* Fixed boats falling and a TP glitch #266 * Replaced every C-style cast with C++ ones * Replaced every C-style cast with C++ ones * Fixed boats falling and a TP glitch #266 * Updated NULL to nullptr and fixing some type issues * Modernized and fixed a few bugs - Replaced most instances of `NULL` with `nullptr`. - Replaced most `shared_ptr(new ...)` with `make_shared`. - Removed the `nullptr` macro as it was interfering with the actual nullptr keyword in some instances. * Fixing more conflicts * Replace int loops with size_t and start work on overrides
154 lines
3.9 KiB
C++
154 lines
3.9 KiB
C++
#include "stdafx.h"
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#include "UI.h"
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#include "UIControl.h"
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#include "..\..\..\Minecraft.World\StringHelpers.h"
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#include "..\..\..\Minecraft.World\JavaMath.h"
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UIControl::UIControl()
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{
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m_parentScene = nullptr;
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m_lastOpacity = 1.0f;
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m_controlName = "";
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m_isVisible = true;
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m_bHidden = false;
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m_eControlType = eNoControl;
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m_id = -1;
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m_pParentPanel = NULL;
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}
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bool UIControl::setupControl(UIScene *scene, IggyValuePath *parent, const string &controlName)
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{
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m_parentScene = scene;
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m_controlName = controlName;
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rrbool res = IggyValuePathMakeNameRef ( &m_iggyPath , parent , controlName.c_str() );
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m_nameXPos = registerFastName(L"x");
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m_nameYPos = registerFastName(L"y");
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m_nameWidth = registerFastName(L"width");
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m_nameHeight = registerFastName(L"height");
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m_funcSetAlpha = registerFastName(L"SetControlAlpha");
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m_nameVisible = registerFastName(L"visible");
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F64 fx, fy, fwidth, fheight;
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IggyValueGetF64RS( getIggyValuePath() , m_nameXPos , nullptr , &fx );
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IggyValueGetF64RS( getIggyValuePath() , m_nameYPos , nullptr , &fy );
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IggyValueGetF64RS( getIggyValuePath() , m_nameWidth , nullptr , &fwidth );
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IggyValueGetF64RS( getIggyValuePath() , m_nameHeight , nullptr , &fheight );
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m_x = static_cast<S32>(fx);
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m_y = static_cast<S32>(fy);
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m_width = static_cast<S32>(Math::round(fwidth));
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m_height = static_cast<S32>(Math::round(fheight));
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return res;
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}
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void UIControl::UpdateControl()
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{
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F64 fx, fy, fwidth, fheight;
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IggyValueGetF64RS( getIggyValuePath() , m_nameXPos , nullptr , &fx );
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IggyValueGetF64RS( getIggyValuePath() , m_nameYPos , nullptr , &fy );
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IggyValueGetF64RS( getIggyValuePath() , m_nameWidth , nullptr , &fwidth );
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IggyValueGetF64RS( getIggyValuePath() , m_nameHeight , nullptr , &fheight );
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m_x = static_cast<S32>(fx);
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m_y = static_cast<S32>(fy);
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m_width = static_cast<S32>(Math::round(fwidth));
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m_height = static_cast<S32>(Math::round(fheight));
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}
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void UIControl::ReInit()
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{
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if(m_lastOpacity != 1.0f)
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{
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IggyDataValue result;
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IggyDataValue value[2];
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IggyStringUTF8 stringVal;
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stringVal.string = (char *)m_controlName.c_str();
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stringVal.length = m_controlName.length();
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value[0].type = IGGY_DATATYPE_string_UTF8;
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value[0].string8 = stringVal;
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value[1].type = IGGY_DATATYPE_number;
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value[1].number = m_lastOpacity;
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IggyResult out = IggyPlayerCallMethodRS ( m_parentScene->getMovie() , &result, m_parentScene->m_rootPath , m_funcSetAlpha , 2 , value );
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}
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IggyValueSetBooleanRS( getIggyValuePath(), m_nameVisible, nullptr, m_isVisible );
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}
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IggyValuePath *UIControl::getIggyValuePath()
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{
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return &m_iggyPath;
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}
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S32 UIControl::getXPos()
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{
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return m_x;
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}
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S32 UIControl::getYPos()
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{
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return m_y;
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}
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S32 UIControl::getWidth()
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{
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return m_width;
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}
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S32 UIControl::getHeight()
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{
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return m_height;
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}
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void UIControl::setOpacity(float percent)
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{
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if(percent != m_lastOpacity)
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{
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m_lastOpacity = percent;
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IggyDataValue result;
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IggyDataValue value[2];
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IggyStringUTF8 stringVal;
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stringVal.string = (char *)m_controlName.c_str();
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stringVal.length = m_controlName.length();
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value[0].type = IGGY_DATATYPE_string_UTF8;
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value[0].string8 = stringVal;
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value[1].type = IGGY_DATATYPE_number;
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value[1].number = m_lastOpacity;
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IggyResult out = IggyPlayerCallMethodRS ( m_parentScene->getMovie() , &result, m_parentScene->m_rootPath , m_funcSetAlpha , 2 , value );
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}
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}
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void UIControl::setVisible(bool visible)
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{
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if(visible != m_isVisible)
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{
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rrbool succ = IggyValueSetBooleanRS( getIggyValuePath(), m_nameVisible, nullptr, visible );
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if(succ) m_isVisible = visible;
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else app.DebugPrintf("Failed to set visibility for control\n");
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}
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}
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bool UIControl::getVisible()
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{
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rrbool bVisible = false;
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IggyResult result = IggyValueGetBooleanRS ( getIggyValuePath() , m_nameVisible, nullptr, &bVisible );
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m_isVisible = bVisible;
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return bVisible;
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}
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IggyName UIControl::registerFastName(const wstring &name)
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{
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return m_parentScene->registerFastName(name);
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}
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