* Fixed boats falling and a TP glitch #266 * Replaced every C-style cast with C++ ones * Replaced every C-style cast with C++ ones * Fixed boats falling and a TP glitch #266 * Updated NULL to nullptr and fixing some type issues * Modernized and fixed a few bugs - Replaced most instances of `NULL` with `nullptr`. - Replaced most `shared_ptr(new ...)` with `make_shared`. - Removed the `nullptr` macro as it was interfering with the actual nullptr keyword in some instances. * Fixing more conflicts * Replace int loops with size_t and start work on overrides
519 lines
14 KiB
C++
519 lines
14 KiB
C++
#include "stdafx.h"
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#include "UI.h"
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#include "..\..\..\Minecraft.World\net.minecraft.world.level.tile.entity.h"
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#include "..\..\..\Minecraft.World\net.minecraft.world.inventory.h"
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#include "..\..\Minecraft.h"
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#include "UIScene_BeaconMenu.h"
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UIScene_BeaconMenu::UIScene_BeaconMenu(int iPad, void *_initData, UILayer *parentLayer) : UIScene_AbstractContainerMenu(iPad, parentLayer)
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{
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// Setup all the Iggy references we need for this scene
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initialiseMovie();
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m_labelPrimary.init(IDS_CONTAINER_BEACON_PRIMARY_POWER);
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m_labelSecondary.init(IDS_CONTAINER_BEACON_SECONDARY_POWER);
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m_buttonsPowers[eControl_Primary1].setVisible(false);
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m_buttonsPowers[eControl_Primary2].setVisible(false);
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m_buttonsPowers[eControl_Primary3].setVisible(false);
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m_buttonsPowers[eControl_Primary4].setVisible(false);
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m_buttonsPowers[eControl_Primary5].setVisible(false);
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m_buttonsPowers[eControl_Secondary1].setVisible(false);
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m_buttonsPowers[eControl_Secondary2].setVisible(false);
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BeaconScreenInput *initData = static_cast<BeaconScreenInput *>(_initData);
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Minecraft *pMinecraft = Minecraft::GetInstance();
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if( pMinecraft->localgameModes[initData->iPad] != nullptr )
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{
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TutorialMode *gameMode = static_cast<TutorialMode *>(pMinecraft->localgameModes[initData->iPad]);
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m_previousTutorialState = gameMode->getTutorial()->getCurrentState();
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gameMode->getTutorial()->changeTutorialState(e_Tutorial_State_Beacon_Menu, this);
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}
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m_beacon = initData->beacon;
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BeaconMenu *menu = new BeaconMenu(initData->inventory, initData->beacon);
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Initialize( initData->iPad, menu, true, BeaconMenu::INV_SLOT_START, eSectionBeaconUsing, eSectionBeaconMax );
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m_slotListActivator.addSlots(BeaconMenu::PAYMENT_SLOT, 1);
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m_slotListActivatorIcons.addSlots(m_menu->getSize(),4);
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//app.SetRichPresenceContext(m_iPad,CONTEXT_GAME_STATE_BEACON);
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delete initData;
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}
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wstring UIScene_BeaconMenu::getMoviePath()
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{
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if(app.GetLocalPlayerCount() > 1)
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{
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return L"BeaconMenuSplit";
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}
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else
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{
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return L"BeaconMenu";
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}
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}
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void UIScene_BeaconMenu::handleReload()
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{
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Initialize( m_iPad, m_menu, true, BeaconMenu::INV_SLOT_START, eSectionBeaconUsing, eSectionBeaconMax );
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m_slotListActivator.addSlots(BeaconMenu::PAYMENT_SLOT, 1);
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m_slotListActivatorIcons.addSlots(m_menu->getSize(),4);
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}
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void UIScene_BeaconMenu::tick()
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{
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UIScene_AbstractContainerMenu::tick();
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handleTick();
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}
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int UIScene_BeaconMenu::getSectionColumns(ESceneSection eSection)
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{
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int cols = 0;
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switch( eSection )
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{
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case eSectionBeaconItem:
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cols = 1;
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break;
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case eSectionBeaconInventory:
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cols = 9;
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break;
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case eSectionBeaconUsing:
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cols = 9;
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break;
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default:
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assert( false );
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break;
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};
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return cols;
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}
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int UIScene_BeaconMenu::getSectionRows(ESceneSection eSection)
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{
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int rows = 0;
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switch( eSection )
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{
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case eSectionBeaconItem:
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rows = 1;
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break;
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case eSectionBeaconInventory:
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rows = 3;
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break;
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case eSectionBeaconUsing:
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rows = 1;
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break;
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default:
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assert( false );
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break;
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};
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return rows;
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}
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void UIScene_BeaconMenu::GetPositionOfSection( ESceneSection eSection, UIVec2D* pPosition )
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{
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switch( eSection )
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{
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case eSectionBeaconItem:
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pPosition->x = m_slotListActivator.getXPos();
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pPosition->y = m_slotListActivator.getYPos();
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break;
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case eSectionBeaconInventory:
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pPosition->x = m_slotListInventory.getXPos();
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pPosition->y = m_slotListInventory.getYPos();
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break;
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case eSectionBeaconUsing:
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pPosition->x = m_slotListHotbar.getXPos();
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pPosition->y = m_slotListHotbar.getYPos();
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break;
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case eSectionBeaconPrimaryTierOneOne:
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pPosition->x = m_buttonsPowers[eControl_Primary1].getXPos();
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pPosition->y = m_buttonsPowers[eControl_Primary1].getYPos();
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break;
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case eSectionBeaconPrimaryTierOneTwo:
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pPosition->x = m_buttonsPowers[eControl_Primary2].getXPos();
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pPosition->y = m_buttonsPowers[eControl_Primary2].getYPos();
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break;
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case eSectionBeaconPrimaryTierTwoOne:
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pPosition->x = m_buttonsPowers[eControl_Primary3].getXPos();
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pPosition->y = m_buttonsPowers[eControl_Primary3].getYPos();
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break;
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case eSectionBeaconPrimaryTierTwoTwo:
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pPosition->x = m_buttonsPowers[eControl_Primary4].getXPos();
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pPosition->y = m_buttonsPowers[eControl_Primary4].getYPos();
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break;
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case eSectionBeaconPrimaryTierThree:
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pPosition->x = m_buttonsPowers[eControl_Primary5].getXPos();
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pPosition->y = m_buttonsPowers[eControl_Primary5].getYPos();
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break;
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case eSectionBeaconSecondaryOne:
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pPosition->x = m_buttonsPowers[eControl_Secondary1].getXPos();
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pPosition->y = m_buttonsPowers[eControl_Secondary1].getYPos();
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break;
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case eSectionBeaconSecondaryTwo:
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pPosition->x = m_buttonsPowers[eControl_Secondary2].getXPos();
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pPosition->y = m_buttonsPowers[eControl_Secondary2].getYPos();
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break;
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case eSectionBeaconConfirm:
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pPosition->x = m_buttonConfirm.getXPos();
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pPosition->y = m_buttonConfirm.getYPos();
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break;
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default:
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assert( false );
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break;
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};
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}
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void UIScene_BeaconMenu::GetItemScreenData( ESceneSection eSection, int iItemIndex, UIVec2D* pPosition, UIVec2D* pSize )
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{
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UIVec2D sectionSize;
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switch( eSection )
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{
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case eSectionBeaconItem:
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sectionSize.x = m_slotListActivator.getWidth();
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sectionSize.y = m_slotListActivator.getHeight();
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break;
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case eSectionBeaconInventory:
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sectionSize.x = m_slotListInventory.getWidth();
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sectionSize.y = m_slotListInventory.getHeight();
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break;
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case eSectionBeaconUsing:
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sectionSize.x = m_slotListHotbar.getWidth();
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sectionSize.y = m_slotListHotbar.getHeight();
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break;
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case eSectionBeaconPrimaryTierOneOne:
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sectionSize.x = m_buttonsPowers[eControl_Primary1].getWidth();
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sectionSize.y = m_buttonsPowers[eControl_Primary1].getHeight();
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break;
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case eSectionBeaconPrimaryTierOneTwo:
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sectionSize.x = m_buttonsPowers[eControl_Primary2].getWidth();
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sectionSize.y = m_buttonsPowers[eControl_Primary2].getHeight();
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break;
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case eSectionBeaconPrimaryTierTwoOne:
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sectionSize.x = m_buttonsPowers[eControl_Primary3].getWidth();
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sectionSize.y = m_buttonsPowers[eControl_Primary3].getHeight();
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break;
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case eSectionBeaconPrimaryTierTwoTwo:
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sectionSize.x = m_buttonsPowers[eControl_Primary4].getWidth();
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sectionSize.y = m_buttonsPowers[eControl_Primary4].getHeight();
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break;
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case eSectionBeaconPrimaryTierThree:
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sectionSize.x = m_buttonsPowers[eControl_Primary5].getWidth();
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sectionSize.y = m_buttonsPowers[eControl_Primary5].getHeight();
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break;
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case eSectionBeaconSecondaryOne:
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sectionSize.x = m_buttonsPowers[eControl_Secondary1].getWidth();
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sectionSize.y = m_buttonsPowers[eControl_Secondary1].getHeight();
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break;
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case eSectionBeaconSecondaryTwo:
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sectionSize.x = m_buttonsPowers[eControl_Secondary2].getWidth();
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sectionSize.y = m_buttonsPowers[eControl_Secondary2].getHeight();
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break;
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case eSectionBeaconConfirm:
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sectionSize.x = m_buttonConfirm.getWidth();
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sectionSize.y = m_buttonConfirm.getHeight();
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break;
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default:
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assert( false );
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break;
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};
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if(IsSectionSlotList(eSection))
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{
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int rows = getSectionRows(eSection);
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int cols = getSectionColumns(eSection);
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pSize->x = sectionSize.x/cols;
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pSize->y = sectionSize.y/rows;
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int itemCol = iItemIndex % cols;
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int itemRow = iItemIndex/cols;
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pPosition->x = itemCol * pSize->x;
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pPosition->y = itemRow * pSize->y;
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}
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else
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{
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GetPositionOfSection(eSection, pPosition);
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pSize->x = sectionSize.x;
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pSize->y = sectionSize.y;
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}
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}
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void UIScene_BeaconMenu::setSectionSelectedSlot(ESceneSection eSection, int x, int y)
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{
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int cols = getSectionColumns(eSection);
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int index = (y * cols) + x;
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UIControl_SlotList *slotList = nullptr;
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switch( eSection )
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{
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case eSectionBeaconItem:
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slotList = &m_slotListActivator;
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break;
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case eSectionBeaconInventory:
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slotList = &m_slotListInventory;
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break;
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case eSectionBeaconUsing:
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slotList = &m_slotListHotbar;
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break;
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default:
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assert( false );
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break;
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};
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slotList->setHighlightSlot(index);
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}
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UIControl *UIScene_BeaconMenu::getSection(ESceneSection eSection)
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{
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UIControl *control = nullptr;
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switch( eSection )
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{
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case eSectionBeaconItem:
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control = &m_slotListActivator;
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break;
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case eSectionBeaconInventory:
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control = &m_slotListInventory;
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break;
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case eSectionBeaconUsing:
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control = &m_slotListHotbar;
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break;
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case eSectionBeaconPrimaryTierOneOne:
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control = &m_buttonsPowers[eControl_Primary1];
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break;
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case eSectionBeaconPrimaryTierOneTwo:
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control = &m_buttonsPowers[eControl_Primary2];
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break;
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case eSectionBeaconPrimaryTierTwoOne:
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control = &m_buttonsPowers[eControl_Primary3];
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break;
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case eSectionBeaconPrimaryTierTwoTwo:
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control = &m_buttonsPowers[eControl_Primary4];
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break;
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case eSectionBeaconPrimaryTierThree:
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control = &m_buttonsPowers[eControl_Primary5];
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break;
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case eSectionBeaconSecondaryOne:
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control = &m_buttonsPowers[eControl_Secondary1];
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break;
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case eSectionBeaconSecondaryTwo:
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control = &m_buttonsPowers[eControl_Secondary2];
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break;
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case eSectionBeaconConfirm:
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control = &m_buttonConfirm;
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break;
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default:
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assert( false );
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break;
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};
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return control;
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}
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void UIScene_BeaconMenu::customDraw(IggyCustomDrawCallbackRegion *region)
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{
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Minecraft *pMinecraft = Minecraft::GetInstance();
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if(pMinecraft->localplayers[m_iPad] == nullptr || pMinecraft->localgameModes[m_iPad] == nullptr) return;
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shared_ptr<ItemInstance> item = nullptr;
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int slotId = -1;
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swscanf(static_cast<wchar_t *>(region->name),L"slot_%d",&slotId);
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if(slotId >= 0 && slotId >= m_menu->getSize() )
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{
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int icon = slotId - m_menu->getSize();
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switch(icon)
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{
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case 0:
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item = std::make_shared<ItemInstance>(Item::emerald);
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break;
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case 1:
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item = std::make_shared<ItemInstance>(Item::diamond);
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break;
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case 2:
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item = std::make_shared<ItemInstance>(Item::goldIngot);
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break;
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case 3:
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item = std::make_shared<ItemInstance>(Item::ironIngot);
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break;
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default:
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assert(false);
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break;
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};
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if(item != nullptr) customDrawSlotControl(region,m_iPad,item,1.0f,item->isFoil(),true);
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}
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else
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{
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UIScene_AbstractContainerMenu::customDraw(region);
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}
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}
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void UIScene_BeaconMenu::SetConfirmButtonEnabled(bool enabled)
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{
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m_buttonConfirm.SetButtonActive(enabled);
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}
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void UIScene_BeaconMenu::AddPowerButton(int id, int icon, int tier, int count, bool active, bool selected)
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{
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switch(tier)
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{
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case 0:
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if(count == 0)
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{
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m_buttonsPowers[eControl_Primary1].SetData(id, icon,active,selected);
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m_buttonsPowers[eControl_Primary1].setVisible(true);
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}
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else
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{
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m_buttonsPowers[eControl_Primary2].SetData(id, icon,active,selected);
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m_buttonsPowers[eControl_Primary2].setVisible(true);
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}
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break;
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case 1:
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if(count == 0)
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{
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m_buttonsPowers[eControl_Primary3].SetData(id, icon,active,selected);
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m_buttonsPowers[eControl_Primary3].setVisible(true);
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}
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else
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{
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m_buttonsPowers[eControl_Primary4].SetData(id, icon,active,selected);
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m_buttonsPowers[eControl_Primary4].setVisible(true);
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}
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break;
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case 2:
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m_buttonsPowers[eControl_Primary5].SetData(id, icon,active,selected);
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m_buttonsPowers[eControl_Primary5].setVisible(true);
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break;
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case 3:
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if(count == 0)
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{
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m_buttonsPowers[eControl_Secondary1].SetData(id, icon,active,selected);
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m_buttonsPowers[eControl_Secondary1].setVisible(true);
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}
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else
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{
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m_buttonsPowers[eControl_Secondary2].SetData(id, icon,active,selected);
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m_buttonsPowers[eControl_Secondary2].setVisible(true);
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}
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break;
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};
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}
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int UIScene_BeaconMenu::GetPowerButtonId(ESceneSection eSection)
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{
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switch(eSection)
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{
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case eSectionBeaconPrimaryTierOneOne:
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return m_buttonsPowers[eControl_Primary1].GetData();
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break;
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case eSectionBeaconPrimaryTierOneTwo:
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return m_buttonsPowers[eControl_Primary2].GetData();
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break;
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case eSectionBeaconPrimaryTierTwoOne:
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return m_buttonsPowers[eControl_Primary3].GetData();
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break;
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case eSectionBeaconPrimaryTierTwoTwo:
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return m_buttonsPowers[eControl_Primary4].GetData();
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break;
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case eSectionBeaconPrimaryTierThree:
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return m_buttonsPowers[eControl_Primary5].GetData();
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break;
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case eSectionBeaconSecondaryOne:
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return m_buttonsPowers[eControl_Secondary1].GetData();
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break;
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case eSectionBeaconSecondaryTwo:
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return m_buttonsPowers[eControl_Secondary2].GetData();
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break;
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};
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return 0;
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}
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bool UIScene_BeaconMenu::IsPowerButtonSelected(ESceneSection eSection)
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{
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switch(eSection)
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{
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case eSectionBeaconPrimaryTierOneOne:
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return m_buttonsPowers[eControl_Primary1].IsButtonSelected();
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break;
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case eSectionBeaconPrimaryTierOneTwo:
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return m_buttonsPowers[eControl_Primary2].IsButtonSelected();
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break;
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case eSectionBeaconPrimaryTierTwoOne:
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return m_buttonsPowers[eControl_Primary3].IsButtonSelected();
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break;
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case eSectionBeaconPrimaryTierTwoTwo:
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return m_buttonsPowers[eControl_Primary4].IsButtonSelected();
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break;
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case eSectionBeaconPrimaryTierThree:
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return m_buttonsPowers[eControl_Primary5].IsButtonSelected();
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break;
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case eSectionBeaconSecondaryOne:
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return m_buttonsPowers[eControl_Secondary1].IsButtonSelected();
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break;
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case eSectionBeaconSecondaryTwo:
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return m_buttonsPowers[eControl_Secondary2].IsButtonSelected();
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break;
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};
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return false;
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}
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void UIScene_BeaconMenu::SetPowerButtonSelected(ESceneSection eSection)
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{
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switch(eSection)
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{
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case eSectionBeaconPrimaryTierOneOne:
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case eSectionBeaconPrimaryTierOneTwo:
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case eSectionBeaconPrimaryTierTwoOne:
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case eSectionBeaconPrimaryTierTwoTwo:
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case eSectionBeaconPrimaryTierThree:
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m_buttonsPowers[eControl_Primary1].SetButtonSelected(false);
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m_buttonsPowers[eControl_Primary2].SetButtonSelected(false);
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m_buttonsPowers[eControl_Primary3].SetButtonSelected(false);
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m_buttonsPowers[eControl_Primary4].SetButtonSelected(false);
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m_buttonsPowers[eControl_Primary5].SetButtonSelected(false);
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break;
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case eSectionBeaconSecondaryOne:
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case eSectionBeaconSecondaryTwo:
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m_buttonsPowers[eControl_Secondary1].SetButtonSelected(false);
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m_buttonsPowers[eControl_Secondary2].SetButtonSelected(false);
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break;
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};
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switch(eSection)
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{
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case eSectionBeaconPrimaryTierOneOne:
|
|
return m_buttonsPowers[eControl_Primary1].SetButtonSelected(true);
|
|
break;
|
|
case eSectionBeaconPrimaryTierOneTwo:
|
|
return m_buttonsPowers[eControl_Primary2].SetButtonSelected(true);
|
|
break;
|
|
case eSectionBeaconPrimaryTierTwoOne:
|
|
return m_buttonsPowers[eControl_Primary3].SetButtonSelected(true);
|
|
break;
|
|
case eSectionBeaconPrimaryTierTwoTwo:
|
|
return m_buttonsPowers[eControl_Primary4].SetButtonSelected(true);
|
|
break;
|
|
case eSectionBeaconPrimaryTierThree:
|
|
return m_buttonsPowers[eControl_Primary5].SetButtonSelected(true);
|
|
break;
|
|
case eSectionBeaconSecondaryOne:
|
|
return m_buttonsPowers[eControl_Secondary1].SetButtonSelected(true);
|
|
break;
|
|
case eSectionBeaconSecondaryTwo:
|
|
return m_buttonsPowers[eControl_Secondary2].SetButtonSelected(true);
|
|
break;
|
|
};
|
|
} |