* Fixed boats falling and a TP glitch #266 * Replaced every C-style cast with C++ ones * Replaced every C-style cast with C++ ones * Fixed boats falling and a TP glitch #266 * Updated NULL to nullptr and fixing some type issues * Modernized and fixed a few bugs - Replaced most instances of `NULL` with `nullptr`. - Replaced most `shared_ptr(new ...)` with `make_shared`. - Removed the `nullptr` macro as it was interfering with the actual nullptr keyword in some instances. * Fixing more conflicts * Replace int loops with size_t and start work on overrides
28 lines
903 B
C++
28 lines
903 B
C++
#pragma once
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using namespace std;
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#include "..\..\MultiPlayerGameMode.h"
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#include "Tutorial.h"
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class TutorialMode : public MultiPlayerGameMode
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{
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protected:
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Tutorial *tutorial;
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int m_iPad;
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// Function to make this an abstract class
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virtual bool isImplemented() = 0;
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public:
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TutorialMode(int iPad, Minecraft *minecraft, ClientConnection *connection);
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virtual ~TutorialMode();
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virtual void startDestroyBlock(int x, int y, int z, int face);
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virtual bool destroyBlock(int x, int y, int z, int face);
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virtual void tick();
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virtual bool useItemOn(shared_ptr<Player> player, Level *level, shared_ptr<ItemInstance> item, int x, int y, int z, int face, Vec3 *hit, bool bTestUseOnly=false, bool *pbUsedItem=nullptr);
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virtual void attack(shared_ptr<Player> player, shared_ptr<Entity> entity);
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virtual bool isInputAllowed(int mapping);
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Tutorial *getTutorial() { return tutorial; }
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}; |