexturePack = ListItem.iData;
return ;
}
else
{
m_MoreOptionsParams.dwTexturePack = tp->getId();
}
}
HRESULT CScene_LoadGameSettings::OnDestroy()
{
if( m_hXuiBrush )
{
XuiDestroyBrush( m_hXuiBrush );
}
// clear out the texture pack data
for(int i=0;i<TMS_COUNT;i++)
{
if(app.TMSFileA[i].eTMSType==eTMSFileType_TexturePack)
{
app.RemoveMemoryTPDFile(app.TMSFileA[i].iConfig);
}
}
app.FreeLocalTMSFiles(eTMSFileType_TexturePack);
return S_OK;
}
void CScene_LoadGameSettings::LoadLevelGen(LevelGenerationOptions *levelGen)
{
bool isClientSide = ProfileManager.IsSignedInLive(ProfileManager.GetPrimaryPad()) && m_MoreOptionsParams.bOnlineGame;
// 4J Stu - If we only have one controller connected, then don't show the sign-in UI again
DWORD connectedControllers = 0;
for(unsigned int i = 0; i < XUSER_MAX_COUNT; ++i)
{
if( InputManager.IsPadConnected(i) || ProfileManager.IsSignedIn(i) ) ++connectedControllers;
}
if(!isClientSide || connectedControllers == 1 || !RenderManager.IsHiDef())
{
// Check if user-created content is allowed, as we cannot play multiplayer if it's not
bool noUGC = false;
BOOL pccAllowed = TRUE;
BOOL pccFriendsAllowed = TRUE;
ProfileManager.AllowedPlayerCreatedContent(ProfileManager.GetPrimaryPad(),false,&pccAllowed,&pccFriendsAllowed);
if(!pccAllowed && !pccFriendsAllowed) noUGC = true;
if(isClientSide && noUGC )
{
SetShow( TRUE );
m_bIgnoreInput=false;
UINT uiIDA[1];
uiIDA[0]=IDS_CONFIRM_OK;
StorageManager.RequestMessageBox( IDS_FAILED_TO_CREATE_GAME_TITLE, IDS_NO_USER_CREATED_CONTENT_PRIVILEGE_CREATE, uiIDA,1,ProfileManager.GetPrimaryPad(),nullptr,nullptr, app.GetStringTable());
return;
}
}
DWORD dwLocalUsersMask = 0;
dwLocalUsersMask |= CGameNetworkManager::GetLocalPlayerMask(ProfileManager.GetPrimaryPad());
// Load data from disc
//File saveFile( L"Tutorial\\Tutorial" );
//LoadSaveFromDisk(&saveFile);
StorageManager.ResetSaveData();
// Make our next save default to the name of the level
StorageManager.SetSaveTitle(levelGen->getDefaultSaveName().c_str());
bool isPrivate = (app.GetGameSettings(m_iPad,eGameSetting_InviteOnly)>0)?true:false;
g_NetworkManager.HostGame(dwLocalUsersMask,isClientSide,isPrivate,MINECRAFT_NET_MAX_PLAYERS,0);
NetworkGameInitData *param = new NetworkGameInitData();
param->seed = 0;
param->saveData = nullptr;
param->levelGen = levelGen;
if(levelGen->requiresTexturePack())
{
param->texturePackId = levelGen->getRequiredTexturePackId();
Minecraft *pMinecraft = Minecraft::GetInstance();
pMinecraft->skins->selectTexturePackById(param->texturePackId);
//pMinecraft->skins->updateUI();
}
app.SetGameHostOption(eGameHostOption_Difficulty,Minecraft::GetInstance()->options->difficulty);
app.SetGameHostOption(eGameHostOption_FriendsOfFriends,app.GetGameSettings(m_iPad,eGameSetting_FriendsOfFriends));
app.SetGameHostOption(eGameHostOption_Gamertags,app.GetGameSettings(m_iPad,eGameSetting_GamertagsVisible));
app.SetGameHostOption(eGameHostOption_BedrockFog,app.GetGameSettings(m_iPad,eGameSetting_BedrockFog)?1:0);
// 4J-JEV: Fix for:
// TU12: Content: Gameplay: New "Mass Effect World" remembers and uses the settings of another - lately created - World.
app.SetGameHostOption(eGameHostOption_LevelType,m_MoreOptionsParams.bFlatWorld);
app.SetGameHostOption(eGameHostOption_Structures,m_MoreOptionsParams.bStructures);
app.SetGameHostOption(eGameHostOption_BonusChest,m_MoreOptionsParams.bBonusChest);
app.SetGameHostOption(eGameHostOption_PvP,m_MoreOptionsParams.bPVP);
app.SetGameHostOption(eGameHostOption_TrustPlayers,m_MoreOptionsParams.bTrust );
app.SetGameHostOption(eGameHostOption_FireSpreads,m_MoreOptionsParams.bFireSpreads );
app.SetGameHostOption(eGameHostOption_TNT,m_MoreOptionsParams.bTNT );
app.SetGameHostOption(eGameHostOption_HostCanFly,m_MoreOptionsParams.bHostPrivileges);
app.SetGameHostOption(eGameHostOption_HostCanChangeHunger,m_MoreOptionsParams.bHostPrivileges);
app.SetGameHostOption(eGameHostOption_HostCanBeInvisible,m_MoreOptionsParams.bHostPrivileges );
// flag if the user wants to reset the Nether to force a Fortress with netherwart etc.
app.SetResetNether((m_MoreOptionsParams.bResetNether==TRUE)?true:false);
// clear out the app's terrain features list
app.ClearTerrainFeaturePosition();
app.SetGameHostOption(eGameHostOption_GameType,m_bGameModeSurvival?GameType::SURVIVAL->getId():GameType::CREATIVE->getId());
param->settings = app.GetGameHostOption( eGameHostOption_All );
LoadingInputParams *loadingParams = new LoadingInputParams();
loadingParams->func = &CGameNetworkManager::RunNetworkGameThreadProc;
loadingParams->lpParam = static_cast<LPVOID>(param);
// Reset the autosave timer
app.SetAutosaveTimerTime();
UIFullscreenProgressCompletionData *completionData = new UIFullscreenProgressCompletionData();
completionData->bShowBackground=TRUE;
completionData->bShowLogo=TRUE;
completionData->type = e_ProgressCompletion_CloseAllPlayersUIScenes;
completionData->iPad = DEFAULT_XUI_MENU_USER;
loadingParams->completionData = completionData;
app.NavigateToScene(ProfileManager.GetPrimaryPad(),eUIScene_FullscreenProgress, loadingParams);
}
HRESULT CScene_LoadGameSettings::OnCustomMessage_DLCInstalled()
{
// mounted DLC may have changed
if(app.StartInstallDLCProcess(m_iPad)==false)
{
// not doing a mount, so re-enable input
m_bIgnoreInput=false;
}
else
{
m_bIgnoreInput=true;
// clear out the texture pack list and do again
m_pTexturePacksList->RemoveAllData();
m_iTexturePacksNotInstalled=0;
}
// this will send a CustomMessage_DLCMountingComplete when done
return S_OK;
}
HRESULT CScene_LoadGameSettings::OnCustomMessage_DLCMountingComplete()
{
m_pTexturePacksList->SetSelectionChangedHandle(m_hObj);
Minecraft *pMinecraft = Minecraft::GetInstance();
int texturePacksCount = pMinecraft->skins->getTexturePackCount();
CXuiCtrl4JList::LIST_ITEM_INFO ListInfo;
HRESULT hr;
for(unsigned int i = 0; i < texturePacksCount; ++i)
{
TexturePack *tp = pMinecraft->skins->getTexturePackByIndex(i);
ZeroMemory(&ListInfo,sizeof(CXuiCtrl4JList::LIST_ITEM_INFO));
DWORD dwImageBytes;
PBYTE pbImageData = tp->getPackIcon(dwImageBytes);
if(dwImageBytes > 0 && pbImageData)
{
ListInfo.fEnabled = TRUE;
hr=XuiCreateTextureBrushFromMemory(pbImageData,dwImageBytes,&ListInfo.hXuiBrush);
DLCTexturePack *pDLCTexPack=static_cast<DLCTexturePack *>(tp);
if(pDLCTexPack)
{
int id=pDLCTexPack->getDLCParentPackId();
if(id==0)
{
// default texture pack - should come first
ListInfo.iSortIndex=0x0FFFFFFF;
}
else
{
ListInfo.iSortIndex=id;
ListInfo.iData=id;
}
}
m_pTexturePacksList->AddData(ListInfo,0,CXuiCtrl4JList::eSortList_Index);
}
}
m_currentTexturePackIndex = m_pTexturePacksList->GetIndexByUserData(m_MoreOptionsParams.dwTexturePack);
m_pTexturePacksList->SetCurSel(m_currentTexturePackIndex);
m_pTexturePacksList->SetTopItem(m_currentTexturePackIndex); // scroll the item into view if it's not visible
m_iTexturePacksNotInstalled=0;
// 4J-PB - there may be texture packs we don't have, so use the info from TMS for this
DLC_INFO *pDLCInfo=nullptr;
// first pass - look to see if there are any that are not in the list
bool bTexturePackAlreadyListed;
bool bNeedToGetTPD=false;
for(unsigned int i = 0; i < app.GetDLCInfoTexturesOffersCount(); ++i)
{
bTexturePackAlreadyListed=false;
ULONGLONG ull=app.GetDLCInfoTexturesFullOffer(i);
pDLCInfo=app.GetDLCInfoForFullOfferID(ull);
for(unsigned int i = 0; i < texturePacksCount; ++i)
{
TexturePack *tp = pMinecraft->skins->getTexturePackByIndex(i);
if(pDLCInfo->iConfig==tp->getDLCParentPackId())
{
bTexturePackAlreadyListed=true;
}
}
if(bTexturePackAlreadyListed==false)
{
// some missing
bNeedToGetTPD=true;
m_iTexturePacksNotInstalled++;
}
}
if(bNeedToGetTPD==true)
{
// add a TMS request for them
app.DebugPrintf("+++ Adding TMSPP request for texture pack data\n");
app.AddTMSPPFileTypeRequest(e_DLC_TexturePackData);
if(m_iConfigA!=nullptr)
{
delete m_iConfigA;
}
m_iConfigA= new int [m_iTexturePacksNotInstalled];
m_iTexturePacksNotInstalled=0;
for(unsigned int i = 0; i < app.GetDLCInfoTexturesOffersCount(); ++i)
{
bTexturePackAlreadyListed=false;
ULONGLONG ull=app.GetDLCInfoTexturesFullOffer(i);
pDLCInfo=app.GetDLCInfoForFullOfferID(ull);
for(unsigned int i = 0; i < texturePacksCount; ++i)
{
TexturePack *tp = pMinecraft->skins->getTexturePackByIndex(i);
if(pDLCInfo->iConfig==tp->getDLCParentPackId())
{
bTexturePackAlreadyListed=true;
}
}
if(bTexturePackAlreadyListed==false)
{
m_iConfigA[m_iTexturePacksNotInstalled++]=pDLCInfo->iConfig;
}
}
}
UpdateTexturePackDescription(m_currentTexturePackIndex);
m_bIgnoreInput=false;
app.m_dlcManager.checkForCorruptDLCAndAlert();
return S_OK;
}
int CScene_LoadGameSettings::TexturePackDialogReturned(void *pParam,int iPad,C4JStorage::EMessageResult result)
{
CScene_LoadGameSettings *pClass = static_cast<CScene_LoadGameSettings *>(pParam);
#ifdef _XBOX
pClass->m_currentTexturePackIndex = pClass->m_pTexturePacksList->GetCurSel();
// Exit with or without saving
// Decline means install full version of the texture pack in this dialog
if(result==C4JStorage::EMessage_ResultDecline || result==C4JStorage::EMessage_ResultAccept)
{
// we need to enable background downloading for the DLC
XBackgroundDownloadSetMode(XBACKGROUND_DOWNLOAD_MODE_ALWAYS_ALLOW);
ULONGLONG ullOfferID_Full;
ULONGLONG ullIndexA[1];
CXuiCtrl4JList::LIST_ITEM_INFO ListItem;
// get the current index of the list, and then get the data
ListItem=pClass->m_pTexturePacksList->GetData(pClass->m_currentTexturePackIndex);
app.GetDLCFullOfferIDForPackID(ListItem.iData,&ullOfferID_Full);
if( result==C4JStorage::EMessage_ResultAccept ) // Full version
{
ullIndexA[0]=ullOfferID_Full;
StorageManager.InstallOffer(1,ullIndexA,nullptr,nullptr);
}
else // trial version
{
// if there is no trial version, this is a Cancel
DLC_INFO *pDLCInfo=app.GetDLCInfoForFullOfferID(ullOfferID_Full);
if(pDLCInfo->ullOfferID_Trial!=0LL)
{
ullIndexA[0]=pDLCInfo->ullOfferID_Trial;
StorageManager.InstallOffer(1,ullIndexA,nullptr,nullptr);
}
}
}
#endif
pClass->m_bIgnoreInput=false;
return 0;
}
HRESULT CScene_LoadGameSettings::OnNavReturn(HXUIOBJ hObj,BOOL& rfHandled)
{
// update the tooltips
int iRB=-1;
#ifdef _XBOX
#endif
CXuiSceneBase::SetTooltips( DEFAULT_XUI_MENU_USER, IDS_TOOLTIPS_SELECT,IDS_TOOLTIPS_BACK, -1, -1,-1,-1,-1,iRB);
return S_OK;
}