Files
MinecraftConsoles/Minecraft.Client/Common/UI/IUIController.h
ModMaker101 a9be52c41a Project modernization (#630)
* Fixed boats falling and a TP glitch #266

* Replaced every C-style cast with C++ ones

* Replaced every C-style cast with C++ ones

* Fixed boats falling and a TP glitch #266

* Updated NULL to nullptr and fixing some type issues

* Modernized and fixed a few bugs

- Replaced most instances of `NULL` with `nullptr`.
- Replaced most `shared_ptr(new ...)` with `make_shared`.
- Removed the `nullptr` macro as it was interfering with the actual nullptr keyword in some instances.

* Fixing more conflicts

* Replace int loops with size_t and start work on overrides
2026-03-08 09:56:03 +07:00

78 lines
3.5 KiB
C++

#pragma once
#include "UIEnums.h"
// 4J Stu - An interface class that defines all the public functions that we use within the game code. This allows us to build the Xbox 360 version without
// using the base UIController class used by the other platforms
class IUIController
{
public:
virtual void tick() = 0;
virtual void render() = 0;
virtual void StartReloadSkinThread() = 0;
virtual bool IsReloadingSkin() = 0;
virtual void CleanUpSkinReload() = 0;
virtual bool NavigateToScene(int iPad, EUIScene scene, void *initData = nullptr, EUILayer layer = eUILayer_Scene, EUIGroup group = eUIGroup_PAD) = 0;
virtual bool NavigateBack(int iPad, bool forceUsePad = false, EUIScene eScene = eUIScene_COUNT, EUILayer eLayer = eUILayer_COUNT) = 0;
virtual void CloseUIScenes(int iPad, bool forceIPad = false) = 0;
virtual void CloseAllPlayersScenes() = 0;
virtual bool IsPauseMenuDisplayed(int iPad) = 0;
virtual bool IsContainerMenuDisplayed(int iPad) = 0;
virtual bool IsIgnorePlayerJoinMenuDisplayed(int iPad) = 0;
virtual bool IsIgnoreAutosaveMenuDisplayed(int iPad) = 0;
virtual void SetIgnoreAutosaveMenuDisplayed(int iPad, bool displayed) = 0;
virtual bool IsSceneInStack(int iPad, EUIScene eScene) = 0;
virtual bool GetMenuDisplayed(int iPad) = 0;
virtual void CheckMenuDisplayed() = 0;
virtual void SetTooltipText( unsigned int iPad, unsigned int tooltip, int iTextID ) = 0;
virtual void SetEnableTooltips( unsigned int iPad, BOOL bVal ) = 0;
virtual void ShowTooltip( unsigned int iPad, unsigned int tooltip, bool show ) = 0;
virtual void SetTooltips( unsigned int iPad, int iA, int iB=-1, int iX=-1, int iY=-1 , int iLT=-1, int iRT=-1, int iLB=-1, int iRB=-1, int iLS=-1, int iRS=-1, int iBack=-1, bool forceUpdate = false) = 0;
virtual void EnableTooltip( unsigned int iPad, unsigned int tooltip, bool enable ) = 0;
virtual void RefreshTooltips(unsigned int iPad) = 0;
virtual void PlayUISFX(ESoundEffect eSound) = 0;
virtual void ShowUIDebugConsole(bool show) {}
virtual void ShowUIDebugMarketingGuide(bool show) {}
virtual void DisplayGamertag(unsigned int iPad, bool show) = 0;
virtual void SetSelectedItem(unsigned int iPad, const wstring &name) = 0;
virtual void UpdateSelectedItemPos(unsigned int iPad) = 0;
virtual void HandleDLCMountingComplete() = 0;
virtual void HandleDLCInstalled(int iPad) = 0;
#ifdef _XBOX_ONE
virtual void HandleDLCLicenseChange() = 0;
#endif
virtual void HandleTMSDLCFileRetrieved(int iPad) = 0;
virtual void HandleTMSBanFileRetrieved(int iPad) = 0;
virtual void HandleInventoryUpdated(int iPad) = 0;
virtual void HandleGameTick() = 0;
virtual void SetTutorialDescription(int iPad, TutorialPopupInfo *info) = 0;
virtual void SetTutorialVisible(int iPad, bool visible) = 0;
virtual bool IsTutorialVisible(int iPad) = 0;
virtual void UpdatePlayerBasePositions() = 0;
virtual void SetEmptyQuadrantLogo(int iSection) = 0;
virtual void HideAllGameUIElements() = 0;
virtual void ShowOtherPlayersBaseScene(unsigned int iPad, bool show) = 0;
virtual void ShowTrialTimer(bool show) = 0;
virtual void SetTrialTimerLimitSecs(unsigned int uiSeconds) = 0;
virtual void UpdateTrialTimer(unsigned int iPad) = 0;
virtual void ReduceTrialTimerValue() = 0;
virtual void ShowAutosaveCountdownTimer(bool show) = 0;
virtual void UpdateAutosaveCountdownTimer(unsigned int uiSeconds) = 0;
virtual void ShowSavingMessage(unsigned int iPad, C4JStorage::ESavingMessage eVal) = 0;
virtual bool PressStartPlaying(unsigned int iPad) = 0;
virtual void ShowPressStart(unsigned int iPad) = 0;
virtual void SetWinUserIndex(unsigned int iPad) = 0;
};