* Fixed boats falling and a TP glitch #266 * Replaced every C-style cast with C++ ones * Replaced every C-style cast with C++ ones * Fixed boats falling and a TP glitch #266 * Updated NULL to nullptr and fixing some type issues * Modernized and fixed a few bugs - Replaced most instances of `NULL` with `nullptr`. - Replaced most `shared_ptr(new ...)` with `make_shared`. - Removed the `nullptr` macro as it was interfering with the actual nullptr keyword in some instances. * Fixing more conflicts * Replace int loops with size_t and start work on overrides
18 lines
408 B
C++
18 lines
408 B
C++
#pragma once
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#include "DLCFile.h"
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class StringTable;
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class DLCLocalisationFile : public DLCFile
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{
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private:
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StringTable *m_strings;
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public:
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DLCLocalisationFile(const wstring &path);
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DLCLocalisationFile(PBYTE pbData, DWORD dwBytes); // when we load in a texture pack details file from TMS++
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void addData(PBYTE pbData, DWORD dwBytes) override;
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StringTable *getStringTable() { return m_strings; }
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}; |