Files
MinecraftConsoles/Minecraft.Client/Common/Tutorial/UseTileTask.h
ModMaker101 a9be52c41a Project modernization (#630)
* Fixed boats falling and a TP glitch #266

* Replaced every C-style cast with C++ ones

* Replaced every C-style cast with C++ ones

* Fixed boats falling and a TP glitch #266

* Updated NULL to nullptr and fixing some type issues

* Modernized and fixed a few bugs

- Replaced most instances of `NULL` with `nullptr`.
- Replaced most `shared_ptr(new ...)` with `make_shared`.
- Removed the `nullptr` macro as it was interfering with the actual nullptr keyword in some instances.

* Fixing more conflicts

* Replace int loops with size_t and start work on overrides
2026-03-08 09:56:03 +07:00

24 lines
953 B
C++

#pragma once
using namespace std;
#include "TutorialTask.h"
class Level;
// 4J Stu - Tasks that involve using a tile, with or without an item. e.g. Opening a chest
class UseTileTask : public TutorialTask
{
private:
int x,y,z;
const int tileId;
bool useLocation;
bool completed;
public:
UseTileTask(const int tileId, int x, int y, int z, Tutorial *tutorial, int descriptionId,
bool enablePreCompletion = false, vector<TutorialConstraint *> *inConstraints = nullptr, bool bShowMinimumTime = false, bool bAllowFade = true, bool bTaskReminders = true );
UseTileTask(const int tileId, Tutorial *tutorial, int descriptionId,
bool enablePreCompletion = false, vector<TutorialConstraint *> *inConstraints = nullptr, bool bShowMinimumTime = false, bool bAllowFade = true, bool bTaskReminders = true);
virtual bool isCompleted();
virtual void useItemOn(Level *level, shared_ptr<ItemInstance> item, int x, int y, int z, bool bTestUseOnly=false);
};