* Fixed boats falling and a TP glitch #266 * Replaced every C-style cast with C++ ones * Replaced every C-style cast with C++ ones * Fixed boats falling and a TP glitch #266 * Updated NULL to nullptr and fixing some type issues * Modernized and fixed a few bugs - Replaced most instances of `NULL` with `nullptr`. - Replaced most `shared_ptr(new ...)` with `make_shared`. - Removed the `nullptr` macro as it was interfering with the actual nullptr keyword in some instances. * Fixing more conflicts * Replace int loops with size_t and start work on overrides
111 lines
3.1 KiB
C++
111 lines
3.1 KiB
C++
#include "stdafx.h"
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#include "UI.h"
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#include "UIScene_ReinstallMenu.h"
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UIScene_ReinstallMenu::UIScene_ReinstallMenu(int iPad, void *initData, UILayer *parentLayer) : UIScene(iPad, parentLayer)
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{
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// Setup all the Iggy references we need for this scene
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initialiseMovie();
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#if TO_BE_IMPLEMENTED
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XuiControlSetText(m_Buttons[eControl_Theme],app.GetString(IDS_REINSTALL_THEME));
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XuiControlSetText(m_Buttons[eControl_Gamerpic1],app.GetString(IDS_REINSTALL_GAMERPIC_1));
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XuiControlSetText(m_Buttons[eControl_Gamerpic2],app.GetString(IDS_REINSTALL_GAMERPIC_2));
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XuiControlSetText(m_Buttons[eControl_Avatar1],app.GetString(IDS_REINSTALL_AVATAR_ITEM_1));
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XuiControlSetText(m_Buttons[eControl_Avatar2],app.GetString(IDS_REINSTALL_AVATAR_ITEM_2));
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XuiControlSetText(m_Buttons[eControl_Avatar3],app.GetString(IDS_REINSTALL_AVATAR_ITEM_3));
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#endif
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}
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wstring UIScene_ReinstallMenu::getMoviePath()
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{
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if(app.GetLocalPlayerCount() > 1)
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{
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return L"ReinstallSplit";
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}
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else
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{
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return L"ReinstallMenu";
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}
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}
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void UIScene_ReinstallMenu::updateTooltips()
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{
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ui.SetTooltips( m_iPad, IDS_TOOLTIPS_SELECT,IDS_TOOLTIPS_BACK,IDS_TOOLTIPS_SELECTDEVICE);
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}
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void UIScene_ReinstallMenu::updateComponents()
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{
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bool bNotInGame=(Minecraft::GetInstance()->level==nullptr);
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if(bNotInGame)
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{
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m_parentLayer->showComponent(m_iPad,eUIComponent_Panorama,true);
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m_parentLayer->showComponent(m_iPad,eUIComponent_Logo,true);
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}
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else
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{
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m_parentLayer->showComponent(m_iPad,eUIComponent_Panorama,false);
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// 4J Stu - Do we want to show the logo in-game?
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//if( app.GetLocalPlayerCount() == 1 ) m_parentLayer->showComponent(m_iPad,eUIComponent_Logo,true);
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//else m_parentLayer->showComponent(m_iPad,eUIComponent_Logo,false);
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m_parentLayer->showComponent(m_iPad,eUIComponent_Logo,false);
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}
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}
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void UIScene_ReinstallMenu::handleInput(int iPad, int key, bool repeat, bool pressed, bool released, bool &handled)
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{
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//app.DebugPrintf("UIScene_DebugOverlay handling input for pad %d, key %d, down- %s, pressed- %s, released- %s\n", iPad, key, down?"TRUE":"FALSE", pressed?"TRUE":"FALSE", released?"TRUE":"FALSE");
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ui.AnimateKeyPress(m_iPad, key, repeat, pressed, released);
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switch(key)
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{
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case ACTION_MENU_CANCEL:
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if(pressed && !repeat)
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{
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navigateBack();
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}
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break;
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case ACTION_MENU_OK:
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#ifdef __ORBIS__
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case ACTION_MENU_TOUCHPAD_PRESS:
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#endif
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case ACTION_MENU_UP:
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case ACTION_MENU_DOWN:
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sendInputToMovie(key, repeat, pressed, released);
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break;
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}
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}
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void UIScene_ReinstallMenu::handlePress(F64 controlId, F64 childId)
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{
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#if TO_BE_IMPLEMENTED
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switch((int)controlId)
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{
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case BUTTON_HAO_CHANGESKIN:
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ui.NavigateToScene(m_iPad, eUIScene_SkinSelectMenu);
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break;
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case BUTTON_HAO_HOWTOPLAY:
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ui.NavigateToScene(m_iPad, eUIScene_HowToPlayMenu);
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break;
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case BUTTON_HAO_CONTROLS:
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ui.NavigateToScene(m_iPad, eUIScene_ControlsMenu);
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break;
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case BUTTON_HAO_SETTINGS:
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ui.NavigateToScene(m_iPad, eUIScene_SettingsMenu);
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break;
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case BUTTON_HAO_CREDITS:
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ui.NavigateToScene(m_iPad, eUIScene_Credits);
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break;
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case BUTTON_HAO_REINSTALL:
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ui.NavigateToScene(m_iPad, eUIScene_ReinstallMenu);
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break;
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case BUTTON_HAO_DEBUG:
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ui.NavigateToScene(m_iPad, eUIScene_DebugOptions);
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break;
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}
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#endif
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}
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