Files
MinecraftConsoles/Minecraft.Client/Common/GameRules/CompleteAllRuleDefinition.cpp
ModMaker101 a9be52c41a Project modernization (#630)
* Fixed boats falling and a TP glitch #266

* Replaced every C-style cast with C++ ones

* Replaced every C-style cast with C++ ones

* Fixed boats falling and a TP glitch #266

* Updated NULL to nullptr and fixing some type issues

* Modernized and fixed a few bugs

- Replaced most instances of `NULL` with `nullptr`.
- Replaced most `shared_ptr(new ...)` with `make_shared`.
- Removed the `nullptr` macro as it was interfering with the actual nullptr keyword in some instances.

* Fixing more conflicts

* Replace int loops with size_t and start work on overrides
2026-03-08 09:56:03 +07:00

66 lines
2.1 KiB
C++

#include "stdafx.h"
#include "CompleteAllRuleDefinition.h"
#include "ConsoleGameRules.h"
#include "..\..\..\Minecraft.World\StringHelpers.h"
#include "..\..\..\Minecraft.World\Connection.h"
#include "..\..\..\Minecraft.World\net.minecraft.network.packet.h"
void CompleteAllRuleDefinition::getChildren(vector<GameRuleDefinition *> *children)
{
CompoundGameRuleDefinition::getChildren(children);
}
bool CompleteAllRuleDefinition::onUseTile(GameRule *rule, int tileId, int x, int y, int z)
{
bool statusChanged = CompoundGameRuleDefinition::onUseTile(rule,tileId,x,y,z);
if(statusChanged) updateStatus(rule);
return statusChanged;
}
bool CompleteAllRuleDefinition::onCollectItem(GameRule *rule, shared_ptr<ItemInstance> item)
{
bool statusChanged = CompoundGameRuleDefinition::onCollectItem(rule,item);
if(statusChanged) updateStatus(rule);
return statusChanged;
}
void CompleteAllRuleDefinition::updateStatus(GameRule *rule)
{
int goal = 0;
int progress = 0;
for (auto& it : rule->m_parameters )
{
if(it.second.isPointer)
{
goal += it.second.gr->getGameRuleDefinition()->getGoal();
progress += it.second.gr->getGameRuleDefinition()->getProgress(it.second.gr);
}
}
if(rule->getConnection() != nullptr)
{
PacketData data;
data.goal = goal;
data.progress = progress;
int icon = -1;
int auxValue = 0;
if(m_lastRuleStatusChanged != nullptr)
{
icon = m_lastRuleStatusChanged->getIcon();
auxValue = m_lastRuleStatusChanged->getAuxValue();
m_lastRuleStatusChanged = nullptr;
}
rule->getConnection()->send(std::make_shared<UpdateGameRuleProgressPacket>(getActionType(), this->m_descriptionId, icon, auxValue, 0, &data, sizeof(PacketData)));
}
app.DebugPrintf("Updated CompleteAllRule - Completed %d of %d\n", progress, goal);
}
wstring CompleteAllRuleDefinition::generateDescriptionString(const wstring &description, void *data, int dataLength)
{
PacketData *values = static_cast<PacketData *>(data);
wstring newDesc = description;
newDesc = replaceAll(newDesc,L"{*progress*}",std::to_wstring(values->progress));
newDesc = replaceAll(newDesc,L"{*goal*}",std::to_wstring(values->goal));
return newDesc;
}