* Fixed boats falling and a TP glitch #266 * Replaced every C-style cast with C++ ones * Replaced every C-style cast with C++ ones * Fixed boats falling and a TP glitch #266 * Updated NULL to nullptr and fixing some type issues * Modernized and fixed a few bugs - Replaced most instances of `NULL` with `nullptr`. - Replaced most `shared_ptr(new ...)` with `make_shared`. - Removed the `nullptr` macro as it was interfering with the actual nullptr keyword in some instances. * Fixing more conflicts * Replace int loops with size_t and start work on overrides
25 lines
856 B
C++
25 lines
856 B
C++
#pragma once
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#include "TutorialTask.h"
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class CraftTask : public TutorialTask
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{
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public:
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CraftTask( int itemId, int auxValue, int quantity,
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Tutorial *tutorial, int descriptionId, bool enablePreCompletion = true, vector<TutorialConstraint *> *inConstraints = nullptr,
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bool bShowMinimumTime=false, bool bAllowFade=true, bool m_bTaskReminders=true );
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CraftTask( int *items, int *auxValues, int numItems, int quantity,
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Tutorial *tutorial, int descriptionId, bool enablePreCompletion = true, vector<TutorialConstraint *> *inConstraints = nullptr,
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bool bShowMinimumTime=false, bool bAllowFade=true, bool m_bTaskReminders=true );
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~CraftTask();
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virtual bool isCompleted() { return bIsCompleted; }
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virtual void onCrafted(shared_ptr<ItemInstance> item);
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private:
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int *m_items;
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int *m_auxValues;
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int m_numItems;
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int m_quantity;
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int m_count;
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}; |