* Fixed boats falling and a TP glitch #266 * Replaced every C-style cast with C++ ones * Replaced every C-style cast with C++ ones * Fixed boats falling and a TP glitch #266 * Updated NULL to nullptr and fixing some type issues * Modernized and fixed a few bugs - Replaced most instances of `NULL` with `nullptr`. - Replaced most `shared_ptr(new ...)` with `make_shared`. - Removed the `nullptr` macro as it was interfering with the actual nullptr keyword in some instances. * Fixing more conflicts * Replace int loops with size_t and start work on overrides
24 lines
953 B
C++
24 lines
953 B
C++
#pragma once
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using namespace std;
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#include "TutorialTask.h"
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class Level;
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// 4J Stu - Tasks that involve using a tile, with or without an item. e.g. Opening a chest
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class UseTileTask : public TutorialTask
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{
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private:
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int x,y,z;
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const int tileId;
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bool useLocation;
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bool completed;
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public:
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UseTileTask(const int tileId, int x, int y, int z, Tutorial *tutorial, int descriptionId,
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bool enablePreCompletion = false, vector<TutorialConstraint *> *inConstraints = nullptr, bool bShowMinimumTime = false, bool bAllowFade = true, bool bTaskReminders = true );
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UseTileTask(const int tileId, Tutorial *tutorial, int descriptionId,
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bool enablePreCompletion = false, vector<TutorialConstraint *> *inConstraints = nullptr, bool bShowMinimumTime = false, bool bAllowFade = true, bool bTaskReminders = true);
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virtual bool isCompleted();
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virtual void useItemOn(Level *level, shared_ptr<ItemInstance> item, int x, int y, int z, bool bTestUseOnly=false);
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}; |