Files
MinecraftConsoles/Minecraft.Client/Common/UI/IUIScene_StartGame.cpp
ModMaker101 a9be52c41a Project modernization (#630)
* Fixed boats falling and a TP glitch #266

* Replaced every C-style cast with C++ ones

* Replaced every C-style cast with C++ ones

* Fixed boats falling and a TP glitch #266

* Updated NULL to nullptr and fixing some type issues

* Modernized and fixed a few bugs

- Replaced most instances of `NULL` with `nullptr`.
- Replaced most `shared_ptr(new ...)` with `make_shared`.
- Removed the `nullptr` macro as it was interfering with the actual nullptr keyword in some instances.

* Fixing more conflicts

* Replace int loops with size_t and start work on overrides
2026-03-08 09:56:03 +07:00

379 lines
11 KiB
C++

#include "stdafx.h"
#include "UI.h"
#include "TexturePack.h"
#include "TexturePackRepository.h"
#include "Minecraft.h"
#include "IUIScene_StartGame.h"
IUIScene_StartGame::IUIScene_StartGame(int iPad, UILayer *parentLayer) : UIScene(iPad, parentLayer)
{
m_bIgnoreInput = false;
m_iTexturePacksNotInstalled=0;
m_texturePackDescDisplayed = false;
m_bShowTexturePackDescription = false;
m_iSetTexturePackDescription = -1;
Minecraft *pMinecraft = Minecraft::GetInstance();
m_currentTexturePackIndex = pMinecraft->skins->getTexturePackIndex(0);
}
void IUIScene_StartGame::HandleDLCMountingComplete()
{
Minecraft *pMinecraft = Minecraft::GetInstance();
// clear out the current texture pack list
m_texturePackList.clearSlots();
int texturePacksCount = pMinecraft->skins->getTexturePackCount();
for(unsigned int i = 0; i < texturePacksCount; ++i)
{
TexturePack *tp = pMinecraft->skins->getTexturePackByIndex(i);
DWORD dwImageBytes;
PBYTE pbImageData = tp->getPackIcon(dwImageBytes);
if(dwImageBytes > 0 && pbImageData)
{
wchar_t imageName[64];
swprintf(imageName,64,L"tpack%08x",tp->getId());
registerSubstitutionTexture(imageName, pbImageData, dwImageBytes);
m_texturePackList.addPack(i,imageName);
}
}
m_iTexturePacksNotInstalled=0;
// 4J-PB - there may be texture packs we don't have, so use the info from TMS for this
// REMOVE UNTIL WORKING
DLC_INFO *pDLCInfo=nullptr;
// first pass - look to see if there are any that are not in the list
bool bTexturePackAlreadyListed;
bool bNeedToGetTPD=false;
for(unsigned int i = 0; i < app.GetDLCInfoTexturesOffersCount(); ++i)
{
bTexturePackAlreadyListed=false;
#if defined(__PS3__) || defined(__ORBIS__) || defined(__PSVITA__)
char *pchName=app.GetDLCInfoTextures(i);
pDLCInfo=app.GetDLCInfo(pchName);
#elif defined _XBOX_ONE
pDLCInfo=app.GetDLCInfoForFullOfferID((WCHAR *)app.GetDLCInfoTexturesFullOffer(i).c_str());
#else
ULONGLONG ull=app.GetDLCInfoTexturesFullOffer(i);
pDLCInfo=app.GetDLCInfoForFullOfferID(ull);
#endif
for(unsigned int i = 0; i < texturePacksCount; ++i)
{
TexturePack *tp = pMinecraft->skins->getTexturePackByIndex(i);
if(pDLCInfo->iConfig==tp->getDLCParentPackId())
{
bTexturePackAlreadyListed=true;
}
}
if(bTexturePackAlreadyListed==false)
{
// some missing
bNeedToGetTPD=true;
m_iTexturePacksNotInstalled++;
}
}
#if TO_BE_IMPLEMENTED
if(bNeedToGetTPD==true)
{
// add a TMS request for them
app.DebugPrintf("+++ Adding TMSPP request for texture pack data\n");
app.AddTMSPPFileTypeRequest(e_DLC_TexturePackData);
if(m_iConfigA!=nullptr)
{
delete m_iConfigA;
}
m_iConfigA= new int [m_iTexturePacksNotInstalled];
m_iTexturePacksNotInstalled=0;
for(unsigned int i = 0; i < app.GetDLCInfoTexturesOffersCount(); ++i)
{
bTexturePackAlreadyListed=false;
ULONGLONG ull=app.GetDLCInfoTexturesFullOffer(i);
pDLCInfo=app.GetDLCInfoForFullOfferID(ull);
for(unsigned int i = 0; i < texturePacksCount; ++i)
{
TexturePack *tp = pMinecraft->skins->getTexturePackByIndex(i);
if(pDLCInfo->iConfig==tp->getDLCParentPackId())
{
bTexturePackAlreadyListed=true;
}
}
if(bTexturePackAlreadyListed==false)
{
m_iConfigA[m_iTexturePacksNotInstalled++]=pDLCInfo->iConfig;
}
}
}
#endif
m_currentTexturePackIndex = pMinecraft->skins->getTexturePackIndex(0);
UpdateTexturePackDescription(m_currentTexturePackIndex);
m_texturePackList.selectSlot(m_currentTexturePackIndex);
m_bIgnoreInput=false;
app.m_dlcManager.checkForCorruptDLCAndAlert();
}
void IUIScene_StartGame::handleSelectionChanged(F64 selectedId)
{
m_iSetTexturePackDescription = static_cast<int>(selectedId);
if(!m_texturePackDescDisplayed)
{
m_bShowTexturePackDescription = true;
}
}
void IUIScene_StartGame::UpdateTexturePackDescription(int index)
{
TexturePack *tp = Minecraft::GetInstance()->skins->getTexturePackByIndex(index);
if(tp==nullptr)
{
#if TO_BE_IMPLEMENTED
// this is probably a texture pack icon added from TMS
DWORD dwBytes=0,dwFileBytes=0;
PBYTE pbData=nullptr,pbFileData=nullptr;
CXuiCtrl4JList::LIST_ITEM_INFO ListItem;
// get the current index of the list, and then get the data
ListItem=m_pTexturePacksList->GetData(index);
app.GetTPD(ListItem.iData,&pbData,&dwBytes);
app.GetFileFromTPD(eTPDFileType_Loc,pbData,dwBytes,&pbFileData,&dwFileBytes );
if(dwFileBytes > 0 && pbFileData)
{
StringTable *pStringTable = new StringTable(pbFileData, dwFileBytes);
m_texturePackTitle.SetText(pStringTable->getString(L"IDS_DISPLAY_NAME"));
m_texturePackDescription.SetText(pStringTable->getString(L"IDS_TP_DESCRIPTION"));
}
app.GetFileFromTPD(eTPDFileType_Icon,pbData,dwBytes,&pbFileData,&dwFileBytes );
if(dwFileBytes >= 0 && pbFileData)
{
XuiCreateTextureBrushFromMemory(pbFileData,dwFileBytes,&m_hTexturePackIconBrush);
m_texturePackIcon->UseBrush(m_hTexturePackIconBrush);
}
app.GetFileFromTPD(eTPDFileType_Comparison,pbData,dwBytes,&pbFileData,&dwFileBytes );
if(dwFileBytes >= 0 && pbFileData)
{
XuiCreateTextureBrushFromMemory(pbFileData,dwFileBytes,&m_hTexturePackComparisonBrush);
m_texturePackComparison->UseBrush(m_hTexturePackComparisonBrush);
}
else
{
m_texturePackComparison->UseBrush(nullptr);
}
#endif
}
else
{
m_labelTexturePackName.setLabel(tp->getName());
m_labelTexturePackDescription.setLabel(tp->getDesc1());
DWORD dwImageBytes;
PBYTE pbImageData = tp->getPackIcon(dwImageBytes);
//if(dwImageBytes > 0 && pbImageData)
//{
// registerSubstitutionTexture(L"texturePackIcon", pbImageData, dwImageBytes);
// m_bitmapTexturePackIcon.setTextureName(L"texturePackIcon");
//}
wchar_t imageName[64];
swprintf(imageName,64,L"tpack%08x",tp->getId());
m_bitmapTexturePackIcon.setTextureName(imageName);
pbImageData = tp->getPackComparison(dwImageBytes);
if(dwImageBytes > 0 && pbImageData)
{
swprintf(imageName,64,L"texturePackComparison%08x",tp->getId());
registerSubstitutionTexture(imageName, pbImageData, dwImageBytes);
m_bitmapComparison.setTextureName(imageName);
}
else
{
m_bitmapComparison.setTextureName(L"");
}
}
}
void IUIScene_StartGame::UpdateCurrentTexturePack(int iSlot)
{
m_currentTexturePackIndex = iSlot;
TexturePack *tp = Minecraft::GetInstance()->skins->getTexturePackByIndex(m_currentTexturePackIndex);
// if the texture pack is null, you don't have it yet
if(tp==nullptr)
{
#if TO_BE_IMPLEMENTED
// Upsell
CXuiCtrl4JList::LIST_ITEM_INFO ListItem;
// get the current index of the list, and then get the data
ListItem=m_pTexturePacksList->GetData(m_currentTexturePackIndex);
// upsell the texture pack
// tell sentient about the upsell of the full version of the skin pack
ULONGLONG ullOfferID_Full;
app.GetDLCFullOfferIDForPackID(ListItem.iData,&ullOfferID_Full);
TelemetryManager->RecordUpsellPresented(ProfileManager.GetPrimaryPad(), eSet_UpsellID_Texture_DLC, ullOfferID_Full & 0xFFFFFFFF);
UINT uiIDA[3];
uiIDA[0]=IDS_TEXTUREPACK_FULLVERSION;
uiIDA[1]=IDS_TEXTURE_PACK_TRIALVERSION;
uiIDA[2]=IDS_CONFIRM_CANCEL;
// Give the player a warning about the texture pack missing
ui.RequestErrorMessage(IDS_DLC_TEXTUREPACK_NOT_PRESENT_TITLE, IDS_DLC_TEXTUREPACK_NOT_PRESENT, uiIDA, 3, ProfileManager.GetPrimaryPad(),&:TexturePackDialogReturned,this);
// do set the texture pack id, and on the user pressing create world, check they have it
m_MoreOptionsParams.dwTexturePack = ListItem.iData;
return ;
#endif
}
else
{
m_MoreOptionsParams.dwTexturePack = tp->getId();
}
}
int IUIScene_StartGame::TrialTexturePackWarningReturned(void *pParam,int iPad,C4JStorage::EMessageResult result)
{
IUIScene_StartGame* pScene = static_cast<IUIScene_StartGame *>(pParam);
if(result==C4JStorage::EMessage_ResultAccept)
{
pScene->checkStateAndStartGame();
}
else
{
pScene->m_bIgnoreInput=false;
}
return 0;
}
int IUIScene_StartGame::UnlockTexturePackReturned(void *pParam,int iPad,C4JStorage::EMessageResult result)
{
IUIScene_StartGame* pScene = static_cast<IUIScene_StartGame *>(pParam);
if(result==C4JStorage::EMessage_ResultAccept)
{
if(ProfileManager.IsSignedIn(iPad))
{
#if defined _XBOX //|| defined _XBOX_ONE
ULONGLONG ullIndexA[1];
DLC_INFO *pDLCInfo = app.GetDLCInfoForTrialOfferID(pScene->m_pDLCPack->getPurchaseOfferId());
if(pDLCInfo!=nullptr)
{
ullIndexA[0]=pDLCInfo->ullOfferID_Full;
}
else
{
ullIndexA[0]=pScene->m_pDLCPack->getPurchaseOfferId();
}
StorageManager.InstallOffer(1,ullIndexA,nullptr,nullptr);
#elif defined _XBOX_ONE
//StorageManager.InstallOffer(1,StorageManager.GetOffer(iIndex).wszProductID,nullptr,nullptr);
#endif
// the license change coming in when the offer has been installed will cause this scene to refresh
}
}
else
{
#if defined _XBOX
TelemetryManager->RecordUpsellResponded(iPad, eSet_UpsellID_Texture_DLC, ( pScene->m_pDLCPack->getPurchaseOfferId() & 0xFFFFFFFF ), eSen_UpsellOutcome_Declined);
#endif
}
pScene->m_bIgnoreInput = false;
return 0;
}
int IUIScene_StartGame::TexturePackDialogReturned(void *pParam,int iPad,C4JStorage::EMessageResult result)
{
IUIScene_StartGame *pClass = static_cast<IUIScene_StartGame *>(pParam);
#ifdef _XBOX
// Exit with or without saving
// Decline means install full version of the texture pack in this dialog
if(result==C4JStorage::EMessage_ResultDecline || result==C4JStorage::EMessage_ResultAccept)
{
// we need to enable background downloading for the DLC
XBackgroundDownloadSetMode(XBACKGROUND_DOWNLOAD_MODE_ALWAYS_ALLOW);
ULONGLONG ullOfferID_Full;
ULONGLONG ullIndexA[1];
CXuiCtrl4JList::LIST_ITEM_INFO ListItem;
// get the current index of the list, and then get the data
ListItem=pClass->m_pTexturePacksList->GetData(pClass->m_currentTexturePackIndex);
app.GetDLCFullOfferIDForPackID(ListItem.iData,&ullOfferID_Full);
if( result==C4JStorage::EMessage_ResultAccept ) // Full version
{
ullIndexA[0]=ullOfferID_Full;
StorageManager.InstallOffer(1,ullIndexA,nullptr,nullptr);
}
else // trial version
{
// if there is no trial version, this is a Cancel
DLC_INFO *pDLCInfo=app.GetDLCInfoForFullOfferID(ullOfferID_Full);
if(pDLCInfo->ullOfferID_Trial!=0LL)
{
ullIndexA[0]=pDLCInfo->ullOfferID_Trial;
StorageManager.InstallOffer(1,ullIndexA,nullptr,nullptr);
}
}
}
#elif defined _XBOX_ONE
// Get the product id from the texture pack id
if(result==C4JStorage::EMessage_ResultAccept)
{
if(ProfileManager.IsSignedIn(iPad))
{
if (ProfileManager.IsSignedInLive(iPad))
{
wstring ProductId;
app.GetDLCFullOfferIDForPackID(pClass->m_MoreOptionsParams.dwTexturePack,ProductId);
StorageManager.InstallOffer(1,(WCHAR *)ProductId.c_str(),nullptr,nullptr);
// the license change coming in when the offer has been installed will cause this scene to refresh
}
else
{
// 4J-JEV: Fix for XB1: #165863 - XR-074: Compliance: With no active network connection user is unable to convert from Trial to Full texture pack and is not messaged why.
UINT uiIDA[1] = { IDS_CONFIRM_OK };
ui.RequestErrorMessage(IDS_PRO_NOTONLINE_TITLE, IDS_PRO_XBOXLIVE_NOTIFICATION, uiIDA, 1, iPad);
}
}
}
#endif
pClass->m_bIgnoreInput=false;
return 0;
}