* Fixed boats falling and a TP glitch #266 * Replaced every C-style cast with C++ ones * Replaced every C-style cast with C++ ones * Fixed boats falling and a TP glitch #266 * Updated NULL to nullptr and fixing some type issues * Modernized and fixed a few bugs - Replaced most instances of `NULL` with `nullptr`. - Replaced most `shared_ptr(new ...)` with `make_shared`. - Removed the `nullptr` macro as it was interfering with the actual nullptr keyword in some instances. * Fixing more conflicts * Replace int loops with size_t and start work on overrides
63 lines
2.1 KiB
C++
63 lines
2.1 KiB
C++
#include "stdafx.h"
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#include "..\..\..\Minecraft.World\StringHelpers.h"
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#include "StartFeature.h"
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StartFeature::StartFeature()
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{
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m_chunkX = 0;
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m_chunkZ = 0;
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m_orientation = 0;
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m_feature = StructureFeature::eFeature_Temples;
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}
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void StartFeature::writeAttributes(DataOutputStream *dos, UINT numAttrs)
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{
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GameRuleDefinition::writeAttributes(dos, numAttrs + 4);
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ConsoleGameRules::write(dos, ConsoleGameRules::eGameRuleAttr_chunkX);
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dos->writeUTF(std::to_wstring(m_chunkX));
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ConsoleGameRules::write(dos, ConsoleGameRules::eGameRuleAttr_chunkZ);
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dos->writeUTF(std::to_wstring(m_chunkZ));
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ConsoleGameRules::write(dos, ConsoleGameRules::eGameRuleAttr_feature);
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dos->writeUTF(std::to_wstring((int)m_feature));
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ConsoleGameRules::write(dos, ConsoleGameRules::eGameRuleAttr_orientation);
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dos->writeUTF(std::to_wstring(m_orientation));
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}
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void StartFeature::addAttribute(const wstring &attributeName, const wstring &attributeValue)
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{
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if(attributeName.compare(L"chunkX") == 0)
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{
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int value = _fromString<int>(attributeValue);
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m_chunkX = value;
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app.DebugPrintf("StartFeature: Adding parameter chunkX=%d\n",m_chunkX);
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}
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else if(attributeName.compare(L"chunkZ") == 0)
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{
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int value = _fromString<int>(attributeValue);
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m_chunkZ = value;
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app.DebugPrintf("StartFeature: Adding parameter chunkZ=%d\n",m_chunkZ);
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}
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else if(attributeName.compare(L"orientation") == 0)
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{
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int value = _fromString<int>(attributeValue);
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m_orientation = value;
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app.DebugPrintf("StartFeature: Adding parameter orientation=%d\n",m_orientation);
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}
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else if(attributeName.compare(L"feature") == 0)
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{
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int value = _fromString<int>(attributeValue);
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m_feature = static_cast<StructureFeature::EFeatureTypes>(value);
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app.DebugPrintf("StartFeature: Adding parameter feature=%d\n",m_feature);
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}
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else
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{
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GameRuleDefinition::addAttribute(attributeName, attributeValue);
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}
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}
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bool StartFeature::isFeatureChunk(int chunkX, int chunkZ, StructureFeature::EFeatureTypes feature, int *orientation)
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{
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if(orientation != nullptr) *orientation = m_orientation;
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return chunkX == m_chunkX && chunkZ == m_chunkZ && feature == m_feature;
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} |