* Fixed boats falling and a TP glitch #266 * Replaced every C-style cast with C++ ones * Replaced every C-style cast with C++ ones * Fixed boats falling and a TP glitch #266 * Updated NULL to nullptr and fixing some type issues * Modernized and fixed a few bugs - Replaced most instances of `NULL` with `nullptr`. - Replaced most `shared_ptr(new ...)` with `make_shared`. - Removed the `nullptr` macro as it was interfering with the actual nullptr keyword in some instances. * Fixing more conflicts * Replace int loops with size_t and start work on overrides
66 lines
1.9 KiB
C++
66 lines
1.9 KiB
C++
#include "stdafx.h"
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#include "UI.h"
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#include "UIControl_PlayerList.h"
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bool UIControl_PlayerList::setupControl(UIScene *scene, IggyValuePath *parent, const string &controlName)
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{
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UIControl::setControlType(UIControl::ePlayerList);
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bool success = UIControl_ButtonList::setupControl(scene,parent,controlName);
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//SlotList specific initialisers
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m_funcSetPlayerIcon = registerFastName(L"SetPlayerIcon");
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m_funcSetVOIPIcon = registerFastName(L"SetVOIPIcon");
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return success;
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}
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void UIControl_PlayerList::addItem(const wstring &label, int iPlayerIcon, int iVOIPIcon)
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{
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IggyDataValue result;
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IggyDataValue value[4];
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IggyStringUTF16 stringVal;
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stringVal.string = (IggyUTF16*)label.c_str();
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stringVal.length = static_cast<S32>(label.length());
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value[0].type = IGGY_DATATYPE_string_UTF16;
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value[0].string16 = stringVal;
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value[1].type = IGGY_DATATYPE_number;
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value[1].number = m_itemCount;
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value[2].type = IGGY_DATATYPE_number;
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value[2].number = iPlayerIcon + 1;
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value[3].type = IGGY_DATATYPE_number;
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value[3].number = iVOIPIcon + 1;
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IggyResult out = IggyPlayerCallMethodRS ( m_parentScene->getMovie() , &result, getIggyValuePath(), m_addNewItemFunc , 4 , value );
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++m_itemCount;
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}
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void UIControl_PlayerList::setPlayerIcon(int iId, int iPlayerIcon)
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{
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IggyDataValue result;
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IggyDataValue value[2];
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value[0].type = IGGY_DATATYPE_number;
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value[0].number = iId;
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value[1].type = IGGY_DATATYPE_number;
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value[1].number = iPlayerIcon + 1;
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IggyResult out = IggyPlayerCallMethodRS ( m_parentScene->getMovie() , &result, getIggyValuePath(), m_funcSetPlayerIcon , 2 , value );
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}
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void UIControl_PlayerList::setVOIPIcon(int iId, int iVOIPIcon)
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{
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IggyDataValue result;
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IggyDataValue value[2];
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value[0].type = IGGY_DATATYPE_number;
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value[0].number = iId;
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value[1].type = IGGY_DATATYPE_number;
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value[1].number = iVOIPIcon + 1;
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IggyResult out = IggyPlayerCallMethodRS ( m_parentScene->getMovie() , &result, getIggyValuePath(), m_funcSetVOIPIcon , 2 , value );
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}
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