Files
MinecraftConsoles/Minecraft.Client/Common/UI/UIControl_CheckBox.cpp
ModMaker101 a9be52c41a Project modernization (#630)
* Fixed boats falling and a TP glitch #266

* Replaced every C-style cast with C++ ones

* Replaced every C-style cast with C++ ones

* Fixed boats falling and a TP glitch #266

* Updated NULL to nullptr and fixing some type issues

* Modernized and fixed a few bugs

- Replaced most instances of `NULL` with `nullptr`.
- Replaced most `shared_ptr(new ...)` with `make_shared`.
- Removed the `nullptr` macro as it was interfering with the actual nullptr keyword in some instances.

* Fixing more conflicts

* Replace int loops with size_t and start work on overrides
2026-03-08 09:56:03 +07:00

110 lines
2.9 KiB
C++

#include "stdafx.h"
#include "UI.h"
#include "UIControl_CheckBox.h"
UIControl_CheckBox::UIControl_CheckBox()
{
}
bool UIControl_CheckBox::setupControl(UIScene *scene, IggyValuePath *parent, const string &controlName)
{
UIControl::setControlType(UIControl::eCheckBox);
bool success = UIControl_Base::setupControl(scene,parent,controlName);
//CheckBox specific initialisers
m_checkedProp = registerFastName(L"Checked");
m_funcEnable = registerFastName(L"EnableCheckBox");
m_funcSetCheckBox = registerFastName(L"SetCheckBox");
m_bEnabled = true;
return success;
}
void UIControl_CheckBox::init(UIString label, int id, bool checked)
{
m_label = label;
m_id = id;
m_bChecked = checked;
IggyDataValue result;
IggyDataValue value[3];
value[0].type = IGGY_DATATYPE_string_UTF16;
IggyStringUTF16 stringVal;
stringVal.string = (IggyUTF16*)label.c_str();
stringVal.length = label.length();
value[0].string16 = stringVal;
value[1].type = IGGY_DATATYPE_number;
value[1].number = (int)id;
value[2].type = IGGY_DATATYPE_boolean;
value[2].boolval = checked;
IggyResult out = IggyPlayerCallMethodRS ( m_parentScene->getMovie() , &result, getIggyValuePath() , m_initFunc , 3 , value );
#ifdef __PSVITA__
// 4J-TomK - add checkbox to the vita touch box list
switch(m_parentScene->GetParentLayer()->m_iLayer)
{
case eUILayer_Fullscreen:
case eUILayer_Scene:
case eUILayer_HUD:
ui.TouchBoxAdd(this,m_parentScene);
break;
}
#endif
}
bool UIControl_CheckBox::IsChecked()
{
rrbool checked = false;
IggyResult result = IggyValueGetBooleanRS ( &m_iggyPath , m_checkedProp, nullptr, &checked );
m_bChecked = checked;
return checked;
}
bool UIControl_CheckBox::IsEnabled()
{
return m_bEnabled;
}
void UIControl_CheckBox::SetEnable(bool enable)
{
m_bEnabled = enable;
IggyDataValue result;
IggyDataValue value[1];
value[0].type = IGGY_DATATYPE_boolean;
value[0].boolval = enable;
IggyResult out = IggyPlayerCallMethodRS ( m_parentScene->getMovie() , &result, getIggyValuePath() , m_funcEnable , 1 , value );
}
// 4J HEG - this is only ever used when required, most of this should happen in the flash
void UIControl_CheckBox::setChecked(bool checked)
{
IggyDataValue result;
IggyDataValue value[1];
value[0].type = IGGY_DATATYPE_boolean;
value[0].boolval = checked;
IggyResult out = IggyPlayerCallMethodRS ( m_parentScene->getMovie() , &result, getIggyValuePath() , m_funcSetCheckBox , 1 , value );
}
// 4J-TomK we need to trigger this one via function instead of key down event because of how it works
void UIControl_CheckBox::TouchSetCheckbox(bool checked)
{
IggyDataValue result;
IggyDataValue value[1];
value[0].type = IGGY_DATATYPE_boolean;
value[0].boolval = checked;
IggyResult out = IggyPlayerCallMethodRS ( m_parentScene->getMovie() , &result, getIggyValuePath() , m_funcSetCheckBox , 1 , value );
}
void UIControl_CheckBox::ReInit()
{
UIControl_Base::ReInit();
init(m_label, m_id, m_bChecked);
}