* Fixed boats falling and a TP glitch #266 * Replaced every C-style cast with C++ ones * Replaced every C-style cast with C++ ones * Fixed boats falling and a TP glitch #266 * Updated NULL to nullptr and fixing some type issues * Modernized and fixed a few bugs - Replaced most instances of `NULL` with `nullptr`. - Replaced most `shared_ptr(new ...)` with `make_shared`. - Removed the `nullptr` macro as it was interfering with the actual nullptr keyword in some instances. * Fixing more conflicts * Replace int loops with size_t and start work on overrides
197 lines
4.4 KiB
C++
197 lines
4.4 KiB
C++
#include "stdafx.h"
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#include "UI.h"
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#include "..\..\..\Minecraft.World\net.minecraft.world.level.tile.entity.h"
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#include "..\..\..\Minecraft.World\net.minecraft.world.inventory.h"
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#include "..\..\Minecraft.h"
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#include "UIScene_DispenserMenu.h"
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UIScene_DispenserMenu::UIScene_DispenserMenu(int iPad, void *_initData, UILayer *parentLayer) : UIScene_AbstractContainerMenu(iPad, parentLayer)
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{
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// Setup all the Iggy references we need for this scene
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initialiseMovie();
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TrapScreenInput *initData = static_cast<TrapScreenInput *>(_initData);
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m_labelDispenser.init(initData->trap->getName());
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Minecraft *pMinecraft = Minecraft::GetInstance();
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if( pMinecraft->localgameModes[initData->iPad] != nullptr )
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{
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TutorialMode *gameMode = static_cast<TutorialMode *>(pMinecraft->localgameModes[initData->iPad]);
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m_previousTutorialState = gameMode->getTutorial()->getCurrentState();
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gameMode->getTutorial()->changeTutorialState(e_Tutorial_State_Trap_Menu, this);
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}
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TrapMenu* menu = new TrapMenu( initData->inventory, initData->trap );
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m_containerSize = initData->trap->getContainerSize();
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Initialize( initData->iPad, menu, true, m_containerSize, eSectionTrapUsing, eSectionTrapMax );
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m_slotListTrap.addSlots(0, 9);
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delete initData;
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}
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wstring UIScene_DispenserMenu::getMoviePath()
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{
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if(app.GetLocalPlayerCount() > 1)
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{
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return L"DispenserMenuSplit";
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}
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else
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{
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return L"DispenserMenu";
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}
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}
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void UIScene_DispenserMenu::handleReload()
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{
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Initialize( m_iPad, m_menu, true, m_containerSize, eSectionTrapUsing, eSectionTrapMax );
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m_slotListTrap.addSlots(0, 9);
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}
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int UIScene_DispenserMenu::getSectionColumns(ESceneSection eSection)
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{
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int cols = 0;
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switch( eSection )
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{
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case eSectionTrapTrap:
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cols = 3;
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break;
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case eSectionTrapInventory:
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cols = 9;
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break;
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case eSectionTrapUsing:
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cols = 9;
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break;
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default:
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assert( false );
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break;
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}
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return cols;
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}
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int UIScene_DispenserMenu::getSectionRows(ESceneSection eSection)
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{
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int rows = 0;
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switch( eSection )
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{
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case eSectionTrapTrap:
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rows = 3;
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break;
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case eSectionTrapInventory:
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rows = 3;
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break;
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case eSectionTrapUsing:
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rows = 1;
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break;
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default:
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assert( false );
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break;
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}
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return rows;
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}
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void UIScene_DispenserMenu::GetPositionOfSection( ESceneSection eSection, UIVec2D* pPosition )
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{
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switch( eSection )
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{
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case eSectionTrapTrap:
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pPosition->x = m_slotListTrap.getXPos();
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pPosition->y = m_slotListTrap.getYPos();
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break;
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case eSectionTrapInventory:
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pPosition->x = m_slotListInventory.getXPos();
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pPosition->y = m_slotListInventory.getYPos();
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break;
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case eSectionTrapUsing:
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pPosition->x = m_slotListHotbar.getXPos();
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pPosition->y = m_slotListHotbar.getYPos();
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break;
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default:
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assert( false );
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break;
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}
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}
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void UIScene_DispenserMenu::GetItemScreenData( ESceneSection eSection, int iItemIndex, UIVec2D* pPosition, UIVec2D* pSize )
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{
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UIVec2D sectionSize;
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switch( eSection )
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{
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case eSectionTrapTrap:
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sectionSize.x = m_slotListTrap.getWidth();
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sectionSize.y = m_slotListTrap.getHeight();
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break;
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case eSectionTrapInventory:
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sectionSize.x = m_slotListInventory.getWidth();
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sectionSize.y = m_slotListInventory.getHeight();
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break;
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case eSectionTrapUsing:
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sectionSize.x = m_slotListHotbar.getWidth();
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sectionSize.y = m_slotListHotbar.getHeight();
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break;
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default:
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assert( false );
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break;
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}
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int rows = getSectionRows(eSection);
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int cols = getSectionColumns(eSection);
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pSize->x = sectionSize.x/cols;
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pSize->y = sectionSize.y/rows;
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int itemCol = iItemIndex % cols;
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int itemRow = iItemIndex/cols;
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pPosition->x = itemCol * pSize->x;
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pPosition->y = itemRow * pSize->y;
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}
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void UIScene_DispenserMenu::setSectionSelectedSlot(ESceneSection eSection, int x, int y)
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{
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int cols = getSectionColumns(eSection);
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int index = (y * cols) + x;
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UIControl_SlotList *slotList = nullptr;
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switch( eSection )
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{
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case eSectionTrapTrap:
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slotList = &m_slotListTrap;
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break;
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case eSectionTrapInventory:
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slotList = &m_slotListInventory;
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break;
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case eSectionTrapUsing:
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slotList = &m_slotListHotbar;
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break;
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default:
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assert( false );
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break;
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}
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slotList->setHighlightSlot(index);
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}
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UIControl *UIScene_DispenserMenu::getSection(ESceneSection eSection)
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{
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UIControl *control = nullptr;
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switch( eSection )
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{
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case eSectionTrapTrap:
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control = &m_slotListTrap;
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break;
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case eSectionTrapInventory:
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control = &m_slotListInventory;
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break;
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case eSectionTrapUsing:
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control = &m_slotListHotbar;
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break;
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default:
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assert( false );
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break;
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}
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return control;
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} |