Files
MinecraftConsoles/Minecraft.Client/Common/XUI/XUI_Ctrl_MinecraftPlayer.cpp
ModMaker101 a9be52c41a Project modernization (#630)
* Fixed boats falling and a TP glitch #266

* Replaced every C-style cast with C++ ones

* Replaced every C-style cast with C++ ones

* Fixed boats falling and a TP glitch #266

* Updated NULL to nullptr and fixing some type issues

* Modernized and fixed a few bugs

- Replaced most instances of `NULL` with `nullptr`.
- Replaced most `shared_ptr(new ...)` with `make_shared`.
- Removed the `nullptr` macro as it was interfering with the actual nullptr keyword in some instances.

* Fixing more conflicts

* Replace int loops with size_t and start work on overrides
2026-03-08 09:56:03 +07:00

191 lines
5.4 KiB
C++

#include "stdafx.h"
#include "..\..\Minecraft.h"
#include "..\..\ScreenSizeCalculator.h"
#include "..\..\EntityRenderDispatcher.h"
#include "..\..\Lighting.h"
#include "..\..\MultiplayerLocalPlayer.h"
#include "XUI_Ctrl_MinecraftPlayer.h"
#include "XUI_Scene_AbstractContainer.h"
#include "XUI_Scene_Inventory.h"
#include "..\..\Options.h"
//-----------------------------------------------------------------------------
// CXuiCtrlMinecraftPlayer class
//-----------------------------------------------------------------------------
//-----------------------------------------------------------------------------
CXuiCtrlMinecraftPlayer::CXuiCtrlMinecraftPlayer() :
m_bDirty(FALSE),
m_fScale(1.0f),
m_fAlpha(1.0f)
{
Minecraft *pMinecraft=Minecraft::GetInstance();
ScreenSizeCalculator ssc(pMinecraft->options, pMinecraft->width_phys, pMinecraft->height_phys);
m_fScreenWidth=static_cast<float>(pMinecraft->width_phys);
m_fRawWidth=static_cast<float>(ssc.rawWidth);
m_fScreenHeight=static_cast<float>(pMinecraft->height_phys);
m_fRawHeight=static_cast<float>(ssc.rawHeight);
}
//-----------------------------------------------------------------------------
HRESULT CXuiCtrlMinecraftPlayer::OnInit(XUIMessageInit* pInitData, BOOL& rfHandled)
{
HRESULT hr=S_OK;
HXUIOBJ parent = m_hObj;
HXUICLASS hcInventoryClass = XuiFindClass( L"CXuiSceneInventory" );
HXUICLASS currentClass;
do
{
XuiElementGetParent(parent,&parent);
currentClass = XuiGetObjectClass( parent );
} while (parent != nullptr && !XuiClassDerivesFrom( currentClass, hcInventoryClass ) );
assert( parent != nullptr );
VOID *pObj;
XuiObjectFromHandle( parent, &pObj );
m_containerScene = static_cast<CXuiSceneInventory *>(pObj);
m_iPad = m_containerScene->getPad();
return hr;
}
HRESULT CXuiCtrlMinecraftPlayer::OnRender(XUIMessageRender *pRenderData, BOOL &bHandled )
{
#ifdef _XBOX
HXUIDC hDC = pRenderData->hDC;
// build and render with the game call
RenderManager.Set_matrixDirty();
Minecraft *pMinecraft=Minecraft::GetInstance();
glColor4f(1, 1, 1, 1);
glClear(GL_DEPTH_BUFFER_BIT);
glMatrixMode(GL_PROJECTION);
glLoadIdentity();
glOrtho(0, m_fRawWidth, m_fRawHeight, 0, 1000, 3000);
glMatrixMode(GL_MODELVIEW);
glLoadIdentity();
glTranslatef(0, 0, -2000);
D3DXMATRIX matrix;
CXuiControl xuiControl(m_hObj);
xuiControl.GetFullXForm(&matrix);
float bwidth,bheight;
xuiControl.GetBounds(&bwidth,&bheight);
float xo = ( (matrix._41 + ( (bwidth*matrix._11)/2) ) / m_fScreenWidth ) * m_fRawWidth;
float yo = ( (matrix._42 + (bheight*matrix._22) ) / m_fScreenHeight ) * m_fRawHeight;
glEnable(GL_RESCALE_NORMAL);
glEnable(GL_COLOR_MATERIAL);
glPushMatrix();
glTranslatef(xo, yo - 3.5f, 50.0f);
float ss;// = 26;
if(!RenderManager.IsHiDef() && !RenderManager.IsWidescreen())
{
ss = 24;
}
else
{
if(app.GetLocalPlayerCount()>1)
{
ss = 13;
}
else
{
ss = 26;
}
}
// Base scale on height of this control
// Potentially we might want separate x & y scales here
//ss = ( ( bheight / m_fScreenHeight ) * m_fRawHeight );
// For testing split screen - this scale is correct for 4 player split screen
// how many local players do we have?
// int iPlayerC=0;
//
// for(int i=0;i<XUSER_MAX_COUNT;i++)
// {
// if(pMinecraft->localplayers[i] != nullptr)
// {
// iPlayerC++;
// }
// }
//
// switch(iPlayerC)
// {
// case 1:
// break;
// case 2:
// case 3:
// case 4:
// ss *= 0.5f;
// break;
// }
glScalef(-ss, ss, ss);
glRotatef(180, 0, 0, 1);
float oybr = pMinecraft->localplayers[m_iPad]->yBodyRot;
float oyr = pMinecraft->localplayers[m_iPad]->yRot;
float oxr = pMinecraft->localplayers[m_iPad]->xRot;
float oyhr = pMinecraft->localplayers[m_iPad]->yHeadRot;
D3DXVECTOR3 pointerPosition = m_containerScene->GetCursorScreenPosition();
//printf("Pointer screen position is x:%f, y:%f, z:%f\n",pointerPosition.x, pointerPosition.y, pointerPosition.z);
float xd = ( matrix._41 + ( (bwidth*matrix._11)/2) ) - pointerPosition.x;
// Need to base Y on head position, not centre of mass
float yd = ( matrix._42 + ( (bheight*matrix._22) / 2) - 40 ) - pointerPosition.y;
glRotatef(45 + 90, 0, 1, 0);
Lighting::turnOn();
glRotatef(-45 - 90, 0, 1, 0);
glRotatef(-(float) atan(yd / 40.0f) * 20, 1, 0, 0);
pMinecraft->localplayers[m_iPad]->yBodyRot = (float) atan(xd / 40.0f) * 20;
pMinecraft->localplayers[m_iPad]->yRot = (float) atan(xd / 40.0f) * 40;
pMinecraft->localplayers[m_iPad]->xRot = -(float) atan(yd / 40.0f) * 20;
pMinecraft->localplayers[m_iPad]->yHeadRot = pMinecraft->localplayers[m_iPad]->yRot;
//pMinecraft->localplayers[m_iPad]->glow = 1;
glTranslatef(0, pMinecraft->localplayers[m_iPad]->heightOffset, 0);
EntityRenderDispatcher::instance->playerRotY = 180;
// 4J Stu - Turning on hideGui while we do this stops the name rendering in split-screen
bool wasHidingGui = pMinecraft->options->hideGui;
pMinecraft->options->hideGui = true;
EntityRenderDispatcher::instance->render(pMinecraft->localplayers[m_iPad], 0, 0, 0, 0, 1,false,false);
pMinecraft->options->hideGui = wasHidingGui;
//pMinecraft->localplayers[m_iPad]->glow = 0;
pMinecraft->localplayers[m_iPad]->yBodyRot = oybr;
pMinecraft->localplayers[m_iPad]->yRot = oyr;
pMinecraft->localplayers[m_iPad]->xRot = oxr;
pMinecraft->localplayers[m_iPad]->yHeadRot = oyhr;
glPopMatrix();
Lighting::turnOff();
glDisable(GL_RESCALE_NORMAL);
XuiRenderRestoreState(hDC);
bHandled = TRUE;
#endif
return S_OK;
}